Search found 5 matches
- Mon Sep 27, 2021 1:14 pm
- Forum: Game Engines
- Topic: LZDoom 4.11.4 03/28/25 released
- Replies: 566
- Views: 126771
Re: LZDoom 3.88a 08/08 released
Any plans on implementing OpenGL ES support like in GZDoom 4.7.0 that recently came out? Should really help for people with weak devices.
- Mon May 31, 2021 2:44 pm
- Forum: Game Engines
- Topic: LZDoom 4.11.4 03/28/25 released
- Replies: 566
- Views: 126771
Re: LZDoom 3.87c 01/24 released
Is there a way to bring back the old OpenGL 1 support that was left after GZDoom 1.8.03?
- Fri Feb 19, 2021 4:06 pm
- Forum: Abandoned/Dead Projects
- Topic: [Finished] The Russian Overkill - 3.0e
- Replies: 1782
- Views: 800804
Re: [Finished] The Russian Overkill - 3.0c
In the latest update I tried to run the mod using the latest LZDoom build, which is 3.87c. The mod loads, but for some reason whenever I try to play a level it gives me this error in the console (also it can't even show the TITLEMAP map cause of this): Screenshot: https://prnt.sc/101b4d7 MAP01 ...
- Sun Sep 13, 2020 7:06 pm
- Forum: Abandoned/Dead Projects
- Topic: BRUTAL HEXEN RPG (ZDL Edition) v4.7
- Replies: 392
- Views: 119241
Re: BRUTAL HEXEN RPG (ZDL Edition) v4.7
Hello!
I really like this mod so I would like to have the MegaWAD please!
I really like this mod so I would like to have the MegaWAD please!
- Wed May 29, 2019 10:10 pm
- Forum: Game Engines
- Topic: LZDoom 4.11.4 03/28/25 released
- Replies: 566
- Views: 126771
Re: LZDoom [beta 4 11/29 released]
It just happens to me, or in some mods (like Brutal Doom), some sprites seem to disappear and appear for some reason?