;_;
Alrighty thank you
Search found 5 matches
- Thu Dec 27, 2018 9:31 pm
- Forum: Scripting
- Topic: RandomSpawner leaving empty space
- Replies: 9
- Views: 736
- Thu Dec 27, 2018 6:19 am
- Forum: Scripting
- Topic: RandomSpawner leaving empty space
- Replies: 9
- Views: 736
Re: RandomSpawner leaving empty space
I was finally able to get around to making a zscript with the override, and using the new randomspawner class, however doing so resulted in Zandronum refusing to start up:
https://i.imgur.com/EdLNUvY.png
https://i.imgur.com/zlHr7Ns.png
https://i.imgur.com/7gbjPKm.png
What gives?
https://i.imgur.com/EdLNUvY.png
https://i.imgur.com/zlHr7Ns.png
https://i.imgur.com/7gbjPKm.png
What gives?
- Sun Nov 04, 2018 11:47 pm
- Forum: Scripting
- Topic: RandomSpawner leaving empty space
- Replies: 9
- Views: 736
Re: RandomSpawner leaving empty space
Would this go in DECORATE or somewhere else?
- Wed Oct 31, 2018 2:00 am
- Forum: Scripting
- Topic: RandomSpawner leaving empty space
- Replies: 9
- Views: 736
RandomSpawner leaving empty space
For example, lets say a RandomSpawner replaces ShotGun I have it set to DropItem 3 weapons, each from a different mod. When I load up Mod 1 and Mod 2 in ZDL but not Mod 3, The RandomSpawner at one point selects the weapon from Mod 3, resulting in empty space in-game where the ShotGun would normally ...
- Tue Oct 09, 2018 4:58 pm
- Forum: Launchers
- Topic: Multiplayer Launcher
- Replies: 10
- Views: 18444
Re: Multiplayer Launcher
Any plans for compatibility with Zandronum?