Not a bug. It's the intended behaviour. But here's a fix for it that I made because I am not really fan of it in single player: http://www.mediafire.com/file/cm88ch7c0 ... x.wad/filedudecool1 wrote:When I pick up a keycard it is still on the ground I think it's a bug.
Search found 4 matches
- Tue Nov 27, 2018 1:50 pm
- Forum: Gameplay Mods
- Topic: Complex DooM (UPDATED 10/01/22)
- Replies: 117
- Views: 142551
Re: Complex DooM (updated 19th Nov)
- Tue Oct 09, 2018 6:11 am
- Forum: Graphic/Audio Patches
- Topic: Monster Scouter - Show Enemy Health (addon)
- Replies: 33
- Views: 32360
Re: Monster Scouter - Show Enemy Health (addon)
I'm actually excited for brutal doom including monster scouter in it if it being in the latest release candidate is true. All the doom mods I made have no licence or ownership of any kind. If someone wants to take the mod and remix it and not give credit, that's cool by me. I'm here to play doom ...
- Mon Oct 08, 2018 5:04 am
- Forum: Graphic/Audio Patches
- Topic: Monster Scouter - Show Enemy Health (addon)
- Replies: 33
- Views: 32360
Re: Monster Scouter - Show Enemy Health (addon)
Announcement: This project has been succeeded and surpassed by a newer, better mod created by m8f: Target Spy https://forum.zdoom.org/viewtopic.php?f=43&t=60784 Target Spy is very great but has it's flaws. One is that it requires somewhat recent gzdoom version and doesn't work on anything else like ...
- Fri Oct 05, 2018 3:46 pm
- Forum: Graphic/Audio Patches
- Topic: Monster Scouter - Show Enemy Health (addon)
- Replies: 33
- Views: 32360
Re: Monster Scouter - Show Enemy Health (addon)
I love the monsterscoutrer addon and I have been playing with it while also slowly tweaking it to my liking. It has been great first touch with acs and I have learned alot with this project. My version is mainly made to be used with complex doom/lca but works great with other mods and vanilla too ...