Search found 57 matches
- Fri May 13, 2022 3:52 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: Ashes Afterglow TC - update and sterilized! Pg104
Instead of New Nashville, I would have some residents call it Ashville instead.
- Fri May 13, 2022 8:07 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: Ashes Afterglow TC - update and sterilized! Pg104
So, here's a fun question. What's going to be the name of the next episode?
I think it will be Ashes: Aftermath.
I think it will be Ashes: Aftermath.
- Sat Apr 02, 2022 4:22 pm
- Forum: General
- Topic: In-game music player
- Replies: 1
- Views: 451
In-game music player
Just have a quick question. Is there a good program which turns off the in game music and allows you to play your own music? Pretty much a portable mp3 player/iphone/etc. that allows you to play custom music. Anything like that?
- Sun Mar 13, 2022 12:50 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: Ashes Afterglow TC - V1.10 + Modpack 1/4 -weapons update
I say, you should add a decrepit video store with titles with people's names who worked on the game. 'V for Vostyok', 'GI Joe: Reformed', 'Attack of the Retro Muffin', etc. Just loaded with the names of people who worked on the games mixed with famous movie titles.
- Tue Jan 25, 2022 5:34 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)
You know after giving it some thought, I'm going to call it right now. There's been psychics, mutants, plant monsters, behemoths, ghosts, and dangerous AI. There's only one way to go from here, cyborgs/androids. I predict that the AI from Afterglow or another AI may get inserted into an experimental ...
- Sun Jan 16, 2022 5:56 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: Ashes Afterglow TC - Version 1.08, page 80 (and poll)
As a gag, you should add a unicycle to rid on. Put it in a super hard to get to location. Bonus points if can be upgraded or has weapons.
- Tue Dec 21, 2021 3:17 pm
- Forum: Gameplay Mods
- Topic: Extended Markers [+ version for Selaco]
- Replies: 16
- Views: 9044
Re: Extended Markers
Would it be possible to add in key bindings that can drop markers outside of the menu?
- Mon Nov 29, 2021 11:11 am
- Forum: Gameplay Mods
- Topic: Extended Markers [+ version for Selaco]
- Replies: 16
- Views: 9044
Re: Extended Markers
Damn this is a helpful mod! Thank you so much for making it!
- Wed Nov 24, 2021 11:01 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: (V1.05 Page50) Ashes Afterglow TC
I'm playing through again and only just realized I could Alt Fire the Pipebombs and turn them into trip mines...
- Tue Nov 23, 2021 1:43 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: (V1.05 Page50) Ashes Afterglow TC
It's after you use the phrase 'Laputan Machine' to detonate the German cyborg on level 11.AmissaAnima wrote:I'm preeeeetty sure that there's no north dock in Ashes Afterglow.
- Fri Nov 19, 2021 12:58 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: (V1.05 Page50) Ashes Afterglow TC
sides the secret weapon already does this. Adding more than 2 weapons that uses the same ammo would be overkill There might be a slight misunderstanding here. Ataru was talking about giving the Jackhammer a charge attack similar to how the Junker Musket when upgraded can charge its shot. It's not ...
- Thu Nov 18, 2021 10:44 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: (V1.05 Page50) Ashes Afterglow TC
Incoming update: Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones). Planned features: *Jackhammer upgrade path! *New ending slides! *New vocal lines and story option! *A better Ubersafe unlock puzzle! *Mortal civilians (where ...
- Thu Nov 18, 2021 6:29 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: (V1.05 Page50) Ashes Afterglow TC
Incoming update: Friday 26th we're aiming for soundtrack release, v1.10 release as well as the first of the mod packs (tbc which ones). Planned features: *Jackhammer upgrade path! *New ending slides! *New vocal lines and story option! *A better Ubersafe unlock puzzle! *Mortal civilians (where ...
- Sun Nov 14, 2021 5:52 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: (V1.05 Page50) Ashes Afterglow TC
I told this to Kroc, but if you want my method for defeating
Spoiler:All you need to do is
Spoiler:
- Sat Nov 13, 2021 4:23 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 648770
Re: (V1.05 Page50) Ashes Afterglow TC
You know what I thought of that would be fun? How about in the next episode you have a choice at the very start of the game for a few different, seemingly mundane items(a train ticket, a locket, a piece of mail for a giveaway that turns out to be a winner, etc.) You can only choose one item, but ...