Sounds good to me.kipo wrote: The only enemy that I think is ready for a freezethrower weapon is the scorpion tank.
Search found 5 matches
- Sun Aug 08, 2021 3:18 am
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97746
Re: [RELEASE] DN3DooM - update v.1.07
- Fri Aug 06, 2021 10:51 am
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97746
Re: [RELEASE] DN3DooM - update v.1.07
I think I ecountered a bug. When I have other weapon than pipe bomb or trip mine equiped I can't throw timed pipe bombs or proxymity mines. If I press the key to throw them nothing happens unless I switch to pipe bomb or trip mine (I use GZDoom 4.6.1). After I redownloaded the mod everything work ...
- Fri Aug 06, 2021 2:43 am
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97746
Re: [RELEASE] DN3DooM - update v.1.07
I think I ecountered a bug. When I have other weapon than pipe bomb or trip mine equiped I can't throw timed pipe bombs or proxymity mines. If I press the key to throw them nothing happens unless I switch to pipe bomb or trip mine (I use GZDoom 4.6.1).
- Mon Jun 14, 2021 3:09 pm
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97746
Re: [RELEASE] DN3DooM - update v.1.06d
Nice. Thanks for the info.
- Sun Jun 13, 2021 7:27 am
- Forum: Gameplay Mods
- Topic: [RELEASE] DN3DooM - update v.1.08c
- Replies: 350
- Views: 97746
Re: [RELEASE] DN3DooM - update v.1.06d
Hi, this mod is awsome. This mod and the Duke Nukem textures wad make's me feel like i really play a Duke Nukem game, not a mod for Doom. The only weird thing I find is the fact that the blood from the corpses and the footprints are vanishing after short time. I was looking in the files for that ...