Search found 25 matches

by Raziel Anarki
Fri Sep 17, 2010 2:01 pm
Forum: Editing (Archive)
Topic: A few questions for trying to make Zdoom like Doom95.
Replies: 15
Views: 757

Re: A few questions for trying to make Zdoom like Doom95.

leonbutt167 wrote:3. How can I increase the actual game brightness? I don't want to have to increase the gamma correction.
you can use the vid_brightness cvar. (0 is the default, +/- values make it brighter/darker)
by Raziel Anarki
Tue Aug 17, 2010 3:44 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894271

Re: The "How do I..." Thread

Lioyd_Irving wrote:(...) And here's a dumb question of mine: how do I select large numbers of entries in SLumpEd ? (i've always been using XWE)
Press Shift (from-to selection) or Ctrl (add item to selection) while clicking
by Raziel Anarki
Fri Aug 13, 2010 2:08 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 894271

Re: The "How do I..." Thread

i have a small question too:

how do i make a bulletpuff/projectile explosion not show together with the splash on a 'liquid' terrain?
The powered up mace ball in heretic seems to do just that, but i can't figure out how...
by Raziel Anarki
Tue Dec 22, 2009 3:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: - Legacy Of Suffering -
Replies: 185
Views: 34073

Re: - Legacy Of Suffering -

omg, i missed that completely :D thanks
by Raziel Anarki
Mon Dec 21, 2009 1:20 pm
Forum: TCs, Full Games, and Other Projects
Topic: - Legacy Of Suffering -
Replies: 185
Views: 34073

Re: - Legacy Of Suffering -

can anyone give me a hint as i'm a bit stuck on the teleporter level: i got the device for the teleporter far behind the blue doors, but i can't seem to figure out what to do with it, as one of the consoles says i have to find the piece, while the other (where the blue key was) does nothing when i ...
by Raziel Anarki
Wed Dec 22, 2004 2:00 pm
Forum: Closed Bugs [GZDoom]
Topic: [Fixed] Library + No map scripts = crash
Replies: 1
Views: 169

[94] Library + No map scripts = crash

As discussed in this thread, map scripts which have nothing but a #import -ed library crash zdoom and now i shamelessly paste *Viper* 's scripts and crash log :D (i have had the same problem but i don't have a crashlog -- i tought i fucked up something) map script: #include "Zcommon.acs" #import ...
by Raziel Anarki
Wed Dec 22, 2004 1:50 pm
Forum: Editing (Archive)
Topic: ACS Libraries in .94
Replies: 11
Views: 581

*Viper* wrote:It crashes with no scripts in the maps behavior lump.
so now that someone else had experienced the same crash i should report it in the bugs forum
by Raziel Anarki
Wed Dec 22, 2004 1:25 pm
Forum: Editing (Archive)
Topic: ACS Libraries in .94
Replies: 11
Views: 581

*Viper* wrote: The print statement is just there because of Raziel saying empty libraries crashed.
sorry if i wasn't clear, but i meant that the dummy script should be in your map's script

btw empty libraries could crash, i haven't tested it. but experimenting with empty libraries is a bit silly :)
by Raziel Anarki
Wed Dec 22, 2004 4:34 am
Forum: Editing (Archive)
Topic: ACS Libraries in .94
Replies: 11
Views: 581

i've toying around with libraries in .94, and for me the crash happens only if the map's script contains no scripts (ie. only an #import directive)
(bug?)

try a dummy script which does nothing (it doesn't have to be called imo):

Code: Select all

script 777 (void)
{
  delay (1);
}
by Raziel Anarki
Tue May 18, 2004 11:35 am
Forum: Editing (Archive)
Topic: Size of the sky-things
Replies: 12
Views: 524

for portals, it would be cool to have a linedef special that works just like teleport_line but only on one sided line pairs, and 2 special things: "this-floor-poartals-that-ceiling" and a "this ceiling-portals-that-floor" with an option for the transparency of the sector's floor/ceiling texture (for ...
by Raziel Anarki
Sun May 16, 2004 2:53 pm
Forum: Editing (Archive)
Topic: It's so torture...
Replies: 20
Views: 787

randy wrote:Don't read it then.
:lol:
by Raziel Anarki
Sun May 16, 2004 2:50 pm
Forum: Editing (Archive)
Topic: Looking for a a E1 style texture pack
Replies: 10
Views: 405

wow, there's some cool stuff there, thx 4 the link. i didnt know that this site hosted so many great textures....
by Raziel Anarki
Sun May 16, 2004 12:26 pm
Forum: Editing (Archive)
Topic: Looking for a a E1 style texture pack
Replies: 10
Views: 405

wow this pack is very good... thx a lot





(btw if anyone knows other packs plz post a link, i need more :D )
by Raziel Anarki
Sun May 16, 2004 12:09 pm
Forum: Editing (Archive)
Topic: Looking for a a E1 style texture pack
Replies: 10
Views: 405

Looking for a a E1 style texture pack

with new/modified e1 style textures.

anyone knows one? plz post a link. thx in adv.
by Raziel Anarki
Sat May 15, 2004 4:08 pm
Forum: General
Topic: Oh my god, new Slige found!
Replies: 69
Views: 6091

random spam :wink:

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