you can use the vid_brightness cvar. (0 is the default, +/- values make it brighter/darker)leonbutt167 wrote:3. How can I increase the actual game brightness? I don't want to have to increase the gamma correction.
Search found 25 matches
- Fri Sep 17, 2010 2:01 pm
- Forum: Editing (Archive)
- Topic: A few questions for trying to make Zdoom like Doom95.
- Replies: 15
- Views: 757
Re: A few questions for trying to make Zdoom like Doom95.
- Tue Aug 17, 2010 3:44 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894271
Re: The "How do I..." Thread
Press Shift (from-to selection) or Ctrl (add item to selection) while clickingLioyd_Irving wrote:(...) And here's a dumb question of mine: how do I select large numbers of entries in SLumpEd ? (i've always been using XWE)
- Fri Aug 13, 2010 2:08 pm
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 894271
Re: The "How do I..." Thread
i have a small question too:
how do i make a bulletpuff/projectile explosion not show together with the splash on a 'liquid' terrain?
The powered up mace ball in heretic seems to do just that, but i can't figure out how...
how do i make a bulletpuff/projectile explosion not show together with the splash on a 'liquid' terrain?
The powered up mace ball in heretic seems to do just that, but i can't figure out how...
- Tue Dec 22, 2009 3:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: - Legacy Of Suffering -
- Replies: 185
- Views: 34073
Re: - Legacy Of Suffering -
omg, i missed that completely
thanks

- Mon Dec 21, 2009 1:20 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: - Legacy Of Suffering -
- Replies: 185
- Views: 34073
Re: - Legacy Of Suffering -
can anyone give me a hint as i'm a bit stuck on the teleporter level: i got the device for the teleporter far behind the blue doors, but i can't seem to figure out what to do with it, as one of the consoles says i have to find the piece, while the other (where the blue key was) does nothing when i ...
- Wed Dec 22, 2004 2:00 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [Fixed] Library + No map scripts = crash
- Replies: 1
- Views: 169
[94] Library + No map scripts = crash
As discussed in this thread, map scripts which have nothing but a #import -ed library crash zdoom and now i shamelessly paste *Viper* 's scripts and crash log :D (i have had the same problem but i don't have a crashlog -- i tought i fucked up something) map script: #include "Zcommon.acs" #import ...
- Wed Dec 22, 2004 1:50 pm
- Forum: Editing (Archive)
- Topic: ACS Libraries in .94
- Replies: 11
- Views: 581
- Wed Dec 22, 2004 1:25 pm
- Forum: Editing (Archive)
- Topic: ACS Libraries in .94
- Replies: 11
- Views: 581
- Wed Dec 22, 2004 4:34 am
- Forum: Editing (Archive)
- Topic: ACS Libraries in .94
- Replies: 11
- Views: 581
i've toying around with libraries in .94, and for me the crash happens only if the map's script contains no scripts (ie. only an #import directive)
(bug?)
try a dummy script which does nothing (it doesn't have to be called imo):
(bug?)
try a dummy script which does nothing (it doesn't have to be called imo):
Code: Select all
script 777 (void)
{
delay (1);
}
- Tue May 18, 2004 11:35 am
- Forum: Editing (Archive)
- Topic: Size of the sky-things
- Replies: 12
- Views: 524
for portals, it would be cool to have a linedef special that works just like teleport_line but only on one sided line pairs, and 2 special things: "this-floor-poartals-that-ceiling" and a "this ceiling-portals-that-floor" with an option for the transparency of the sector's floor/ceiling texture (for ...
- Sun May 16, 2004 2:53 pm
- Forum: Editing (Archive)
- Topic: It's so torture...
- Replies: 20
- Views: 787
- Sun May 16, 2004 2:50 pm
- Forum: Editing (Archive)
- Topic: Looking for a a E1 style texture pack
- Replies: 10
- Views: 405
- Sun May 16, 2004 12:26 pm
- Forum: Editing (Archive)
- Topic: Looking for a a E1 style texture pack
- Replies: 10
- Views: 405
- Sun May 16, 2004 12:09 pm
- Forum: Editing (Archive)
- Topic: Looking for a a E1 style texture pack
- Replies: 10
- Views: 405
Looking for a a E1 style texture pack
with new/modified e1 style textures.
anyone knows one? plz post a link. thx in adv.
anyone knows one? plz post a link. thx in adv.
- Sat May 15, 2004 4:08 pm
- Forum: General
- Topic: Oh my god, new Slige found!
- Replies: 69
- Views: 6091