Search found 8 matches

by TheNoob_Gamer
Tue Dec 01, 2020 5:27 pm
Forum: TCs, Full Games, and Other Projects
Topic: Rise of the Abyssal (Single level TC)
Replies: 57
Views: 15016

Re: Rise of the Abyssal (W.I.P. TC) DEMO v.1.5 RELEASED!

That's great to hear! I really appreciate it. Hey! So some time ago I was willing to playtest your demo on Discord, but unfortunately found little time to do it justice due to the scope of this project. I think Wadazine might be a perfect opportunity to introduce more publicity to your mod, hope ...
by TheNoob_Gamer
Sun Apr 12, 2020 3:13 am
Forum: TCs, Full Games, and Other Projects
Topic: ONSLAUGHT - GZDoom meets Dark Messiah of Might & Magic
Replies: 15
Views: 10318

Re: ONSLAUGHT - GZDoom meets Dark Messiah of Might & Magic

I'm a pretty big fan on first person melee stuff so this is cool; although the current enemies are a bit poor - I found the shield to be pretty useless, as I can just hit and run backwards most of the time.
by TheNoob_Gamer
Sat Nov 23, 2019 10:25 am
Forum: Gameplay Mods
Topic: HALF-DOOMED (Half-Life in Vanilla Doom) | Need playtesting
Replies: 2
Views: 7822

HALF-DOOMED (Half-Life in Vanilla Doom) | Need playtesting

Celebrating the 21st anniversary of Half-Life 1, I present to you all: https://imgur.com/i4qyuFS H λ L F - D O O M E D is my attempt at turning Doom into Half-Life partially, and with an aim to make the mod vanilla-compatible. As of now, the mod is in the ready-to-be-played state, but it's still ...
by TheNoob_Gamer
Tue Feb 05, 2019 12:36 am
Forum: Gameplay Mods
Topic: Lambda (Oct/08/2023)
Replies: 258
Views: 97083

Re: [Release] Lambda: The OpFor Update (minor bugfix)

How do I switch to HD models in this mod? I somehow couldn't found the option.
And the shotgun now felt really underpowered: I can't even kill an imp with the shotgun's primary fire, and a pinky with the secondary fire (mostly, on UV). Will you buff it?
by TheNoob_Gamer
Wed Jan 16, 2019 9:51 am
Forum: Gameplay Mods
Topic: Doom Rebalanced - A vanilla-inspired rebalance mod
Replies: 24
Views: 10379

Re: Doom Rebalanced - A simple vanilla-styled rebalance mod

For some reasons, the chaingun felt too OP for me, I could easily clear a zombiefied room with only 5-7 seconds without taking damage. Can you please nerf the firerate a bit?
Also, will this get Smooth Doom-compatible?
by TheNoob_Gamer
Thu Jan 10, 2019 9:13 am
Forum: Gameplay Mods
Topic: Vanilla Doom DEH gameplay mods (Upd. 13/8/24)
Replies: 51
Views: 22387

Re: Vanilla Doom .DEH-based mods (Upd. 14/12/18)

A stupid suggestion to the OP: Can you please make the Deh4T weapon sprites centered? If not, please tell me how.
by TheNoob_Gamer
Sat Jan 05, 2019 2:11 am
Forum: Gameplay Mods
Topic: MetaDoom v7.1 "Ghost" - This Mod Has Moved. See OP for details.
Replies: 1938
Views: 420129

Re: MetaDoom v5.2 "Klave" (Artipatch! p101)

Your mod is really cool, Kinsie.
But I have a question: Would you consider releasing the weapons/monsters packs seperately? I'd love to play MetaDoom with a megawad that used Dehacked enemies.
by TheNoob_Gamer
Fri Dec 21, 2018 9:21 am
Forum: TCs, Full Games, and Other Projects
Topic: Compendium - Classic Megawad Compilation
Replies: 170
Views: 154092

Re: Compendium - Classic Megawad Compilation

Good work. I won't have to screw around with /idgames for a while :P
Also, will you add several more maps/megawads from 2005-2010 to your mod?
And I noticed that you can't jump or crouch while playing a megawad. Is this a bug or was intentionally made?

Go to advanced search