Search found 5 matches

by gad
Fri Oct 05, 2018 4:17 pm
Forum: Game Engines
Topic: 3D Engine I've been working on lately
Replies: 3
Views: 6503

Re: 3D Engine I've been working on lately

Update:
I've managed finally to add the height element in the engine. Each sector has a floor height value and a ceiling height value. Using these values you can create stairs, towers, windows and more... The result can be seen in the image :)

Next task: adding slopes!
by gad
Fri Sep 14, 2018 8:55 am
Forum: Game Engines
Topic: 3D Engine I've been working on lately
Replies: 3
Views: 6503

Re: 3D Engine I've been working on lately

Thanks. I'll update more on this. Even though I'm a doomer for a long tine, I didn't realise this community is so active. Great place with lots of indie projects to be inspired by :D
by gad
Fri Sep 14, 2018 8:05 am
Forum: Game Engines
Topic: 3D Engine I've been working on lately
Replies: 3
Views: 6503

3D Engine I've been working on lately

Hi, Just wanted to share with you people a 3D engine I'm working on using the libGDX framework, written in Java. It's really in it's beginning. Yes, I know there are plenty of 3D engines out there (even for free) including the wonderful Doom engine but I'm doing this mostly because I want to learn ...
by gad
Thu Sep 13, 2018 6:10 am
Forum: Assets (and other stuff)
Topic: I wonder [how did Raven create enemy sprites]
Replies: 11
Views: 1457

Re: I wonder

Every angle seems to me too accurate to be drawn by hand. Regarding the inventory stuff - I also believe they are pre-rendered (like the rotating spells book animation)
by gad
Thu Sep 13, 2018 5:21 am
Forum: Assets (and other stuff)
Topic: I wonder [how did Raven create enemy sprites]
Replies: 11
Views: 1457

I wonder [how did Raven create enemy sprites]

Hi,
I've been wondering - how did the guys at Raven create the enemies sprites?
Like the Gargoyle:
https://goo.gl/images/PLeSfg
And the Golem:
https://goo.gl/images/otQA5w

Do you think these are pre-rendered models? Or maybe these are clay-modeled like in Doom?
Thanks

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