Search found 18 matches

by Kaptin
Wed Nov 11, 2020 5:24 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221587

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Hey there, I like your mod a lot here are some suggestions: 1) Smooth animations for monsters and weapons or compatibility & including smooth doom mod. 2) Items like radiation suit and Nightvision goggles can be stored inside your inventory and you can toggle it on off anytime you want. 3) allow ...
by Kaptin
Tue Nov 10, 2020 7:20 pm
Forum: Gameplay Mods
Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
Replies: 494
Views: 221587

Re: Enhanced Vanilla Project (EVP) - My first Doom mod

Hey there, I like your mod a lot here are some suggestions: 1) Smooth animations for monsters and weapons or compatibility & including smooth doom mod. 2) Items like radiation suit and Nightvision goggles can be stored inside your inventory and you can toggle it on off anytime you want. 3) allow ...
by Kaptin
Tue Mar 24, 2020 5:27 pm
Forum: Gameplay Mods
Topic: Nun with a gun [V.9]
Replies: 152
Views: 41708

Re: Nun with a gun [V.9]

Hehehe I'm a big sinner but this mod looks promising if only real nuns were such badasses like in this mod.

Nice mod btw.
by Kaptin
Fri Sep 13, 2019 10:38 am
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 394
Views: 147534

Re: Zagemod (v1.3.5 Released, Page 16)

Showing off some of the new features in v1.3.6, so far. Been a while since I shot a vid of anything. QBL89kfPolA New features of note: * New zombie variants, including a Possessed Soldier inspired variant from Doom 2016 * Bullet tracers, can be toggled on/off in menu * Updated HUD to NC HUD v2.6.0 ...
by Kaptin
Sat Sep 07, 2019 2:45 pm
Forum: Gameplay Mods
Topic: BulletZ: Proof-of-concept universal hitscan replacement
Replies: 32
Views: 17115

Re: BulletZ: Proof-of-concept universal hitscan replacement

Pretty interesting mod, unfortunately, doesn't work with Smooth doom.
by Kaptin
Thu Sep 05, 2019 1:25 am
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 394
Views: 147534

Re: Zagemod (v1.3.5 Released, Page 16)

I really hope that new update brings us scavenger mod for ammunition so I won't waste shotguns shells because my shotgun has 99 bullets and it swallows the whole pack of 25 bullets to refill my one bullet.
by Kaptin
Fri Jul 12, 2019 3:47 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 394
Views: 147534

Re: Zagemod (v1.3.4 Released, Page 14)

I found bug armor bonuses regular ones refills your armor at 199% instead 200% Not a bug, see changelog. Armor bonuses only replenish to 199% now while wearing green armor, to guarantee that the player is able to pick up the Mega Armor if found, without having to damage themselves. While wearing ...
by Kaptin
Fri Jul 12, 2019 2:19 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 394
Views: 147534

Re: Zagemod (v1.3.4 Released, Page 14)

I found bug armor bonuses regular ones refills your armor at 199% instead 200%
by Kaptin
Sat Jun 22, 2019 10:47 pm
Forum: Gameplay Mods
Topic: Zagemod (v1.7 RELEASED, pg 26)
Replies: 394
Views: 147534

Re: Zagemod (v1.3.3 Released, Page 12)

So i have tried your mod and it was fun but i feel like your mod breaks a little bit balance mostly some weapons are too much strong? Not sure if it's me being good or weapons feels really buffed.
by Kaptin
Fri Mar 08, 2019 3:44 pm
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 200716

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

There is this radar minimod created by cybermind 8 years ago link to download it is here https://forum.zdoom.org/download/file.php?id=11163 it shows enemies and pickups so you could simply integrate it into your hud and give him credits for creating this small addon. Here is his original thread on ...
by Kaptin
Thu Mar 07, 2019 7:52 pm
Forum: Gameplay Mods
Topic: Ultra-Crispy (25/07/19) I update... again!
Replies: 285
Views: 72724

Re: Ultra-Crispy (05/03/19) Yet another update

I have a suggestion regarding weapons for Caleb As we all know Blood 1 and less good Blood 2 takes in two different timelines one is set in 1928 and second in 2028 and in those two times Caleb is using completely different arsenals, so i would like to suggest creating 2 separated weapon gamemodes ...
by Kaptin
Thu Mar 07, 2019 1:33 pm
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 200716

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

I meant your thread, not readme file.
by Kaptin
Thu Mar 07, 2019 12:01 pm
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 200716

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

Blue Shadow wrote:Already there.
Really? Then you should list it in your supported Iwads.
by Kaptin
Thu Mar 07, 2019 10:11 am
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 200716

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

Can i at least request Heretic support?
by Kaptin
Wed Mar 06, 2019 9:55 pm
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 200716

Re: [Release] NC HUD v2.4.0 - January 17th, 2019

I would like to request Strife support and maybe adding minimap/radar? Showing enemies and icons of weapons/powerups/armors.

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