Search found 18 matches
- Wed Nov 11, 2020 5:24 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221587
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Hey there, I like your mod a lot here are some suggestions: 1) Smooth animations for monsters and weapons or compatibility & including smooth doom mod. 2) Items like radiation suit and Nightvision goggles can be stored inside your inventory and you can toggle it on off anytime you want. 3) allow ...
- Tue Nov 10, 2020 7:20 pm
- Forum: Gameplay Mods
- Topic: (v3.1h) Enhanced Vanilla Project (EVP) - My first Doom mod
- Replies: 494
- Views: 221587
Re: Enhanced Vanilla Project (EVP) - My first Doom mod
Hey there, I like your mod a lot here are some suggestions: 1) Smooth animations for monsters and weapons or compatibility & including smooth doom mod. 2) Items like radiation suit and Nightvision goggles can be stored inside your inventory and you can toggle it on off anytime you want. 3) allow ...
- Tue Mar 24, 2020 5:27 pm
- Forum: Gameplay Mods
- Topic: Nun with a gun [V.9]
- Replies: 152
- Views: 41708
Re: Nun with a gun [V.9]
Hehehe I'm a big sinner but this mod looks promising if only real nuns were such badasses like in this mod.
Nice mod btw.
Nice mod btw.
- Fri Sep 13, 2019 10:38 am
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 394
- Views: 147534
Re: Zagemod (v1.3.5 Released, Page 16)
Showing off some of the new features in v1.3.6, so far. Been a while since I shot a vid of anything. QBL89kfPolA New features of note: * New zombie variants, including a Possessed Soldier inspired variant from Doom 2016 * Bullet tracers, can be toggled on/off in menu * Updated HUD to NC HUD v2.6.0 ...
- Sat Sep 07, 2019 2:45 pm
- Forum: Gameplay Mods
- Topic: BulletZ: Proof-of-concept universal hitscan replacement
- Replies: 32
- Views: 17115
Re: BulletZ: Proof-of-concept universal hitscan replacement
Pretty interesting mod, unfortunately, doesn't work with Smooth doom.
- Thu Sep 05, 2019 1:25 am
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 394
- Views: 147534
Re: Zagemod (v1.3.5 Released, Page 16)
I really hope that new update brings us scavenger mod for ammunition so I won't waste shotguns shells because my shotgun has 99 bullets and it swallows the whole pack of 25 bullets to refill my one bullet.
- Fri Jul 12, 2019 3:47 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 394
- Views: 147534
Re: Zagemod (v1.3.4 Released, Page 14)
I found bug armor bonuses regular ones refills your armor at 199% instead 200% Not a bug, see changelog. Armor bonuses only replenish to 199% now while wearing green armor, to guarantee that the player is able to pick up the Mega Armor if found, without having to damage themselves. While wearing ...
- Fri Jul 12, 2019 2:19 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 394
- Views: 147534
Re: Zagemod (v1.3.4 Released, Page 14)
I found bug armor bonuses regular ones refills your armor at 199% instead 200%
- Sat Jun 22, 2019 10:47 pm
- Forum: Gameplay Mods
- Topic: Zagemod (v1.7 RELEASED, pg 26)
- Replies: 394
- Views: 147534
Re: Zagemod (v1.3.3 Released, Page 12)
So i have tried your mod and it was fun but i feel like your mod breaks a little bit balance mostly some weapons are too much strong? Not sure if it's me being good or weapons feels really buffed.
- Fri Mar 08, 2019 3:44 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 200716
Re: [Release] NC HUD v2.4.0 - January 17th, 2019
There is this radar minimod created by cybermind 8 years ago link to download it is here https://forum.zdoom.org/download/file.php?id=11163 it shows enemies and pickups so you could simply integrate it into your hud and give him credits for creating this small addon. Here is his original thread on ...
- Thu Mar 07, 2019 7:52 pm
- Forum: Gameplay Mods
- Topic: Ultra-Crispy (25/07/19) I update... again!
- Replies: 285
- Views: 72724
Re: Ultra-Crispy (05/03/19) Yet another update
I have a suggestion regarding weapons for Caleb As we all know Blood 1 and less good Blood 2 takes in two different timelines one is set in 1928 and second in 2028 and in those two times Caleb is using completely different arsenals, so i would like to suggest creating 2 separated weapon gamemodes ...
- Thu Mar 07, 2019 1:33 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 200716
Re: [Release] NC HUD v2.4.0 - January 17th, 2019
I meant your thread, not readme file.
- Thu Mar 07, 2019 12:01 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 200716
Re: [Release] NC HUD v2.4.0 - January 17th, 2019
Really? Then you should list it in your supported Iwads.Blue Shadow wrote:Already there.
- Thu Mar 07, 2019 10:11 am
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 200716
Re: [Release] NC HUD v2.4.0 - January 17th, 2019
Can i at least request Heretic support?
- Wed Mar 06, 2019 9:55 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 200716
Re: [Release] NC HUD v2.4.0 - January 17th, 2019
I would like to request Strife support and maybe adding minimap/radar? Showing enemies and icons of weapons/powerups/armors.