Search found 28 matches
- Thu Dec 19, 2019 12:29 am
- Forum: Gameplay Mods
- Topic: Slayer's Rampage — v1.9c
- Replies: 170
- Views: 87874
Re: Slayer's Rampage — v1.2
.........!!! This is it! The ultimate modern Doom 1 / 2 experience that I was dreaming for: - fast and fluid movement with modern tricks like dash, double jump and ledge climb - quality of life features like flashlight, cool-down grenade, etc. - fixed soul (no... rage points) collection with rage ...
- Sun Dec 15, 2019 1:37 am
- Forum: Gameplay Mods
- Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
- Replies: 108
- Views: 38822
Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.3
Thank you for sharing your mods with us. The shop system and the revised assembly mechanic are exactly what I want. The first creates a sense of achievement to bother with the random drops, while the latter retains the incentive for me to go on (really don't want to back down just to do some trial ...
- Wed Dec 11, 2019 12:02 am
- Forum: Gameplay Mods
- Topic: The Arcane Wanderer - Updated 05/12/19
- Replies: 56
- Views: 15988
Re: The Arcane Wanderer - Updated 05/12/19
Sorry bro, indeed i should specify this mod isn't compatible with Zandronum, because of some commands. If possible, maybe i can upload a build which is compatible with Zandronum or even adapt it for more plataforms, but i highly doubt that's possible, unless i nerf some magic. =) Never mind. Lol ...
- Tue Dec 10, 2019 11:18 pm
- Forum: Gameplay Mods
- Topic: The Arcane Wanderer - Updated 05/12/19
- Replies: 56
- Views: 15988
Re: The Arcane Wanderer - Updated 05/12/19
A recommendation of the compatibility range of zdoom source ports, if any, on the OP would be nice...
- Mon Dec 09, 2019 11:35 pm
- Forum: Gameplay Mods
- Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
- Replies: 250
- Views: 99598
Re: TDBots: The fast-performing bots v19 (4/11/2019)
Supreme Invasion does not replace any weapons, so it's already compatible with the TDBots. Make sure you aren't loading any extra weapon mods (That aren't supported by a compatibility patch). The TDBots already run with Zandronum and work fine with it's Invasion mode. So just load Skulltag content ...
- Mon Dec 09, 2019 2:03 am
- Forum: Gameplay Mods
- Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
- Replies: 250
- Views: 99598
Re: TDBots: The fast-performing bots v19 (4/11/2019)
After messing around a bit, finally gets this to work with your Skulltag Emulation. It plays well, and it is fun. I just hope in the future this mod may also support your Supreme Invasion mod, or your Skulltag Emulation gets updated with the Invasion content with further support from TDBots. This ...
- Sun Dec 08, 2019 10:14 pm
- Forum: Levels
- Topic: Randomized Roguelike map - v5 (Upd. 12/9/19) (New Map Gen!)
- Replies: 35
- Views: 12826
Re: Randomized Roguelike map - v5 (Upd. 12/9/19) (New Map Ge
The mod's idea sounds really great but only if I could try it.... OP, would you mind uploading this mod to some non-toxic site like mediafire, just like what you had done for all your other mods? The never-ending loop of "wait" or "redirect" from your original link is driving me crazy.... Edited ...
- Thu Sep 26, 2019 11:11 pm
- Forum: Gameplay Mods
- Topic: [minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)
- Replies: 68
- Views: 36885
Re: [minimod][0.1] 10.5x - enemy number multiplier (+divider
I wonder if an extra option or a mod of similar idea, like "pickup number multiplier (+divider)" can be made.
Because it's pointless to increase no. of monsters on some maps if you end up just running out of ammo or medkit in the mid-way during the "happy monster slaughter" ...
Because it's pointless to increase no. of monsters on some maps if you end up just running out of ammo or medkit in the mid-way during the "happy monster slaughter" ...
- Sat Jul 13, 2019 7:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Share the Doom (Postal 2 TC | WIP)
- Replies: 21
- Views: 9839
Re: Share the Doom (extremely WIP)
Glad to see the progress status of this project. Looking forwards to see how this game will adapt in gzdoom engine. :) I'm not sure If I can port it 1:1 But I'm sure I can make it feel like a Postal 2 game, of course without any crashes :P I am not expecting 100% conversion either, there is usually ...
- Mon Jul 08, 2019 12:50 am
- Forum: Gameplay Mods
- Topic: *-[ AvP Monster Pack by NB001 & SoldierOfHonor ]-*
- Replies: 5
- Views: 10222
Re: *-[ AvP Monster Pack by NB001 & SoldierOfHonor ]-*
Sorry for off-topic, the Onna Shinkan Companion and Ralsei/Susie Companion look great in the video above. However, I don't see any download links for them in the video description.
Will they be available in future just like your Priestess Companion mod?
Will they be available in future just like your Priestess Companion mod?
- Wed Jun 05, 2019 2:20 am
- Forum: Gameplay Mods
- Topic: Boom Power Reborn - 1.01
- Replies: 11
- Views: 5149
Re: Boom Power Reborn - 1.00
Sorry, what does RU stand for?Shadez12 wrote:Pairing this with RU creates an interesting bug for certain weapons
....
This looks really great when paired with your mod.
- Sat Jun 01, 2019 12:09 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Classic DooM III
- Replies: 27
- Views: 12747
Re: Classic DooM III
I agree with your sentiments on Doom 3, though I believe it's merely disappointing rather than the abomination people make it out to be... Doom 3 failed because it focused way too much on graphics and unnecessary features and also did not capture any of Doom 1 & 2's core gameplay that made it good ...
- Thu May 30, 2019 12:15 am
- Forum: TCs, Full Games, and Other Projects
- Topic: New Projects from Alando1
- Replies: 9
- Views: 3006
Re: New Projects from Alando1
So i've finished playing the Doom Tribute Project mod and i freaking love the maps, they are one of the best maps for Doom to this date. However i was thinking, how difficult would it be to strip the wad from all monster and weapon modifications and turn it into just a map pack? I would love to ...
- Wed May 29, 2019 2:00 am
- Forum: TCs, Full Games, and Other Projects
- Topic: New Projects from Alando1
- Replies: 9
- Views: 3006
Re: New Projects from Alando1
So i've finished playing the Doom Tribute Project mod and i freaking love the maps, they are one of the best maps for Doom to this date. However i was thinking, how difficult would it be to strip the wad from all monster and weapon modifications and turn it into just a map pack? I would love to ...
- Fri Apr 19, 2019 12:00 am
- Forum: Gameplay Mods
- Topic: Your Name: Lieutenant John Doom. Your Mission:
- Replies: 1402
- Views: 269253
Re: JohnnyDoom - let's fighting love
Unrelated note and question for anyone: so there’s a guy at my work who knows about brutal doom and I reluctantly talk to him about video games from time to time even though I’m not trying to be known as the vidya guy in a corporate environment. Do I tell him about JD? If he ever brought it up aro ...