Search found 28 matches

by Clifford21
Thu Dec 19, 2019 12:29 am
Forum: Gameplay Mods
Topic: Slayer's Rampage — v1.9c
Replies: 170
Views: 87874

Re: Slayer's Rampage — v1.2

.........!!! This is it! The ultimate modern Doom 1 / 2 experience that I was dreaming for: - fast and fluid movement with modern tricks like dash, double jump and ledge climb - quality of life features like flashlight, cool-down grenade, etc. - fixed soul (no... rage points) collection with rage ...
by Clifford21
Sun Dec 15, 2019 1:37 am
Forum: Gameplay Mods
Topic: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.9]
Replies: 108
Views: 38822

Re: Zeta-Dimensional Shopping System for DoomRL Arsenal [2.3

Thank you for sharing your mods with us. The shop system and the revised assembly mechanic are exactly what I want. The first creates a sense of achievement to bother with the random drops, while the latter retains the incentive for me to go on (really don't want to back down just to do some trial ...
by Clifford21
Wed Dec 11, 2019 12:02 am
Forum: Gameplay Mods
Topic: The Arcane Wanderer - Updated 05/12/19
Replies: 56
Views: 15988

Re: The Arcane Wanderer - Updated 05/12/19

Sorry bro, indeed i should specify this mod isn't compatible with Zandronum, because of some commands. If possible, maybe i can upload a build which is compatible with Zandronum or even adapt it for more plataforms, but i highly doubt that's possible, unless i nerf some magic. =) Never mind. Lol ...
by Clifford21
Tue Dec 10, 2019 11:18 pm
Forum: Gameplay Mods
Topic: The Arcane Wanderer - Updated 05/12/19
Replies: 56
Views: 15988

Re: The Arcane Wanderer - Updated 05/12/19

A recommendation of the compatibility range of zdoom source ports, if any, on the OP would be nice...
by Clifford21
Mon Dec 09, 2019 11:35 pm
Forum: Gameplay Mods
Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
Replies: 250
Views: 99598

Re: TDBots: The fast-performing bots v19 (4/11/2019)

Supreme Invasion does not replace any weapons, so it's already compatible with the TDBots. Make sure you aren't loading any extra weapon mods (That aren't supported by a compatibility patch). The TDBots already run with Zandronum and work fine with it's Invasion mode. So just load Skulltag content ...
by Clifford21
Mon Dec 09, 2019 2:03 am
Forum: Gameplay Mods
Topic: TDBots Mk2 - v1 (11/05/2022) (Dead)
Replies: 250
Views: 99598

Re: TDBots: The fast-performing bots v19 (4/11/2019)

After messing around a bit, finally gets this to work with your Skulltag Emulation. It plays well, and it is fun. I just hope in the future this mod may also support your Supreme Invasion mod, or your Skulltag Emulation gets updated with the Invasion content with further support from TDBots. This ...
by Clifford21
Sun Dec 08, 2019 10:14 pm
Forum: Levels
Topic: Randomized Roguelike map - v5 (Upd. 12/9/19) (New Map Gen!)
Replies: 35
Views: 12826

Re: Randomized Roguelike map - v5 (Upd. 12/9/19) (New Map Ge

The mod's idea sounds really great but only if I could try it.... OP, would you mind uploading this mod to some non-toxic site like mediafire, just like what you had done for all your other mods? The never-ending loop of "wait" or "redirect" from your original link is driving me crazy.... Edited ...
by Clifford21
Thu Sep 26, 2019 11:11 pm
Forum: Gameplay Mods
Topic: [minimod][v0.11.1-beta] 10.5x - enemy number multiplier (+divider)
Replies: 68
Views: 36885

Re: [minimod][0.1] 10.5x - enemy number multiplier (+divider

I wonder if an extra option or a mod of similar idea, like "pickup number multiplier (+divider)" can be made.

Because it's pointless to increase no. of monsters on some maps if you end up just running out of ammo or medkit in the mid-way during the "happy monster slaughter" ...
by Clifford21
Sat Jul 13, 2019 7:40 am
Forum: TCs, Full Games, and Other Projects
Topic: Share the Doom (Postal 2 TC | WIP)
Replies: 21
Views: 9839

Re: Share the Doom (extremely WIP)

Glad to see the progress status of this project. Looking forwards to see how this game will adapt in gzdoom engine. :) I'm not sure If I can port it 1:1 But I'm sure I can make it feel like a Postal 2 game, of course without any crashes :P I am not expecting 100% conversion either, there is usually ...
by Clifford21
Mon Jul 08, 2019 12:50 am
Forum: Gameplay Mods
Topic: *-[ AvP Monster Pack by NB001 & SoldierOfHonor ]-*
Replies: 5
Views: 10222

Re: *-[ AvP Monster Pack by NB001 & SoldierOfHonor ]-*

Sorry for off-topic, the Onna Shinkan Companion and Ralsei/Susie Companion look great in the video above. However, I don't see any download links for them in the video description.

Will they be available in future just like your Priestess Companion mod?
by Clifford21
Wed Jun 05, 2019 2:20 am
Forum: Gameplay Mods
Topic: Boom Power Reborn - 1.01
Replies: 11
Views: 5149

Re: Boom Power Reborn - 1.00

Shadez12 wrote:Pairing this with RU creates an interesting bug for certain weapons
....
Sorry, what does RU stand for?
This looks really great when paired with your mod.
by Clifford21
Sat Jun 01, 2019 12:09 am
Forum: TCs, Full Games, and Other Projects
Topic: Classic DooM III
Replies: 27
Views: 12747

Re: Classic DooM III

I agree with your sentiments on Doom 3, though I believe it's merely disappointing rather than the abomination people make it out to be... Doom 3 failed because it focused way too much on graphics and unnecessary features and also did not capture any of Doom 1 & 2's core gameplay that made it good ...
by Clifford21
Thu May 30, 2019 12:15 am
Forum: TCs, Full Games, and Other Projects
Topic: New Projects from Alando1
Replies: 9
Views: 3006

Re: New Projects from Alando1

So i've finished playing the Doom Tribute Project mod and i freaking love the maps, they are one of the best maps for Doom to this date. However i was thinking, how difficult would it be to strip the wad from all monster and weapon modifications and turn it into just a map pack? I would love to ...
by Clifford21
Wed May 29, 2019 2:00 am
Forum: TCs, Full Games, and Other Projects
Topic: New Projects from Alando1
Replies: 9
Views: 3006

Re: New Projects from Alando1

So i've finished playing the Doom Tribute Project mod and i freaking love the maps, they are one of the best maps for Doom to this date. However i was thinking, how difficult would it be to strip the wad from all monster and weapon modifications and turn it into just a map pack? I would love to ...
by Clifford21
Fri Apr 19, 2019 12:00 am
Forum: Gameplay Mods
Topic: Your Name: Lieutenant John Doom. Your Mission:
Replies: 1402
Views: 269253

Re: JohnnyDoom - let's fighting love

Unrelated note and question for anyone: so there’s a guy at my work who knows about brutal doom and I reluctantly talk to him about video games from time to time even though I’m not trying to be known as the vidya guy in a corporate environment. Do I tell him about JD? If he ever brought it up aro ...

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