Search found 100 matches

by Get Phobo
Mon Mar 11, 2019 8:15 pm
Forum: Technical Issues
Topic: Console full screen
Replies: 7
Views: 1075

Re: Console full screen

If you just start the program (exe) and press the console key when the title screen in shown, you will get a fullscreen console. If you are already playing a game, you'll need to end it first (just the game/map, not the whole program), so you'll be brought back to the title screen where you can ...
by Get Phobo
Sat Mar 09, 2019 12:21 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4642514

Re: [SPRITES] Spriting Carnival!!

[...] Anyway, I was using pix2pix to do this, but it seems I'd be better off at getting a hold of the framework used for this model and training on that. I've just figured out how to batch-resize stuff using the xBRZ rescaler (the Scaler Test tool by zenju). I think this might improve things a bit ...
by Get Phobo
Thu Mar 07, 2019 5:29 am
Forum: Off-Topic
Topic: What do you think of the Call of Duty series?
Replies: 33
Views: 2563

Re: What do you think of the Call of Duty series?

Some dollar-games sell very well without any marketing whatsoever because people buy them not just for themselves but also as gifts for their friends who otherwise might not have bought them. This is something to consider as well.
by Get Phobo
Mon Mar 04, 2019 8:09 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4642514

Re: [SPRITES] Spriting Carnival!!

EndHack wrote:I was looking at the thing i posted and it just looks like a spidermaster mind with different eyes and more guns so here are all the spiders
That mid-size spider looks mean. I like it. Does it fire three plasma balls at once, or what does it do?
by Get Phobo
Mon Mar 04, 2019 5:42 pm
Forum: Feature Suggestions [GZDoom]
Topic: Please enable High Quality Resize Mode for HD content
Replies: 4
Views: 694

Re: Please enable High Quality Resize Mode for HD content

According to that logic, there should be no HD support at all if Graf's PC cannot handle it. Yet, there is.
by Get Phobo
Mon Mar 04, 2019 4:55 pm
Forum: Feature Suggestions [GZDoom]
Topic: Please enable High Quality Resize Mode for HD content
Replies: 4
Views: 694

Re: Please enable High Quality Resize Mode for HD content

Yes, but that doesn't work for hi-res content, only low-res. You can verify this (without having to load any add-ons) by setting the value to 64; imps, zombies, and anything that isn't taller and/or wider than 64 pixels should still become resized. Now go to the outside area in map 01 and summon a ...
by Get Phobo
Mon Mar 04, 2019 10:22 am
Forum: Feature Suggestions [GZDoom]
Topic: Please enable High Quality Resize Mode for HD content
Replies: 4
Views: 694

Please enable High Quality Resize Mode for HD content

From what I've grasped, HQ resizing of HD content is disabled although possible in GZDoom, so I would ask you to enable High Quality Resize Mode for sprites, textures, and items, respectively.
by Get Phobo
Sun Mar 03, 2019 8:15 pm
Forum: Assets (and other stuff)
Topic: (HELP) Textures override folder names
Replies: 26
Views: 5613

Re: (HELP) Textures override folder names

The PK3 cannot be larger than 2 GB. I thought you knew that...? Unless this limit gets removed, you won't be able to put everything into one file. But you can try to convert those textures that have no transparency to JPEG to save a lot of space and RAM. I use IrfanView and a 70% setting for that ...
by Get Phobo
Sat Mar 02, 2019 7:56 pm
Forum: General
Topic: [SPRITES] Spriting Carnival!!
Replies: 38033
Views: 4642514

Re: [SPRITES] Spriting Carnival!!

So, I took the monster sprites from the Neural Upscale 2x v0.95 pack , loaded them into Topaz A.I. Gigapixel, and upscaled them another 4x. This is what it looks like (JPEG, 1920x1080, 150KB~300KB per file): Zombies look a bit funny. Shotgun guy: https://imgur.com/7hu8Fye You can see some jagging ...
by Get Phobo
Sat Mar 02, 2019 11:21 am
Forum: TCs, Full Games, and Other Projects
Topic: Ashes: Dead Man Walking
Replies: 105
Views: 56577

Re: Ashes: Dead Man Walking (Sterile Edition Released)

Captain J wrote:Super Congrats on being mentioned by ICARUS himself, my friend! You've earned it, yet deserve such tremendous vid.
I second that. Very deserved. :yup:
by Get Phobo
Fri Mar 01, 2019 12:26 pm
Forum: Assets (and other stuff)
Topic: (HELP) Textures override folder names
Replies: 26
Views: 5613

Re: (HELP) Textures override folder names

I mean to do that inside a PK3 archive, not a normal FS folder. It totally works for me. EDIT: It also works with Plutonia and TNT. Plutonia map 01: https://imgur.com/SCJa98v Animated texture in map 02, third texture is missing: https://imgur.com/FZkPRp1 - https://imgur.com/mxNjxfO - https://imgur ...
by Get Phobo
Mon Feb 25, 2019 8:58 pm
Forum: Assets (and other stuff)
Topic: (HELP) Textures override folder names
Replies: 26
Views: 5613

Re: (HELP) Textures override folder names

I'm sorry, I made a mistake. You need to copy the actual texture files, not the 'textures' folder, into the hires subfolder. That way it will work.
by Get Phobo
Fri Feb 22, 2019 2:50 pm
Forum: Technical Issues
Topic: High Quality Resize Mode and hires content
Replies: 7
Views: 1026

Re: High Quality Resize Mode and hires content

Ah, so that's what you mean. But what I mean is to just enable the user to manually set HQRM without any automatic detection whatsoever. So the user has to decide whether something is 'HD enough' or not. I thought that this possibility already existed and I somehow wasn't able to find the hidden ...
by Get Phobo
Fri Feb 22, 2019 5:45 am
Forum: Technical Issues
Topic: High Quality Resize Mode and hires content
Replies: 7
Views: 1026

Re: High Quality Resize Mode and hires content

I mean a manual setting, not an automatic logic.
by Get Phobo
Fri Feb 22, 2019 4:31 am
Forum: Technical Issues
Topic: High Quality Resize Mode and hires content
Replies: 7
Views: 1026

Re: High Quality Resize Mode and hires content

Well, it would be nice to have that possibility then. You only need to change one setting since all the code is already there, right?

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