Search found 15 matches

by mrphysics
Sat Aug 14, 2010 10:38 am
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56127

Re: [Stronghold] Almost...

It already finished for me, have played a few levels so far and checked out the HUB. First impressions...Awesome :mrgreen: everything seems to be working, love all the humor in the HUB, levels are simple but pleasing to the eye, seems very balanced so far. Great job everyone who was involved, even ...
by mrphysics
Sat Aug 14, 2010 9:16 am
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56127

Re: Stronghold - Countdown: Maybe only a few minutes left?

Downloading now :mrgreen:

will post reactions in a few hours....maybe days

Much love fellas :wub:
by mrphysics
Wed Aug 11, 2010 11:51 am
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56127

Re: Stronghold - Countdown (p.59)

whats all this 4 days left crap!.......the site says 3 days :wink:
by mrphysics
Tue Aug 10, 2010 6:04 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56127

Re: Stronghold - Countdown (p.59)

So is the online testing going well?

Cant wait to skulltag it up with this badboy.
by mrphysics
Tue Jul 20, 2010 11:16 am
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56127

Re: Stronghold - It's about time! (p.54)

So is there any chance we might get some new preview screen shots before this actually gets released? :D
by mrphysics
Thu Jul 15, 2010 5:04 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56127

Re: Stronghold - It's about time! (p.54)

High production values but not worth the hype. Its not as great as I thought it would be. 7/10 LOL do I even need to say anything? way to make yourself look like an idiot within two days of joining. Anyway, back on topic. Glad to see this will finally be coming out (if that countdown is what I ...
by mrphysics
Mon Apr 05, 2010 3:24 pm
Forum: Levels
Topic: [Release 1.3] Unloved (GZdoom mapset)
Replies: 87
Views: 22713

Re: [Release v1] Unloved (GZdoom mapset)

My favorite levels/rooms for sure has to be lost childhood/childhood memories area and the halls below, the overall amount of custom art adds alot to the creepy atmosphere. I loved that clown looking picture that you used the multilayer transparency with. Makes it look almost 3d, cool effect. I see ...
by mrphysics
Mon Apr 05, 2010 12:41 pm
Forum: Levels
Topic: [Release 1.3] Unloved (GZdoom mapset)
Replies: 87
Views: 22713

Re: [Release v1] Unloved (GZdoom mapset)

Simply Amazing, my favorite wad in long time. I LOVE the hub style gameplay, it really gives it a modern feel. The linear level after level format can get repetitive but this stayed fresh after several playthoughs. The sense of accomplishment as you unlock new areas and re visit older sections with ...
by mrphysics
Thu Oct 08, 2009 6:00 pm
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56127

Re: Stronghold - Final Shots! (p47)

Amazing, simply amazing. Torm, you and your crews maps never cease to amaze me and manage keep this game fresh even 15 years later. Despite the steep difficulty that is usually associated with them I still end up coming back to them months after first clearing them. loved the demo that was released ...
by mrphysics
Mon Sep 17, 2007 9:24 pm
Forum: Levels
Topic: [Release] The Ultimate Torment & Torture (v1.02.1 Final!
Replies: 192
Views: 33879

Marcus101RR wrote:Where to find the pyrocannon?
Spoiler:
by mrphysics
Tue Sep 11, 2007 3:39 am
Forum: Levels
Topic: [Release] The Ultimate Torment & Torture (v1.02.1 Final!
Replies: 192
Views: 33879

WOW, I cant believe it was something that simple. I had DOOM2.exe as the iWAD Oookay... Either it's a fatigue-induced typing error and you meant "DOOM2.wad", or you're still a bit clueless about how it all works; and if so, see this . yeah I meant Doom2.wad, sorry. Its working fine now.
by mrphysics
Tue Sep 11, 2007 12:52 am
Forum: Levels
Topic: [Release] The Ultimate Torment & Torture (v1.02.1 Final!
Replies: 192
Views: 33879

Play it with Doom 2 instead of Doom 1. WOW, I cant believe it was something that simple. I had DOOM2.exe as the iWAD but the ZDoom launcher was set to not ask me what iWAD I wanted to use and it was choosing DOOM 1 even though I had specified DOOM2 in the command line. Figured it out and now its ...
by mrphysics
Mon Sep 10, 2007 1:54 pm
Forum: Levels
Topic: [Release] The Ultimate Torment & Torture (v1.02.1 Final!
Replies: 192
Views: 33879

BTW what source port works the best for co op? I thought you HAD to use GZDoom due to 3d floors? yeah thats what I thought, well then how do you set up co op? there is only an option for single player in the menu. I have never had any friends have the desire to play through a doom map pack till ...
by mrphysics
Mon Sep 10, 2007 3:27 am
Forum: Levels
Topic: [Release] The Ultimate Torment & Torture (v1.02.1 Final!
Replies: 192
Views: 33879

Thanks for the replies guys, I got it working on my windows XP OS fine now, I guess it doesn't run so well in WINE like KDIZD does, I wonder why. My video card is up to date and I have a pretty nice comp, It runs fine once I loaded it up in windows. Anyone else use WINE? I am by no means a Linux ...
by mrphysics
Mon Sep 10, 2007 12:19 am
Forum: Levels
Topic: [Release] The Ultimate Torment & Torture (v1.02.1 Final!
Replies: 192
Views: 33879

Hey guys, but I'm having a problem that I have not had before. I realize its noobish to register just to ask a question but I really can't figure out what the problem is. Is there a required texture package for this or what? when I load up the game and start the first level it appears there is ...

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