Search found 34 matches

by furyweb
Fri Mar 29, 2024 6:49 pm
Forum: TCs, Full Games, and Other Projects
Topic: Aliens: The Ultimate Doom
Replies: 2137
Views: 296979

Re: Aliens: The Ultimate Doom

So been working on the pickup models from Alien Trilogy. Hopefully once complete I can upload and post a link to them for use.

https://i.imgur.com/B1z80nb.png
by furyweb
Thu Dec 14, 2023 3:53 pm
Forum: Scripting
Topic: 3rd Person Camera
Replies: 3
Views: 1725

Re: 3rd Person Camera

K so here are 2 pictures, top one is how it is using ZSC Chasecam mod with precise crosshair. As you can see it has the crosshair slap bang in the middle of the sprite. The second image is edited in Photoshop to show what I am trying to achieve. https://i.imgur.com/f9zROYt.png https://i.imgur.com ...
by furyweb
Wed Dec 13, 2023 7:22 pm
Forum: Scripting
Topic: 3rd Person Camera
Replies: 3
Views: 1725

3rd Person Camera

This subject I know has been discussed before, and the problem I noticed is always the crosshair or not having the shooting match the crosshair. I got me thinking. Would it be possible to: Instead of having your character/sprite being followed by the camera, have a dummy model or sprite that is ...
by furyweb
Sat Jul 24, 2021 7:29 am
Forum: TCs, Full Games, and Other Projects
Topic: Re-PowerSlave v1
Replies: 38
Views: 25407

Re: Re-PowerSlave v1

Is there anyway to get the movement more like the original, similar to quake movement?
by furyweb
Fri Jul 23, 2021 7:05 am
Forum: TCs, Full Games, and Other Projects
Topic: Re-PowerSlave v1
Replies: 38
Views: 25407

Re: Re-PowerSlave v1

how does the whole turning into a mummy work. I mean it seems random to me when it happens.
by furyweb
Wed Jul 21, 2021 5:55 am
Forum: TCs, Full Games, and Other Projects
Topic: Re-PowerSlave v1
Replies: 38
Views: 25407

Re: Re-PowerSlave v1

Thanks for that guys. Got it working. Amazing work on the mod. Look forward to updates.
by furyweb
Tue Jul 20, 2021 2:16 pm
Forum: TCs, Full Games, and Other Projects
Topic: Re-PowerSlave v1
Replies: 38
Views: 25407

Re: Re-PowerSlave v1

I get an error when trying to load the mod up



any idea?
by furyweb
Mon Aug 17, 2020 10:04 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]
Replies: 54
Views: 19104

Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]

Some of the textures I am working on for ZRift. Heightmaps are manually drawn, then converted to normal maps. Then once all done I will be moving on to creating PBR and maybe Specular for them.
by furyweb
Tue Oct 29, 2019 1:46 pm
Forum: Tutorials
Topic: Materials (PBR, Specular, Normal maps)
Replies: 107
Views: 38025

Re: Materials (PBR, Specular, Normal maps)

Cheers fella for that, but I meant actual specular/glossiness pbr not just specular/normal. I wanted to control the glossiness through textures and not just a number.
by furyweb
Tue Oct 29, 2019 12:36 pm
Forum: Tutorials
Topic: Materials (PBR, Specular, Normal maps)
Replies: 107
Views: 38025

Re: Materials (PBR, Specular, Normal maps)

Is it possible to change the metallic and roughness to specular/glossiness pbr work flow?
by furyweb
Wed Jul 17, 2019 4:23 am
Forum: Assets (and other stuff)
Topic: Weapon Movement Trails
Replies: 1
Views: 641

Weapon Movement Trails

So this picture here of the sword from Shadow Warrior Classic:



Is this kind of effect possible within GZDoom
by furyweb
Tue Jun 04, 2019 5:02 pm
Forum: Abandoned/Dead Projects
Topic: [0.5A Release] ZRift - Chasm in Doom and Heretic
Replies: 215
Views: 51808

Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Seriously fella that looks amazing. Actually prefer this over the original. Although from looking at the hand model, looks quite high poly compared to the models.

Looking forward to all these new models :D.

SIDENOTE: These low poly models really suit the gzdoom engine.
by furyweb
Tue May 21, 2019 5:26 am
Forum: Abandoned/Dead Projects
Topic: [0.5A Release] ZRift - Chasm in Doom and Heretic
Replies: 215
Views: 51808

Re: [0.5A Release] ZRift - Chasm in Doom and Heretic

Love this mod. The 3D weapons works really well with gzdoom, but your new models are looking fantastic. Look forward to testing :d.
by furyweb
Sat Apr 06, 2019 6:38 pm
Forum: Assets (and other stuff)
Topic: Shader Help Thread
Replies: 67
Views: 68624

Re: Shader Help Thread

Is it possible to add a shader just to the HUD weapon rather than the whole screen. I was hoping to get the Retro pixel shader working just on the weapons rather than the whole screen.

Thanks.

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