So been working on the pickup models from Alien Trilogy. Hopefully once complete I can upload and post a link to them for use.
https://i.imgur.com/B1z80nb.png
Search found 34 matches
- Fri Mar 29, 2024 6:49 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Aliens: The Ultimate Doom
- Replies: 2137
- Views: 296979
- Thu Dec 14, 2023 3:53 pm
- Forum: Scripting
- Topic: 3rd Person Camera
- Replies: 3
- Views: 1725
Re: 3rd Person Camera
K so here are 2 pictures, top one is how it is using ZSC Chasecam mod with precise crosshair. As you can see it has the crosshair slap bang in the middle of the sprite. The second image is edited in Photoshop to show what I am trying to achieve. https://i.imgur.com/f9zROYt.png https://i.imgur.com ...
- Wed Dec 13, 2023 7:22 pm
- Forum: Scripting
- Topic: 3rd Person Camera
- Replies: 3
- Views: 1725
3rd Person Camera
This subject I know has been discussed before, and the problem I noticed is always the crosshair or not having the shooting match the crosshair. I got me thinking. Would it be possible to: Instead of having your character/sprite being followed by the camera, have a dummy model or sprite that is ...
- Sat Jul 24, 2021 7:29 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-PowerSlave v1
- Replies: 38
- Views: 25407
Re: Re-PowerSlave v1
Is there anyway to get the movement more like the original, similar to quake movement?
- Fri Jul 23, 2021 7:05 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-PowerSlave v1
- Replies: 38
- Views: 25407
Re: Re-PowerSlave v1
how does the whole turning into a mummy work. I mean it seems random to me when it happens.
- Wed Jul 21, 2021 5:55 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-PowerSlave v1
- Replies: 38
- Views: 25407
Re: Re-PowerSlave v1
Thanks for that guys. Got it working. Amazing work on the mod. Look forward to updates.
- Tue Jul 20, 2021 2:16 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-PowerSlave v1
- Replies: 38
- Views: 25407
- Mon Aug 17, 2020 10:04 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]
- Replies: 54
- Views: 19104
Re: [RELEASE] [v1.1.2] Zrift - Chasm in Doom - LE - [Page 1]
Some of the textures I am working on for ZRift. Heightmaps are manually drawn, then converted to normal maps. Then once all done I will be moving on to creating PBR and maybe Specular for them.
- Tue Oct 29, 2019 1:46 pm
- Forum: Tutorials
- Topic: Materials (PBR, Specular, Normal maps)
- Replies: 107
- Views: 38025
Re: Materials (PBR, Specular, Normal maps)
Cheers fella for that, but I meant actual specular/glossiness pbr not just specular/normal. I wanted to control the glossiness through textures and not just a number.
- Tue Oct 29, 2019 12:36 pm
- Forum: Tutorials
- Topic: Materials (PBR, Specular, Normal maps)
- Replies: 107
- Views: 38025
Re: Materials (PBR, Specular, Normal maps)
Is it possible to change the metallic and roughness to specular/glossiness pbr work flow?
- Wed Jul 17, 2019 4:23 am
- Forum: Assets (and other stuff)
- Topic: Weapon Movement Trails
- Replies: 1
- Views: 641
- Tue Jun 04, 2019 5:02 pm
- Forum: Abandoned/Dead Projects
- Topic: [0.5A Release] ZRift - Chasm in Doom and Heretic
- Replies: 215
- Views: 51808
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Seriously fella that looks amazing. Actually prefer this over the original. Although from looking at the hand model, looks quite high poly compared to the models.
Looking forward to all these new models
.
SIDENOTE: These low poly models really suit the gzdoom engine.
Looking forward to all these new models

SIDENOTE: These low poly models really suit the gzdoom engine.
- Sun Jun 02, 2019 2:39 pm
- Forum: Abandoned/Dead Projects
- Topic: [0.5A Release] ZRift - Chasm in Doom and Heretic
- Replies: 215
- Views: 51808
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Looking awesome fella.
- Tue May 21, 2019 5:26 am
- Forum: Abandoned/Dead Projects
- Topic: [0.5A Release] ZRift - Chasm in Doom and Heretic
- Replies: 215
- Views: 51808
Re: [0.5A Release] ZRift - Chasm in Doom and Heretic
Love this mod. The 3D weapons works really well with gzdoom, but your new models are looking fantastic. Look forward to testing :d.
- Sat Apr 06, 2019 6:38 pm
- Forum: Assets (and other stuff)
- Topic: Shader Help Thread
- Replies: 67
- Views: 68624
Re: Shader Help Thread
Is it possible to add a shader just to the HUD weapon rather than the whole screen. I was hoping to get the Retro pixel shader working just on the weapons rather than the whole screen.
Thanks.
Thanks.