Search found 184 matches
- Fri May 03, 2013 10:04 am
- Forum: Editing (Archive)
- Topic: The "How do I..." Thread
- Replies: 14568
- Views: 902656
Re: The "How do I..." Thread
make a character jump attack like the Fiends from Quake 1? I tried to find a topic on this but I just ran into lots of "a_jump" topics hehe which is a cool tool. Any example wads that have any characters with this feature? I saw something similar in a Doom wad with Doom 3 sprites but it was more of ...
- Fri Apr 08, 2011 5:39 am
- Forum: Editing (Archive)
- Topic: A_SpawnItemEx ceiling problem
- Replies: 3
- Views: 379
Re: A_SpawnItemEx ceiling problem
If you don't need the spawned actor to be in a valid position, you could use "SXF_NOCHECKPOSITION" in [wiki]A_SpawnItemEx[/wiki]. If it still dies, disappears or fails to spawn without fulfilling its purpose you can give the spawned actor +NOINTERACTION (no regular physics apply, if the actor has a ...
- Thu Apr 07, 2011 6:40 am
- Forum: Editing (Archive)
- Topic: A_SpawnItemEx ceiling problem
- Replies: 3
- Views: 379
A_SpawnItemEx ceiling problem
I have some actors that use the A_SpawnItemEx whenever they die to turn into another actor. For example I started using this for actor's freeze death so that I could do some custom stuff when they shatter or for an actor to resurrect themselves.
The problem I've just noticed is that whenever the ...
The problem I've just noticed is that whenever the ...
- Wed Dec 29, 2010 3:19 pm
- Forum: Editing (Archive)
- Topic: A_FreezeDeathChunks
- Replies: 3
- Views: 209
Re: A_FreezeDeathChunks
This will probably be my best bet.NeuralStunner wrote:You could spawn a second actor for the frozen corpse, that can take damage and "die", using [wiki]A_IceGuyDie[/wiki] to burst immediately then spawn the blood as needed.
- Tue Dec 28, 2010 9:14 pm
- Forum: Editing (Archive)
- Topic: A_FreezeDeathChunks
- Replies: 3
- Views: 209
A_FreezeDeathChunks
I'm having an issue with modifying the FreezeDeathChunks. Originally I did this
SUC7 A 5 A_FreezeDeath
SUC7 A 0 A_CustomMissile("RedSplatter2", 0, 2, random(0,280))
SUC7 A 1 A_FreezeDeathChunks
It worked whenever I shot it at frozen state but whenever I waited for it to break on it's own, the ...
SUC7 A 5 A_FreezeDeath
SUC7 A 0 A_CustomMissile("RedSplatter2", 0, 2, random(0,280))
SUC7 A 1 A_FreezeDeathChunks
It worked whenever I shot it at frozen state but whenever I waited for it to break on it's own, the ...
- Tue Oct 05, 2010 7:43 pm
- Forum: Editing (Archive)
- Topic: MaxTargetRange with two ranges
- Replies: 2
- Views: 253
Re: MaxTargetRange with two ranges
Yes that worked! Thank you! This is what I ended up with in the end
actor Sinstress 7810
{
Game Doom
spawnid 199
obituary "%o destroyed by the Sinstress."
Health 120
Radius 20
Height 80
Speed 7
Mass 100
PainChance 160
Species Charm
SEESOUND "succubus/sight"
painsound "succubus/pain ...
actor Sinstress 7810
{
Game Doom
spawnid 199
obituary "%o destroyed by the Sinstress."
Health 120
Radius 20
Height 80
Speed 7
Mass 100
PainChance 160
Species Charm
SEESOUND "succubus/sight"
painsound "succubus/pain ...
- Tue Oct 05, 2010 6:15 pm
- Forum: Editing (Archive)
- Topic: MaxTargetRange with two ranges
- Replies: 2
- Views: 253
MaxTargetRange with two ranges
Ok Ive been doing some research but have gotten nowhere. I have a decorate character which I want to have two projectile attacks with different ranges. Missile attack 1 is just normal projectile like an imp. Missile attack 2 I want to be at a closer range. So I see "MaxTargetRange" but I believe ...
- Fri Apr 23, 2010 3:06 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4721932
Re: [SPRITES] Spriting Carnival!!
Yeah I totally agree he's too powerful for that slot but the wad is truly for editors to do whatever they want with it and add to their levels. I kind of did this last night real quick so didnt give it too much thought hehe. Im real curious how people will use this pain in the ass monster.
- Thu Apr 22, 2010 8:40 pm
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4721932
Re: [SPRITES] Spriting Carnival!!
Here is a beta version of the Angel of Death.
http://www.pierreramirez.com/images/aod.wad
The Angel of Death replaces the Baron of Hells and Hell Knights in Doom 2 when you load it.
My avatar is what he looks like so have fun! Also known bug with him is that if the pipe bomb blows up near him it ...
http://www.pierreramirez.com/images/aod.wad
The Angel of Death replaces the Baron of Hells and Hell Knights in Doom 2 when you load it.
My avatar is what he looks like so have fun! Also known bug with him is that if the pipe bomb blows up near him it ...
- Thu Feb 11, 2010 9:44 pm
- Forum: Editing (Archive)
- Topic: Just upgraded to Win 7 and my XWE does not work
- Replies: 3
- Views: 319
Re: Just upgraded to Win 7 and my XWE does not work
Compat mode worked fine! Thanks a bunch.
- Thu Feb 11, 2010 9:28 pm
- Forum: Editing (Archive)
- Topic: Just upgraded to Win 7 and my XWE does not work
- Replies: 3
- Views: 319
Just upgraded to Win 7 and my XWE does not work
I'm trying out SLumpEd but it crashes a lot. Anyone have any suggestions on any other programs that might do the trick on my OS?
- Mon Dec 28, 2009 8:14 pm
- Forum: Editing (Archive)
- Topic: PLAYPAL lump question
- Replies: 5
- Views: 244
Re: PLAYPAL lump question
Nooooooooooooooo. Ok I figured this was the case. Ahh well!
- Mon Dec 28, 2009 6:08 pm
- Forum: Editing (Archive)
- Topic: PLAYPAL lump question
- Replies: 5
- Views: 244
PLAYPAL lump question
I see that the doom palette consists of 256 colors but is there anyway to add more, like maybe 300, instead of modifying the original 256?
- Fri Dec 18, 2009 10:05 am
- Forum: General
- Topic: [SPRITES] Spriting Carnival!!
- Replies: 38077
- Views: 4721932
Re: [SPRITES] Spriting Carnival!!
http://img262.imageshack.us/img262/3740/depistolfiring3and7.png
...Yeah... 1, 2/8 and 5 rotations for a weapon are... tricky. 3/7 and 4/6 are done, though. (Yes, that's the pistol from Demon Eclipse.)
Edit:
http://img175.imageshack.us/img175/4751/depistolfiring234567and.png
:twisted:
That's ...
...Yeah... 1, 2/8 and 5 rotations for a weapon are... tricky. 3/7 and 4/6 are done, though. (Yes, that's the pistol from Demon Eclipse.)
Edit:
http://img175.imageshack.us/img175/4751/depistolfiring234567and.png
:twisted:
That's ...
- Tue Dec 15, 2009 9:15 pm
- Forum: Editing (Archive)
- Topic: Vertical Missle
- Replies: 7
- Views: 384
Re: Vertical Missle
Yeah I didn't need that A_Gravity. Worked like a charm! Thanks!