Search found 34 matches
- Tue Nov 02, 2021 11:26 am
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Enriched Update) Ashes Afterglow TC
Sorry, I didn't see your message from before. The sheer number of new or recently verified messages are making this thread very hard to follow. I apologise to any mods who are also trying to keep track of this thread . :oops: Maybe you could put Ashes: Afterglow up on GitHub so you could use their ...
- Mon Nov 01, 2021 9:11 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Enriched Update) Ashes Afterglow TC
Do you think it would be better if the assault rifle was in the same slot as the SMG? It's quite a stretch to get over to 7, and it feels like more of a main weapon.
- Sat Oct 30, 2021 8:24 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Enriched Update) Ashes Afterglow TC
Is there any point to killing the cannibal warlord? I can just run away from him, and he drops nothing. If you can can get away from him, do it. I'll going to have him leave if you escape. I left this option there in case you were really ill-equipped to deal with him. Besides, it's not like killing ...
- Sat Oct 30, 2021 8:12 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Enriched Update) Ashes Afterglow TC
Is there any point to killing the cannibal warlord? I can just run away from him, and he drops nothing.
- Sat Oct 30, 2021 6:06 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Release 1.02) Ashes Afterglow TC
We'll have to restart with the new update, right?
- Fri Oct 29, 2021 11:53 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Release 1.02) Ashes Afterglow TC
When I try to leave the General's room, the door doesn't open all the way, leaving me stuck. Am I supposed to find another way out, or is this a bug? Assuming you mean in the gap, you'll have to noclip out. An actor might be jamming the door, though I can't imagine what it could be. Might have been ...
- Fri Oct 29, 2021 9:06 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Release 1.02) Ashes Afterglow TC
When I try to leave the General's room, the door doesn't open all the way, leaving me stuck. Am I supposed to find another way out, or is this a bug?
- Fri Oct 29, 2021 7:53 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Release 1.02) Ashes Afterglow TC
Honestly, I don't think extra weapons are necessarily desirable. Not only is it a ton of extra work that would be better spent on episode 3 but it would throw the game balance off. Besides, I personally don't need 4 different shotguns and 3 assault rifles that are mostly the same. A smaller number ...
- Thu Oct 28, 2021 8:50 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
- Thu Oct 28, 2021 5:27 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Release 1.02) Ashes Afterglow TC
I like the idea of her starting a conversation. It would be weird for someone that you just helped out to just yeet themself into an air vent without saying anything. @phryk Spent a little while on that animation and it's galling that so many people miss it. Such is the life of a game developer or ...
- Thu Oct 28, 2021 4:42 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Release 1.02) Ashes Afterglow TC
I understand. Is there any way that she could grab your attention, like in Bethesda games? Does GZDoom allow you to do that? Another thing, while we're on the subject of Porcelain, is it intentional that she can damage you? I died once because I was between her and a pit fiend when she fired.
- Thu Oct 28, 2021 4:12 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (Release 1.02) Ashes Afterglow TC
I think it would be a good idea to make Porcelain tell you what she's doing when she climbs into the vent after you help her. She just does it as soon as you pull the lever, and I thought she had left me and I would have to tell Violet about it, but she just appears back at Violet's. I think she ...
- Wed Sep 22, 2021 7:03 pm
- Forum: Abandoned/Dead Projects
- Topic: Ashes Afterglow TC - closing the vault
- Replies: 1779
- Views: 650376
Re: (WIP) Ashes Afterglow- DEFCON 2
So excited for this! Are you going to make the corpses that are lying around destructible?
- Sun Jan 24, 2021 11:11 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Feral GameMode integration
- Replies: 10
- Views: 1749
Re: Feral GameMode integration
I don't know - but to me this looks like some snake oil thing for compulsive tinkerers, not like some genuinely desirable feature. I wouldn't say it's snake oil. I've seen performance improvements when using it, Feral uses it for all their games, and it seems other people have had luck, seeing as ...
- Sun Jan 24, 2021 11:09 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Feral GameMode integration
- Replies: 10
- Views: 1749
Re: Feral GameMode integration
Nobody has to tune it. You just ask the daemon to enable it._mental_ wrote:Huge amount of mods multiplied by nearly infinite combinations of hardware raises just one question. Even if this feature will be integrated, who will tune it for all these cases?