Search found 42 matches

by Whoo
Fri Dec 16, 2011 5:17 pm
Forum: Abandoned/Dead Projects
Topic: TNT 2: Devilution (Demo 1.1b hotfix Released!)
Replies: 11
Views: 5099

Re: TNT 2: Devilution (4 map Demo coming this Friday)

The demo is released! If you notice any bugs please report them so I can fix it. The zip file also includes a text file crediting all the authors of the textures. For the first level shouldnt the sky be blue? Kyka just grabbed some skies from google and converted them to the doom format. That will ...
by Whoo
Wed Dec 14, 2011 8:15 pm
Forum: Abandoned/Dead Projects
Topic: TNT 2: Devilution (Demo 1.1b hotfix Released!)
Replies: 11
Views: 5099

Re: TNT 2: Devilution (Demo coming this Friday)

Great work, i'm loving the screenshots so far, but what bothers me so bad is, If the first map starts where TNT ended, Why is the second map SO much different from the first then...? I mean the first is hellish themed, and the second one is more like an earth base. Kyka's Sand map was just moved ...
by Whoo
Tue Dec 13, 2011 9:21 pm
Forum: Abandoned/Dead Projects
Topic: TNT 2: Devilution (Demo 1.1b hotfix Released!)
Replies: 11
Views: 5099

Re: TNT 2: Devilution (Vanilla Project)

Gothic wrote:Personally I prefer plutonia style wads, but this project looks amazing, good luck to all mappers
probably I can help mapping :D
Send me a PM with a basic layout if you can meet the requirements then.
by Whoo
Sun Dec 11, 2011 6:09 pm
Forum: Abandoned/Dead Projects
Topic: TNT 2: Devilution (Demo 1.1b hotfix Released!)
Replies: 11
Views: 5099

TNT 2: Devilution (Demo 1.1b hotfix Released!)

DOWNLOAD DEMO http://www.tnt2.net16.net/files/picdump/tnt2_dev_logo.png TNT 2: Devilution is a fan-made sequel to TeamTNT's TNT: Evilution that started in mid-2009 (and is unrelated to Eternal's project). I've been meaning to post it over here on Zdoom for awhile now (publicity++), but I wanted to ...
by Whoo
Tue Nov 03, 2009 10:06 am
Forum: General
Topic: New Developer
Replies: 117
Views: 5437

Re: New Developer

Last time I checked, Alter was pointing out how Graf handles them by saying they are impossible to implement. So in turn, his post is not bitching about feature requests.
by Whoo
Tue Nov 03, 2009 9:55 am
Forum: General
Topic: New Developer
Replies: 117
Views: 5437

Re: New Developer

Ok, I'm putting some input into this thread. Mainly in reply to Graf's post . First off, it is general (non)shit heads like Alter who know what they're talking about. Alter is pointing out here how many community members(Not all) feel about you. Why? Mainly because of the way you handle implementing ...
by Whoo
Wed Oct 07, 2009 8:05 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150284

Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

JMAA wrote:The Nintendo DS app explains and lets you train for crap like using a lawnmower.
Can it teach how to make gay furry mods??????
by Whoo
Wed Oct 07, 2009 7:55 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Support for Encrypted\Passworded .pk3 and .zip files
Replies: 17
Views: 1408

Re: Support for Encrypted\Passworded .pk3 and .zip files

ds201 wrote:This would be good for people who want their .pk3 files have a password on them to stop people from taking resources,

It would be good if people who wanted to use this forum could have something to stop people from making threads like this one.
by Whoo
Tue Jun 09, 2009 12:44 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150284

Re: WHAT THE HELL are you working on

Gotta click a link, oh no end of the world. C'mon that excuse is just saying you're too lazy to click a link.
by Whoo
Sat Apr 04, 2009 9:54 am
Forum: General
Topic: What's the best Doom episode? (Oh boy, a poll!)
Replies: 97
Views: 5220

Re: What's the best Doom episode? (Oh boy, a poll!)

Episode 1. I loved the music in the Episode, and I also thought the layout was designed very well. Episode 3 would be my next, because it gave you a good challenge, and it had it's fair share of good maps.
by Whoo
Wed Dec 03, 2008 8:34 pm
Forum: Editing (Archive)
Topic: Can this be done or not?
Replies: 8
Views: 545

Re: Can this be done or not?

przndoom wrote:1.im confused..,..if your mod is based on zdoom....isnt it already like a mod???? uhh lol im sorrry..but yeah explain so we can help :)
He's wondering whether he can change the Zdoom engine, which is only possible through Microsoft Visual Studio C++ 2005.
by Whoo
Thu Nov 27, 2008 3:47 pm
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30881
Views: 2150284

Re: WHAT THE HELL are you working on

CaptainToenail wrote:which sadly is still lacking a reload function after the last attempt ended up in disaster.

I could probably help you in making it reload.
by Whoo
Tue Nov 18, 2008 6:59 pm
Forum: Editing (Archive)
Topic: Pain Elemental Upgrade
Replies: 21
Views: 1003

Re: Pain Elemental Upgrade

Doesn't A_JumpIfInventory, and A_GiveInventory only work for weapons? Other than that I don't know.
by Whoo
Sat Nov 15, 2008 9:46 am
Forum: General
Topic: Help!!!
Replies: 9
Views: 556

Re: Help!!!

I think he did, or unless he bought them on Steam. Though I have no idea if you can use the Steam version to even run Zdoom.
by Whoo
Tue Nov 11, 2008 6:01 pm
Forum: General
Topic: Know your fellow editors...again!
Replies: 47
Views: 2875

Re: Know your fellow editors...again!

Name: Whoo IWADS: Ultimate Doom, Doom 2, Final Doom, and HeXen Preferred IWAD: Doom(Love making UAC Based maps for this IWAD), Doom2 Preferred Mapstyle: Hell, Techbase Map Editors: Doom Builder Entry editors: SlumpED Script Writing skill: Medium ART skill: None :lol: Story writing skill: Medium ...

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