Search found 42 matches
- Fri Dec 16, 2011 5:17 pm
- Forum: Abandoned/Dead Projects
- Topic: TNT 2: Devilution (Demo 1.1b hotfix Released!)
- Replies: 11
- Views: 5099
Re: TNT 2: Devilution (4 map Demo coming this Friday)
The demo is released! If you notice any bugs please report them so I can fix it. The zip file also includes a text file crediting all the authors of the textures. For the first level shouldnt the sky be blue? Kyka just grabbed some skies from google and converted them to the doom format. That will ...
- Wed Dec 14, 2011 8:15 pm
- Forum: Abandoned/Dead Projects
- Topic: TNT 2: Devilution (Demo 1.1b hotfix Released!)
- Replies: 11
- Views: 5099
Re: TNT 2: Devilution (Demo coming this Friday)
Great work, i'm loving the screenshots so far, but what bothers me so bad is, If the first map starts where TNT ended, Why is the second map SO much different from the first then...? I mean the first is hellish themed, and the second one is more like an earth base. Kyka's Sand map was just moved ...
- Tue Dec 13, 2011 9:21 pm
- Forum: Abandoned/Dead Projects
- Topic: TNT 2: Devilution (Demo 1.1b hotfix Released!)
- Replies: 11
- Views: 5099
Re: TNT 2: Devilution (Vanilla Project)
Send me a PM with a basic layout if you can meet the requirements then.Gothic wrote:Personally I prefer plutonia style wads, but this project looks amazing, good luck to all mappers
probably I can help mapping
- Sun Dec 11, 2011 6:09 pm
- Forum: Abandoned/Dead Projects
- Topic: TNT 2: Devilution (Demo 1.1b hotfix Released!)
- Replies: 11
- Views: 5099
TNT 2: Devilution (Demo 1.1b hotfix Released!)
DOWNLOAD DEMO http://www.tnt2.net16.net/files/picdump/tnt2_dev_logo.png TNT 2: Devilution is a fan-made sequel to TeamTNT's TNT: Evilution that started in mid-2009 (and is unrelated to Eternal's project). I've been meaning to post it over here on Zdoom for awhile now (publicity++), but I wanted to ...
- Tue Nov 03, 2009 10:06 am
- Forum: General
- Topic: New Developer
- Replies: 117
- Views: 5437
Re: New Developer
Last time I checked, Alter was pointing out how Graf handles them by saying they are impossible to implement. So in turn, his post is not bitching about feature requests.
- Tue Nov 03, 2009 9:55 am
- Forum: General
- Topic: New Developer
- Replies: 117
- Views: 5437
Re: New Developer
Ok, I'm putting some input into this thread. Mainly in reply to Graf's post . First off, it is general (non)shit heads like Alter who know what they're talking about. Alter is pointing out here how many community members(Not all) feel about you. Why? Mainly because of the way you handle implementing ...
- Wed Oct 07, 2009 8:05 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150284
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Can it teach how to make gay furry mods??????JMAA wrote:The Nintendo DS app explains and lets you train for crap like using a lawnmower.
- Wed Oct 07, 2009 7:55 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Support for Encrypted\Passworded .pk3 and .zip files
- Replies: 17
- Views: 1408
Re: Support for Encrypted\Passworded .pk3 and .zip files
ds201 wrote:This would be good for people who want their .pk3 files have a password on them to stop people from taking resources,
It would be good if people who wanted to use this forum could have something to stop people from making threads like this one.
- Tue Jun 09, 2009 12:44 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150284
Re: WHAT THE HELL are you working on
Gotta click a link, oh no end of the world. C'mon that excuse is just saying you're too lazy to click a link.
- Sat Apr 04, 2009 9:54 am
- Forum: General
- Topic: What's the best Doom episode? (Oh boy, a poll!)
- Replies: 97
- Views: 5220
Re: What's the best Doom episode? (Oh boy, a poll!)
Episode 1. I loved the music in the Episode, and I also thought the layout was designed very well. Episode 3 would be my next, because it gave you a good challenge, and it had it's fair share of good maps.
- Wed Dec 03, 2008 8:34 pm
- Forum: Editing (Archive)
- Topic: Can this be done or not?
- Replies: 8
- Views: 545
Re: Can this be done or not?
He's wondering whether he can change the Zdoom engine, which is only possible through Microsoft Visual Studio C++ 2005.przndoom wrote:1.im confused..,..if your mod is based on zdoom....isnt it already like a mod???? uhh lol im sorrry..but yeah explain so we can help
- Thu Nov 27, 2008 3:47 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30881
- Views: 2150284
Re: WHAT THE HELL are you working on
CaptainToenail wrote:which sadly is still lacking a reload function after the last attempt ended up in disaster.
I could probably help you in making it reload.
- Tue Nov 18, 2008 6:59 pm
- Forum: Editing (Archive)
- Topic: Pain Elemental Upgrade
- Replies: 21
- Views: 1003
Re: Pain Elemental Upgrade
Doesn't A_JumpIfInventory, and A_GiveInventory only work for weapons? Other than that I don't know.
Re: Help!!!
I think he did, or unless he bought them on Steam. Though I have no idea if you can use the Steam version to even run Zdoom.
- Tue Nov 11, 2008 6:01 pm
- Forum: General
- Topic: Know your fellow editors...again!
- Replies: 47
- Views: 2875
Re: Know your fellow editors...again!
Name: Whoo IWADS: Ultimate Doom, Doom 2, Final Doom, and HeXen Preferred IWAD: Doom(Love making UAC Based maps for this IWAD), Doom2 Preferred Mapstyle: Hell, Techbase Map Editors: Doom Builder Entry editors: SlumpED Script Writing skill: Medium ART skill: None :lol: Story writing skill: Medium ...