Search found 3 matches

by Epōllon
Thu Jul 25, 2019 7:11 pm
Forum: Scripting
Topic: Make an actor stay within the radius of a player?
Replies: 2
Views: 212

Re: Make an actor stay within the radius of a player?

Definetily yes, but it depends on pointers relations between player nd mrine lly. For ex. in cse if that marine is player's friendly summon (lets assume tht it was spwned via A_SpawnItemEx(0,0,0,0,0,0,0,SXF_SETMSTER)) then mke some check longside of its See stte: States { See: TNT1 A 0 A_Chase ABCD ...
by Epōllon
Thu Jul 25, 2019 12:59 pm
Forum: Scripting
Topic: Make an actor stay within the radius of a player?
Replies: 2
Views: 212

Make an actor stay within the radius of a player?

Hi, I am currently working on a marine ally actor which fights alongside you, the problem is that they generally run directly into large groups of monsters without the logic of a player, and as a result die easily. Is there any way to implement code in DECORATE that would make the actor always stay ...
by Epōllon
Mon Mar 04, 2019 5:58 pm
Forum: Mapping
Topic: Melee blocking line?
Replies: 3
Views: 621

Re: Melee blocking line?

If you are talking about a single linedef, you can use Block Everything to block melee included, however if you want to only block melee you can use acs as well. Make a sector next to the wall and use the map spots Actor Leaves Sector and Actor Enters Sector to activate SetActorProperty scripts for ...

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