Search found 193 matches
- Tue Aug 18, 2026 5:47 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 5.0.0 Pre-release
- Replies: 35
- Views: 7630
Re: UZDoom 5.0.0 Pre-release
Someone reported a similar issue. A dev confirmed the timers were changed in RC2 to fix a crash so it seems to be related to that
- Sun Aug 09, 2026 11:10 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 5.0.0 Pre-release
- Replies: 35
- Views: 7630
Re: UZDoom 5.0.0 Pre-release
Excuse me for getting back to rendering, but do you mean by that sprites specifically as opposed to models? Or do you mean any object (which is usually represented by a sprite) as opposed to textures (walls/floors/ceilings)? If the first (I think it's unlikely, but I had to ask), does it mean that ...
- Sat Aug 08, 2026 8:57 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 5.0.0 Pre-release
- Replies: 35
- Views: 7630
Re: UZDoom 5.0.0 Pre-release
To put an end to the rendering debate here, the problem is multi-faceted:
The BSP is still traversed linearly. While it uses its own thread separate from the thread generating the level data, it's still a single thread. The current setup makes it basically impossible to multithread without the ...
The BSP is still traversed linearly. While it uses its own thread separate from the thread generating the level data, it's still a single thread. The current setup makes it basically impossible to multithread without the ...
- Sat Aug 08, 2026 7:40 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 5.0.0 Pre-release
- Replies: 35
- Views: 7630
Re: UZDoom 5.0.0 Pre-release
Mouse sensitivity sliders do not react to Left arrow, so with arrow keys it is impossible to decrease the mouse sensitivity, only increase it (Right arrow does work). The only way to decrease mouse sensitivity is to press Enter and input the desired sensitivity in digits.
Good catch, seems like ...
- Wed Aug 05, 2026 12:40 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 5.0.0 Pre-release
- Replies: 35
- Views: 7630
Re: UZDoom 5.0.0 Pre-release
question is: on sw renderer, are dynlights still available? haven't had the chance to try
r_dynlights now affects both. Software lights are still available.
Now that we have proper working multiplayer, is there a chance we’ll see support for the SKININFO lump integrated?
Haven't looked ...
- Sat Aug 01, 2026 6:02 am
- Forum: ZDoom (and related) News
- Topic: UZDoom 5.0.0 Pre-release
- Replies: 35
- Views: 7630
Re: UZDoom 5.0.0 Pre-release
Was the option to enable dynamic lighting on software and hardware renders separately removed? I like to keep them on on hardware rendering but not on software.
It was, mostly to make the option in the launcher simpler, but it can be added back before release if needed. We'll just keep the ...
- Wed Jul 29, 2026 10:04 am
- Forum: ZDoom (and related) News
- Topic: UZDoom 5.0.0 Pre-release
- Replies: 35
- Views: 7630
UZDoom 5.0.0 Pre-release
This is a pre-release thread for 5.0.0. If you wish to test the upcoming 5.0.0 build and give feedback, this can be done here.
This thread will contain all pre-release builds for 5.0.0 and will be updated when new ones are available.
Current Version: Release Candidate 3
Improved file dragging ...
This thread will contain all pre-release builds for 5.0.0 and will be updated when new ones are available.
Current Version: Release Candidate 3
Improved file dragging ...
- Thu Dec 18, 2025 1:05 pm
- Forum: ZDoom (and related) News
- Topic: What’s Happening With UZDoom?
- Replies: 142
- Views: 51886
Re: What’s Happening With UZDoom?
I'm sorry but I can't seem to be able to replicate this issue. I used id1-res and id1-weap with Doom2 like the original file list included (including id1 boots me into Legacy of Rust) in 4.14.3 and can't seem to get this to happen, regardless of whether autoaim is on or off. I suspect an issue this ...
- Sat Nov 29, 2025 4:14 am
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3
- Replies: 23
- Views: 14954
Re: UZDoom 4.14.3
I've been looking forward to this release. I'm still running macOS on an Intel Mac. Will there be no pre-compiled binaries of UZDoom for Intel Macs?
The main issue is we don't have any hardware on hand to test ourselves which makes us uncomfortable about advertising it. It's possible it'll be ...
- Fri Nov 28, 2025 7:10 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3
- Replies: 23
- Views: 14954
Re: UZDoom 4.14.3
It's come to our attention that configs are seemingly being corrupted, even between RC2 and 4.14.3. If your game is refusing to boot after transferring your GZDoom config, try using a fresh config instead. We apologize for any inconvenience, we tried to catch most of the bugs but it seems some still ...
- Wed Nov 26, 2025 11:07 am
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3
- Replies: 23
- Views: 14954
UZDoom 4.14.3
Please do not report bugs in this thread! All bugs should be submitted here .
Downloads
Windows
Linux x86-64
Linux x86-64 Legacy (for older Linux distros)
macOS ARM Release
UZDoom’s First Release!
Hello all, and welcome to UZDoom! You've no doubt seen our new look courtesy of Cardboard ...
Downloads
Windows
Linux x86-64
Linux x86-64 Legacy (for older Linux distros)
macOS ARM Release
UZDoom’s First Release!
Hello all, and welcome to UZDoom! You've no doubt seen our new look courtesy of Cardboard ...
- Tue Nov 18, 2025 9:01 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 47
- Views: 17999
Re: UZDoom 4.14.3 Pre-release
Release Candidate 2 is now available.
See the main post for changes from RC1.
This is a smaller update mainly focused on fixes for Linux, especially regarding importing GZDoom configuration files. We'll be continuing to improve these and are investigating Mac builds for the full release. We'll ...
See the main post for changes from RC1.
This is a smaller update mainly focused on fixes for Linux, especially regarding importing GZDoom configuration files. We'll be continuing to improve these and are investigating Mac builds for the full release. We'll ...
- Sat Nov 08, 2025 2:30 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 47
- Views: 17999
Re: UZDoom 4.14.3 Pre-release
Just a heads up, we pushed a minor fix for Linux since some distros were having issues using the AppImage + renamed the file names to be more readable.
- Sat Nov 08, 2025 11:26 am
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 47
- Views: 17999
Re: UZDoom 4.14.3 Pre-release
Yeah, I'll add the versioning into the full release.Exl wrote: Sat Nov 08, 2025 2:23 am Hell yeah, congrats!
First tiny bit of feedback, is it possible to make the version number part of the package filename? "Windows--x86_64.zip" could be anything...
- Fri Nov 07, 2025 8:29 pm
- Forum: ZDoom (and related) News
- Topic: UZDoom 4.14.3 Pre-release
- Replies: 47
- Views: 17999
UZDoom 4.14.3 Pre-release
This is a pre-release thread for 4.14.3. If you wish to test the upcoming 4.14.3 build and give feedback, this can be done here.
This thread will contain all pre-release builds for 4.14.3 and will be updated when new ones are available.
Current Version: Release Candidate 2
Fixed GZDoom ...
This thread will contain all pre-release builds for 4.14.3 and will be updated when new ones are available.
Current Version: Release Candidate 2
Fixed GZDoom ...