"Save Map into..." works only with 2 maps in GZDoom Builder.
if i open a third wad file and save it into the same map,it's no possible because that exceed 2 Maps.
What can i do to resolve that?
Search found 11 matches
- Sun Jul 22, 2018 5:48 am
- Forum: Mapping
- Topic: how to create consecutive maps ?
- Replies: 11
- Views: 2244
- Sat Jul 21, 2018 4:47 pm
- Forum: Mapping
- Topic: how to create consecutive maps ?
- Replies: 11
- Views: 2244
Re: how to create consecutive maps ?
Do you have a tuto that explains this ? I put MAP01.wad and MAP02.wad in a same folder. And after,it's impossible to launch GZDoom Builder from this folder ! What can i do ? No sorry,i see my problem: normally a wad file can contain multiple maps.So,i need to load in ressources only one file wad ...
- Sat Jul 21, 2018 3:37 pm
- Forum: Mapping
- Topic: how to create consecutive maps ?
- Replies: 11
- Views: 2244
Re: how to create consecutive maps ?
no the normal progression doesn't work because when i am in the first map MAP01 i use the cheat code
idclev02
it's not the map MAP02 created which appears but the map 02 of the doom wad concerned ?
What is the problem?
idclev02
it's not the map MAP02 created which appears but the map 02 of the doom wad concerned ?
What is the problem?
- Sat Jul 21, 2018 1:45 pm
- Forum: Mapping
- Topic: how to create consecutive maps ?
- Replies: 11
- Views: 2244
how to create consecutive maps ?
Hi, I'm working on GZDoom Builder. After creating the first map (MAP01), I intend to create a second one that follows the first but I do not know how to follow it when I completed the first! However, when I clicked on file> new map, i write MAP02 in level name. Can you help me and explain me more ...
- Fri Jul 20, 2018 3:31 pm
- Forum: Scripting
- Topic: which basic script to insert monster on a location ?
- Replies: 0
- Views: 92
which basic script to insert monster on a location ?
Hi, I'm working on GZDoomBuilder. 1)Which is the basic script to insert in a map a monster(for example an imp) among the list of monsters in the things editor at the location (x,y) ? 2)idem question to insert an slimpack(heath) ? 3)idem question to insert an invulnerability(powerups) ? 4)idem ...
- Tue Jul 03, 2018 5:33 am
- Forum: Mapping
- Topic: how to draw a sector whose slope varies ?
- Replies: 4
- Views: 694
Re: how to draw a sector whose slope varies ?
attached a wad file (GZDoom mode Doom 2 format Hexen, ZDoom ACS script) in which the floor of the middle sector is sloping.
only problem: I can not follow the same slope to the ceiling of the middle sector
Can you correct me this wad ?
thanks
only problem: I can not follow the same slope to the ceiling of the middle sector
Can you correct me this wad ?
thanks
- Mon Jul 02, 2018 6:19 pm
- Forum: Mapping
- Topic: missing boxes in Settings of Edit Things
- Replies: 1
- Views: 363
missing boxes in Settings of Edit Things
Hi, I'm working on GZDomm Builder and i see a window with missing boxes in Settings of Edit Things: cf picture settings with missing boxes.PNG Here an other configuration of GZDoom Builder with a window with no missing boxes in Settings of Edit Things: cf picture GZDoom Builder-settings-edit things ...
- Mon Jul 02, 2018 5:41 pm
- Forum: Mapping
- Topic: open the door that rises from a chosen height
- Replies: 0
- Views: 289
open the door that rises from a chosen height
Hi,
I built with GZDoom Builder a map with a door that opens up to the ceiling.
On this map, how to modify it so that the door opens up only by a certain height, for example:
-half ?
-the 3/4?
thanks
I built with GZDoom Builder a map with a door that opens up to the ceiling.
On this map, how to modify it so that the door opens up only by a certain height, for example:
-half ?
-the 3/4?
thanks
- Mon Jul 02, 2018 12:16 pm
- Forum: Assets (and other stuff)
- Topic: import format of a 3D file
- Replies: 4
- Views: 1268
Re: import format of a 3D file
if i model in Blender,which Blender output format should I export to import into GZDoom Builder?
The possible output formats of Blender are:
.dae
.ABC
.3ds
.fbx
.ply
..obj
.x3d
..stl
The possible output formats of Blender are:
.dae
.ABC
.3ds
.fbx
.ply
..obj
.x3d
..stl
- Mon Jul 02, 2018 4:22 am
- Forum: Assets (and other stuff)
- Topic: import format of a 3D file
- Replies: 4
- Views: 1268
import format of a 3D file
Hi,
I tried to import a .obj file into GZDoom builddoom er but it did not work!
So I intend to convert this object type file.
In which other 3D format should I convert it to import to GZDoom Builder?
thanks
I tried to import a .obj file into GZDoom builddoom er but it did not work!
So I intend to convert this object type file.
In which other 3D format should I convert it to import to GZDoom Builder?
thanks
- Sun Jul 01, 2018 12:59 pm
- Forum: Mapping
- Topic: how to draw a sector whose slope varies ?
- Replies: 4
- Views: 694
how to draw a sector whose slope varies ?
Hi,
I'm working on GZDoom Builder v2.3.0.2364
I success in drawing a sector with height but i don't know to draw a sector whose slope varies for example like this:
?
Can anyone help me ?
thanks
I'm working on GZDoom Builder v2.3.0.2364
I success in drawing a sector with height but i don't know to draw a sector whose slope varies for example like this:
?
Can anyone help me ?
thanks