Search found 19 matches

by GiraffeMan
Thu Mar 12, 2020 10:59 pm
Forum: Levels
Topic: Impending Doom
Replies: 5
Views: 1083

Re: Impending Doom

Oh dear... You have spent 5 years making this map??? Have you done any other sort of projects in the meantime, or was this heavily procrastinated on? That aside, it's a good map. Nice and solid, pretty, and it flows well. I like it. Too bad you weren't able to make a Megawad out of it though... :( I ...
by GiraffeMan
Thu Mar 12, 2020 7:49 pm
Forum: Levels
Topic: 384 Challenge
Replies: 5
Views: 1461

Re: 384 Challenge

Pretty neat if I say so myself, very claustrophobic and nefarious. I love it. :D
by GiraffeMan
Wed Mar 11, 2020 8:35 pm
Forum: Levels
Topic: Here is my new Doom 2 map: IMP WORLD
Replies: 3
Views: 927

Re: Here is my new Doom 2 map: IMP WORLD

LOVED IT!!! Really did feel like an IMPWORLD. You managed to make it feel pretty neat fresh and fun with only 1 enemy type. I will admit though, at times the enemy placing was a little too [censored word] or claustrophobic, but I wouldn't say it was enough to make it too big a problem. The map ...
by GiraffeMan
Wed Mar 11, 2020 2:51 am
Forum: Levels
Topic: MooD
Replies: 11
Views: 2855

Re: MooD

I can feel it... somethings not right... oh, dear lord... it all makes sense now... this feels wrong. :cry: :cry: :cry:
by GiraffeMan
Mon Dec 09, 2019 9:08 pm
Forum: Levels
Topic: Randomized Roguelike map - v5 (Upd. 12/9/19) (New Map Gen!)
Replies: 35
Views: 12847

Re: Randomized Roguelike map - v5 (Upd. 12/9/19) (New Map Ge

A bit hard to set up because sometimes the enemies don't appear and other stuff like that, but when you finally get it to work, IT'S AMAZING. The concept is really fun, and the constant bombardment of enemies is exhilarating. Could use some music though. 8/10, amazing wad. Thank you TDRR, very cool ...
by GiraffeMan
Sun Dec 01, 2019 11:43 pm
Forum: Levels
Topic: Holiday DOOMMAS Community Mapping Project
Replies: 0
Views: 879

Holiday DOOMMAS Community Mapping Project

Mahagony-Parade-of-Lights.jpg December has finally started, but since there are 23 days till Christmas Eve, I feel I should have started this earlier. I think we could still pull through either way. Inspired by Spooktober by Marisa, the deadline we wanna work toward is December 24th, the day before ...
by GiraffeMan
Tue Oct 15, 2019 2:05 am
Forum: Levels
Topic: The Great War: 1916 | The Western Front
Replies: 1
Views: 2581

Re: The Great War: 1916 | The Western Front

Amazing map, nice brown colors, cool and vast looking hills and stuff, the map itself is overall pretty stellar. While the map itself is pretty good, it could use some wayyy better enemy placement. Replace the Zombiemen with Wolfenstein SS dudes or Chaingunners. More Chaingunners would really ...
by GiraffeMan
Thu Jan 31, 2019 3:12 pm
Forum: Levels
Topic: Hell's Playground Version 1.0
Replies: 11
Views: 3237

Re: Hell's Playground Version 1.0

the multiple wads are there for people to set up servers for online matches by just having to drag a drop files to keep things simple for them. and also because the map re-spawns weapons / items and health and with different mods they use different actor names to spawn those items in the map ...
by GiraffeMan
Tue Jan 29, 2019 8:37 pm
Forum: Levels
Topic: The Omega Project 2019 community project
Replies: 5
Views: 1423

Re: The Omega Project 2019 community project

I'd like to join. Community stuff is cool.
by GiraffeMan
Mon Jan 21, 2019 9:26 pm
Forum: Levels
Topic: UAC Technology Center
Replies: 13
Views: 3582

Re: UAC Technology Center

8/10 Pretty Epic Map. Here's the good stuff: ~Intricate level design, really like it. ~There's a few areas I feel are pretty creative. I see tons of potential. ~Balanced Loot to Monster Ratio (Could use a bit fewer shells though.) ~Atmosphere Was Done Pretty Well ~Like the soundtrack you picked ...
by GiraffeMan
Tue Nov 06, 2018 10:09 pm
Forum: Levels
Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
Replies: 118
Views: 67284

Re: Elementalism - an ambitious new 32-map megawad

Holy shit that looks beautiful. How the hell do people make such good looking maps anyway?
by GiraffeMan
Fri Oct 26, 2018 8:47 pm
Forum: Levels
Topic: ZDoom Community 2018 HeXmas Special! [v1.1]
Replies: 79
Views: 17279

Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl

Lol I don't have Hexen. I think testing stuff and giving suggestions and moral support would be fine though.
by GiraffeMan
Tue Oct 02, 2018 8:53 pm
Forum: Levels
Topic: Luigi's Mansion
Replies: 16
Views: 7849

Re: Luigi's Mansion

Epic map. 666/10 would s u c c g h o s t s again
by GiraffeMan
Tue Oct 02, 2018 7:35 pm
Forum: Abandoned/Dead Projects
Topic: Spooktober Community Mapping Project [1.0.6]
Replies: 110
Views: 37798

Re: Spooktober Community Mapping Project

I'd like taking one of the four spots still open. Participation is c o o l .
by GiraffeMan
Mon Sep 10, 2018 6:43 pm
Forum: Levels
Topic: Cool Place For Cool Dudes (E4M6 Ultimate DOOM)
Replies: 0
Views: 612

Cool Place For Cool Dudes (E4M6 Ultimate DOOM)

Oh wee wow would you look at that I made another map. This time I improved on most of the things I screwed up on and did other cool stuff. Again, though please give me criticism and stuff, I want to know what I can do to make better maps and stuff. Please and thank you. P.S. I almost forgot to ...

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