Search found 19 matches
- Thu Mar 12, 2020 10:59 pm
- Forum: Levels
- Topic: Impending Doom
- Replies: 5
- Views: 1083
Re: Impending Doom
Oh dear... You have spent 5 years making this map??? Have you done any other sort of projects in the meantime, or was this heavily procrastinated on? That aside, it's a good map. Nice and solid, pretty, and it flows well. I like it. Too bad you weren't able to make a Megawad out of it though... :( I ...
- Thu Mar 12, 2020 7:49 pm
- Forum: Levels
- Topic: 384 Challenge
- Replies: 5
- Views: 1461
Re: 384 Challenge
Pretty neat if I say so myself, very claustrophobic and nefarious. I love it. 

- Wed Mar 11, 2020 8:35 pm
- Forum: Levels
- Topic: Here is my new Doom 2 map: IMP WORLD
- Replies: 3
- Views: 927
Re: Here is my new Doom 2 map: IMP WORLD
LOVED IT!!! Really did feel like an IMPWORLD. You managed to make it feel pretty neat fresh and fun with only 1 enemy type. I will admit though, at times the enemy placing was a little too [censored word] or claustrophobic, but I wouldn't say it was enough to make it too big a problem. The map ...
Re: MooD
I can feel it... somethings not right... oh, dear lord... it all makes sense now... this feels wrong.




- Mon Dec 09, 2019 9:08 pm
- Forum: Levels
- Topic: Randomized Roguelike map - v5 (Upd. 12/9/19) (New Map Gen!)
- Replies: 35
- Views: 12847
Re: Randomized Roguelike map - v5 (Upd. 12/9/19) (New Map Ge
A bit hard to set up because sometimes the enemies don't appear and other stuff like that, but when you finally get it to work, IT'S AMAZING. The concept is really fun, and the constant bombardment of enemies is exhilarating. Could use some music though. 8/10, amazing wad. Thank you TDRR, very cool ...
- Sun Dec 01, 2019 11:43 pm
- Forum: Levels
- Topic: Holiday DOOMMAS Community Mapping Project
- Replies: 0
- Views: 879
Holiday DOOMMAS Community Mapping Project
Mahagony-Parade-of-Lights.jpg December has finally started, but since there are 23 days till Christmas Eve, I feel I should have started this earlier. I think we could still pull through either way. Inspired by Spooktober by Marisa, the deadline we wanna work toward is December 24th, the day before ...
- Tue Oct 15, 2019 2:05 am
- Forum: Levels
- Topic: The Great War: 1916 | The Western Front
- Replies: 1
- Views: 2581
Re: The Great War: 1916 | The Western Front
Amazing map, nice brown colors, cool and vast looking hills and stuff, the map itself is overall pretty stellar. While the map itself is pretty good, it could use some wayyy better enemy placement. Replace the Zombiemen with Wolfenstein SS dudes or Chaingunners. More Chaingunners would really ...
- Thu Jan 31, 2019 3:12 pm
- Forum: Levels
- Topic: Hell's Playground Version 1.0
- Replies: 11
- Views: 3237
Re: Hell's Playground Version 1.0
the multiple wads are there for people to set up servers for online matches by just having to drag a drop files to keep things simple for them. and also because the map re-spawns weapons / items and health and with different mods they use different actor names to spawn those items in the map ...
- Tue Jan 29, 2019 8:37 pm
- Forum: Levels
- Topic: The Omega Project 2019 community project
- Replies: 5
- Views: 1423
Re: The Omega Project 2019 community project
I'd like to join. Community stuff is cool.
- Mon Jan 21, 2019 9:26 pm
- Forum: Levels
- Topic: UAC Technology Center
- Replies: 13
- Views: 3582
Re: UAC Technology Center
8/10 Pretty Epic Map. Here's the good stuff: ~Intricate level design, really like it. ~There's a few areas I feel are pretty creative. I see tons of potential. ~Balanced Loot to Monster Ratio (Could use a bit fewer shells though.) ~Atmosphere Was Done Pretty Well ~Like the soundtrack you picked ...
- Tue Nov 06, 2018 10:09 pm
- Forum: Levels
- Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
- Replies: 118
- Views: 67284
Re: Elementalism - an ambitious new 32-map megawad
Holy shit that looks beautiful. How the hell do people make such good looking maps anyway?
- Fri Oct 26, 2018 8:47 pm
- Forum: Levels
- Topic: ZDoom Community 2018 HeXmas Special! [v1.1]
- Replies: 79
- Views: 17279
Re: [Hexen] ZDoom Community 2018 Christmas Special [wip titl
Lol I don't have Hexen. I think testing stuff and giving suggestions and moral support would be fine though.
- Tue Oct 02, 2018 8:53 pm
- Forum: Levels
- Topic: Luigi's Mansion
- Replies: 16
- Views: 7849
Re: Luigi's Mansion
Epic map. 666/10 would s u c c g h o s t s again
- Tue Oct 02, 2018 7:35 pm
- Forum: Abandoned/Dead Projects
- Topic: Spooktober Community Mapping Project [1.0.6]
- Replies: 110
- Views: 37798
Re: Spooktober Community Mapping Project
I'd like taking one of the four spots still open. Participation is c o o l .
- Mon Sep 10, 2018 6:43 pm
- Forum: Levels
- Topic: Cool Place For Cool Dudes (E4M6 Ultimate DOOM)
- Replies: 0
- Views: 612
Cool Place For Cool Dudes (E4M6 Ultimate DOOM)
Oh wee wow would you look at that I made another map. This time I improved on most of the things I screwed up on and did other cool stuff. Again, though please give me criticism and stuff, I want to know what I can do to make better maps and stuff. Please and thank you. P.S. I almost forgot to ...