Search found 11 matches
- Sun Jul 29, 2018 4:27 am
- Forum: Mapping
- Topic: What makes a doom map good to play in term of architecture?
- Replies: 11
- Views: 1353
Re: What makes a doom map good to play in term of architectu
I don't think there's a single rule you can apply to all maps, but I think it's good to think about your map topologically and understand where every pathway funnels the player. I think there is one golden rule to be honest... "People don't know what you know" which mean, I can't make a map that ...
- Fri Jul 27, 2018 2:54 pm
- Forum: Mapping
- Topic: What makes a doom map good to play in term of architecture?
- Replies: 11
- Views: 1353
Re: What makes a doom map good to play in term of architectu
If it all stands out at once, the player doesn't have anything to use as a landmark or guidepost, and it's hard to visually draw the player's attention to a door when everything is competing for the player's attention. Not to mention the problems it introduces in regards to movement - there are ...
- Fri Jul 27, 2018 5:42 am
- Forum: Mapping
- Topic: What makes a doom map good to play in term of architecture?
- Replies: 11
- Views: 1353
Re: What makes a doom map good to play in term of architectu
I think it helps to take a look at certain classic Doom maps, the most well known is probably E1M1. The starting area has multiple features that helps the playing experience in certain ways, keeping in mind that this is probably the very first time a Doom player plays the game. First of all, there ...
- Thu Jul 26, 2018 6:47 am
- Forum: Mapping
- Topic: What makes a doom map good to play in term of architecture?
- Replies: 11
- Views: 1353
What makes a doom map good to play in term of architecture?
Currently i'm trying to create my own project in UDMF but before i make progress too far, i want to have some good advice from experienced doom mapper about how to make a good doom map architecture. I asked this question because KDIZ (Knee Deep In Zdoom), why? because I thought KDIZ Architecture was ...
- Fri Jul 13, 2018 3:46 am
- Forum: Scripting
- Topic: Is it possible to control an actor sprites through script?
- Replies: 6
- Views: 418
Re: Is it possible to control an actor sprites through scrip
It most probably didn't have a target to shoot at; A_CustomMissile doesn't spawn a projectile if the calling actor doesn't have a target. Now you mentioned it, i did check the friendly flag on both calling and target actor in the editor hoping to get clean cut-scene for result but unfortunately ...
- Thu Jul 12, 2018 1:11 pm
- Forum: Scripting
- Topic: Is it possible to control an actor sprites through script?
- Replies: 6
- Views: 418
Re: Is it possible to control an actor sprites through scrip
SetActorState might work. Okay so just i ran minor test about SetActorState on a custom monster (BFG Guy) to enter his "missile" state. Yes the monster did enter the "missile" state, however, he doesn't fire BFG projectile at all instead just played the "missile" state animation only. Did i do ...
- Thu Jul 12, 2018 11:04 am
- Forum: Scripting
- Topic: Is it possible to control an actor sprites through script?
- Replies: 6
- Views: 418
Is it possible to control an actor sprites through script?
I really want to know if controlling or forcing an actor sprite to enter specific state (especially the player actor) for a cut-scene purpose is possible through script. According to my experience, it kinda possible but in very messy way, involving dummy actor and need perfect timing to execute the ...
- Wed Jun 27, 2018 2:20 am
- Forum: Assets (and other stuff)
- Topic: Asking permission to use someone else sprite artwork
- Replies: 7
- Views: 823
Re: Asking permission to use someone else sprite artwork
You're right, its working now and i just sent Amuscaria a message. Thanks and much love for the help! 

- Wed Jun 27, 2018 12:43 am
- Forum: Assets (and other stuff)
- Topic: Asking permission to use someone else sprite artwork
- Replies: 7
- Views: 823
Re: Asking permission to use someone else sprite artwork
Thanks but umm... i got this message when i open the link you sent "We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature."
- Tue Jun 26, 2018 11:45 pm
- Forum: Assets (and other stuff)
- Topic: Asking permission to use someone else sprite artwork
- Replies: 7
- Views: 823
Re: Asking permission to use someone else sprite artwork
That is the idea.
People in doomworld mentioned that Amuscaria is pretty liberal with other people using his work but still it will be the right thing to do to ask him first. 
Now if only there is a more direct approach to contact him...


Now if only there is a more direct approach to contact him...
- Tue Jun 26, 2018 10:10 pm
- Forum: Assets (and other stuff)
- Topic: Asking permission to use someone else sprite artwork
- Replies: 7
- Views: 823
Asking permission to use someone else sprite artwork
Hi i'm new in this forum and i want to ask few questions regarding the rule of using someone else work. So here is my problem, i like the weapon sprites set from Stronghold on Edge of Chaos from realm 667 like the shotgun, plasma rifle, rocket launcher, etc. (originally from Demon Eclipse) and i ...