I'm a big fan of your previous work and I think sprites look infinitely better. I hope the final version has at least the option to disable models and use sprites instead.Shadowman wrote:I would like to know your opinion on this issue: do the monster models look normal or would it be better to use sprites?
Search found 22 matches
- Wed Jan 26, 2022 4:32 pm
- Forum: Abandoned/Dead Projects
- Topic: The Inquisitor IV (DEMO)
- Replies: 16
- Views: 14785
Re: The Inquisitor IV (DEMO)
- Sat Apr 04, 2020 9:05 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 156
- Views: 41635
Re: Ascension (Release, v 1.0) - by Big Memka and Shadowman
A few graphical glitches and oddities I have noticed so far: https://imgur.com/kgnprgj When you exit from the ammo vendor's inventory in the market square, it shows the portrait and name for the boy in the armor shop. https://imgur.com/58YjRBI There is an invisible wall here with no obvious purpose ...
- Wed Apr 01, 2020 12:11 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 156
- Views: 41635
Re: Ascension (Release, v 1.0) - by Big Memka and Shadowman
I am really enjoying the game so far, but I have discovered what seems to be a major sequence break that you may wish to fix. When you first reach the river, it is possible with 9 or so DEX to jump over to the waterfall with the small stone bridge. It is possible to enter a cave and see a dormant ...
- Tue Mar 31, 2020 7:22 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 156
- Views: 41635
Re: Ascension (Release, v 1.0) - by Big Memka and Shadowman
Excellent! It's been a long wait. I'm going to begin immediately.
- Sat Mar 28, 2020 9:11 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 156
- Views: 41635
Re: Ascension (Demo) - by Big Memka and Shadowman
I can field your question about leveling up- you need to talk to certain NPCs in order to train. Talk to the old man in the tower (the one who gives you the "slug" quest) and he can help you raise your stats. Alternately, the pools in the alchemists' laboratory (where you begin) will allow you to do ...
- Sun Feb 16, 2020 3:13 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 156
- Views: 41635
Re: Ascension (Demo) - by Big Memka and Shadowman
Looks great, can't wait!
- Tue Oct 22, 2019 2:04 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 73762
Re: The Inquisitor 3D
Ah, the city of Sorona, I imagine. Looks amazing, thanks for sharing!
- Sun Oct 20, 2019 8:17 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 73762
Re: The Inquisitor 3D
Hey Shadowman, how is progress on Ascension going?
- Sun Jul 28, 2019 4:18 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Mortila (HEXEN MOD) [BETA 2.66 RELEASED]
- Replies: 362
- Views: 54971
Re: Mortila (HEXEN MOD) [BETA 2.66 RELEASED]
Hi, I"m trying to play on a linux mint(ubuntu,debian) x64 system and I'm getting stuck, maybe on more than one points. I briefly watched a playthrough video on youtube where I seen the guy finding the cave key on a cliff in the city, which I didn't find there, nor the guy beside the church. I tried ...
- Sun Feb 17, 2019 11:04 am
- Forum: TCs, Full Games, and Other Projects
- Topic: The Inquisitor 3D v1.4
- Replies: 199
- Views: 73762
Re: The Inquisitor 3D
I have started a new game and played up to the catacombs. I like most of the improvements, particularly in the menus, shops, and dialogues. The gameplay feels a bit easier to me, but I don't know how significant the changes are to the mechanics. Little details like the sunflower field in Trystan and ...
- Thu Jan 03, 2019 6:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 156
- Views: 41635
Re: Ascension (Demo) - by Big Memka and Shadowman
The screenshots look very impressive. I'm a big fan of Inquisitor III, so this is a great start to the new year! EDIT- I am at the Temple now. Great atmosphere and gameplay, looking forward to more! How do you assess the changes compared with Inquisitor 3 (dialogues, rpg-stats)? The menus and the ...
- Wed Jan 02, 2019 2:45 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [Release] Scattered Evil for Hexen 2.5 (Aug 28, 2024)
- Replies: 155
- Views: 52785
Re: [Release] Scattered Evil for Hexen (new version Dec 8)
I found an odd bug; after clearing the Jodisec mine and returning to Oesis (sp?) outpost for the reward, the game glitched and I couldn't leave the outpost. Walking for any amount in any direction would not trigger a return to the overworld. I haven't been able to replicate the bug. I also noted ...
- Tue Jan 01, 2019 4:20 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
- Replies: 156
- Views: 41635
Re: Ascension (Demo) - by Big Memka and Shadowman
The screenshots look very impressive. I'm a big fan of Inquisitor III, so this is a great start to the new year!
EDIT- I am at the Temple now. Great atmosphere and gameplay, looking forward to more!
EDIT- I am at the Temple now. Great atmosphere and gameplay, looking forward to more!
- Fri Sep 14, 2018 9:37 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [slow WIP] Shadows of Apocalypse - BETA public DEMO
- Replies: 255
- Views: 113593
Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO
You must be running the gzdoom from some launcher. Dont use it - the pk3 autoloads strife1.wad. Yes, because the previous demo worked with Doom, I completely forgot this was a Strife mod :x Loading it with the proper wad made it work just fine. Some feedback after playing through the available ...
- Thu Sep 13, 2018 1:56 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [slow WIP] Shadows of Apocalypse - BETA public DEMO
- Replies: 255
- Views: 113593
Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO
Thanks! That fixed it.Vostyok wrote:
Are you running this with any iwads? I think it is based off the strife wad.
edit: Confirmed. Strife wad autoloads whens I load the files together.