Search found 22 matches

by John Stalvern
Wed Jan 26, 2022 4:32 pm
Forum: Abandoned/Dead Projects
Topic: The Inquisitor IV (DEMO)
Replies: 16
Views: 14785

Re: The Inquisitor IV (DEMO)

Shadowman wrote:I would like to know your opinion on this issue: do the monster models look normal or would it be better to use sprites?
I'm a big fan of your previous work and I think sprites look infinitely better. I hope the final version has at least the option to disable models and use sprites instead.
by John Stalvern
Sat Apr 04, 2020 9:05 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41635

Re: Ascension (Release, v 1.0) - by Big Memka and Shadowman

A few graphical glitches and oddities I have noticed so far: https://imgur.com/kgnprgj When you exit from the ammo vendor's inventory in the market square, it shows the portrait and name for the boy in the armor shop. https://imgur.com/58YjRBI There is an invisible wall here with no obvious purpose ...
by John Stalvern
Wed Apr 01, 2020 12:11 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41635

Re: Ascension (Release, v 1.0) - by Big Memka and Shadowman

I am really enjoying the game so far, but I have discovered what seems to be a major sequence break that you may wish to fix. When you first reach the river, it is possible with 9 or so DEX to jump over to the waterfall with the small stone bridge. It is possible to enter a cave and see a dormant ...
by John Stalvern
Tue Mar 31, 2020 7:22 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41635

Re: Ascension (Release, v 1.0) - by Big Memka and Shadowman

Excellent! It's been a long wait. I'm going to begin immediately.
by John Stalvern
Sat Mar 28, 2020 9:11 am
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41635

Re: Ascension (Demo) - by Big Memka and Shadowman

I can field your question about leveling up- you need to talk to certain NPCs in order to train. Talk to the old man in the tower (the one who gives you the "slug" quest) and he can help you raise your stats. Alternately, the pools in the alchemists' laboratory (where you begin) will allow you to do ...
by John Stalvern
Tue Oct 22, 2019 2:04 pm
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 73762

Re: The Inquisitor 3D

Ah, the city of Sorona, I imagine. Looks amazing, thanks for sharing!
by John Stalvern
Sun Oct 20, 2019 8:17 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 73762

Re: The Inquisitor 3D

Hey Shadowman, how is progress on Ascension going?
by John Stalvern
Sun Jul 28, 2019 4:18 pm
Forum: TCs, Full Games, and Other Projects
Topic: Mortila (HEXEN MOD) [BETA 2.66 RELEASED]
Replies: 362
Views: 54971

Re: Mortila (HEXEN MOD) [BETA 2.66 RELEASED]

Hi, I"m trying to play on a linux mint(ubuntu,debian) x64 system and I'm getting stuck, maybe on more than one points. I briefly watched a playthrough video on youtube where I seen the guy finding the cave key on a cliff in the city, which I didn't find there, nor the guy beside the church. I tried ...
by John Stalvern
Sun Feb 17, 2019 11:04 am
Forum: TCs, Full Games, and Other Projects
Topic: The Inquisitor 3D v1.4
Replies: 199
Views: 73762

Re: The Inquisitor 3D

I have started a new game and played up to the catacombs. I like most of the improvements, particularly in the menus, shops, and dialogues. The gameplay feels a bit easier to me, but I don't know how significant the changes are to the mechanics. Little details like the sunflower field in Trystan and ...
by John Stalvern
Thu Jan 03, 2019 6:43 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41635

Re: Ascension (Demo) - by Big Memka and Shadowman

The screenshots look very impressive. I'm a big fan of Inquisitor III, so this is a great start to the new year! EDIT- I am at the Temple now. Great atmosphere and gameplay, looking forward to more! How do you assess the changes compared with Inquisitor 3 (dialogues, rpg-stats)? The menus and the ...
by John Stalvern
Wed Jan 02, 2019 2:45 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Release] Scattered Evil for Hexen 2.5 (Aug 28, 2024)
Replies: 155
Views: 52785

Re: [Release] Scattered Evil for Hexen (new version Dec 8)

I found an odd bug; after clearing the Jodisec mine and returning to Oesis (sp?) outpost for the reward, the game glitched and I couldn't leave the outpost. Walking for any amount in any direction would not trigger a return to the overworld. I haven't been able to replicate the bug. I also noted ...
by John Stalvern
Tue Jan 01, 2019 4:20 pm
Forum: TCs, Full Games, and Other Projects
Topic: Ascension (Release, v 1.4) - by Big Memka and Shadowman
Replies: 156
Views: 41635

Re: Ascension (Demo) - by Big Memka and Shadowman

The screenshots look very impressive. I'm a big fan of Inquisitor III, so this is a great start to the new year!

EDIT- I am at the Temple now. Great atmosphere and gameplay, looking forward to more!
by John Stalvern
Fri Sep 14, 2018 9:37 am
Forum: TCs, Full Games, and Other Projects
Topic: [slow WIP] Shadows of Apocalypse - BETA public DEMO
Replies: 255
Views: 113593

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

You must be running the gzdoom from some launcher. Dont use it - the pk3 autoloads strife1.wad. Yes, because the previous demo worked with Doom, I completely forgot this was a Strife mod :x Loading it with the proper wad made it work just fine. Some feedback after playing through the available ...
by John Stalvern
Thu Sep 13, 2018 1:56 pm
Forum: TCs, Full Games, and Other Projects
Topic: [slow WIP] Shadows of Apocalypse - BETA public DEMO
Replies: 255
Views: 113593

Re: [slow WIP] Shadows of Apocalypse - BETA public DEMO

Vostyok wrote:
Are you running this with any iwads? I think it is based off the strife wad.

edit: Confirmed. Strife wad autoloads whens I load the files together.
Thanks! That fixed it.

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