Search found 5 matches

by Paynamia
Wed Dec 18, 2024 7:07 pm
Forum: Gameplay Mods
Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
Replies: 1190
Views: 466801

Re: [6.3] Corruption Cards - 200+ cards! New Collector mode!

So, I think fixing it for 4.14 might have broken it for... every other version. Crashes on startup in versions at least 4.10 - 4.13.2. 4.14 breaks DRLAX (think this might be a change in error handling though), so I'm sticking with 4.13 for now. GScript error, "CorruptionCards-v6.3.pk3:zscript ...
by Paynamia
Thu Apr 25, 2024 10:04 pm
Forum: Levels
Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
Replies: 102
Views: 94804

Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]

I just wanted to say that, I've played quite a few reimaginings of default doom maps, and this is by far my favorite. The levels flow so well and are all given a new, realistic purpose while still being recognizable. I absolutely love this map pack, unfinished as it is.
by Paynamia
Mon Mar 22, 2021 11:31 pm
Forum: Closed Bugs [GZDoom]
Topic: Strife: Veteran Edition Chalice Dead End Still Occurs
Replies: 3
Views: 695

Strife: Veteran Edition Chalice Dead End Still Occurs

When playing Strife: Veteran Edition through GZDoom (4.5 & g3b50f7dfa), the dead end that occurs in the original release of the game still occurs. SVE's behavior is to move the player to the starting area, add new guards and allow the game to continue. Here's a video showing SVE's intended behavior ...
by Paynamia
Thu Jun 14, 2018 8:34 pm
Forum: Off-Topic
Topic: New Member Introductions
Replies: 794
Views: 202545

Re: New Member Introductions

Hi, I'm Paynamia. I do some modding stuff sometimes.
by Paynamia
Thu Jun 14, 2018 12:46 am
Forum: Assets (and other stuff)
Topic: Shader Help Thread
Replies: 67
Views: 69321

Re: Shader Help Thread

Is it at all possible to apply shaders to models at this point? I know it can be managed in Zandronum (and I think older versions of GZDoom) by placing a texture in the textures folder, but it doesn't seem to work in the current version of GZD.

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