Search found 5 matches
- Wed Dec 18, 2024 7:07 pm
- Forum: Gameplay Mods
- Topic: [6.3b] Corruption Cards - 200+ cards! New Collector mode!
- Replies: 1190
- Views: 466801
Re: [6.3] Corruption Cards - 200+ cards! New Collector mode!
So, I think fixing it for 4.14 might have broken it for... every other version. Crashes on startup in versions at least 4.10 - 4.13.2. 4.14 breaks DRLAX (think this might be a change in error handling though), so I'm sticking with 4.13 for now. GScript error, "CorruptionCards-v6.3.pk3:zscript ...
- Thu Apr 25, 2024 10:04 pm
- Forum: Levels
- Topic: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
- Replies: 102
- Views: 94804
Re: [WIP] Doom 2 - Re-Build-t [updated 4-12-2020]
I just wanted to say that, I've played quite a few reimaginings of default doom maps, and this is by far my favorite. The levels flow so well and are all given a new, realistic purpose while still being recognizable. I absolutely love this map pack, unfinished as it is.
- Mon Mar 22, 2021 11:31 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Strife: Veteran Edition Chalice Dead End Still Occurs
- Replies: 3
- Views: 695
Strife: Veteran Edition Chalice Dead End Still Occurs
When playing Strife: Veteran Edition through GZDoom (4.5 & g3b50f7dfa), the dead end that occurs in the original release of the game still occurs. SVE's behavior is to move the player to the starting area, add new guards and allow the game to continue. Here's a video showing SVE's intended behavior ...
- Thu Jun 14, 2018 8:34 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 202545
Re: New Member Introductions
Hi, I'm Paynamia. I do some modding stuff sometimes.
- Thu Jun 14, 2018 12:46 am
- Forum: Assets (and other stuff)
- Topic: Shader Help Thread
- Replies: 67
- Views: 69321
Re: Shader Help Thread
Is it at all possible to apply shaders to models at this point? I know it can be managed in Zandronum (and I think older versions of GZDoom) by placing a texture in the textures folder, but it doesn't seem to work in the current version of GZD.