Search found 183 matches

by PixelWAD
Thu Feb 07, 2019 7:08 pm
Forum: Gameplay Mods
Topic: Samsara: Extra Heroes (Version C2) + ExMixer (0.81)
Replies: 184
Views: 72986

Re: [WIP] Samsara: Extra Heroes + ExMixer

The last few posts sounds a bit confusing.
Is there any Samsara version working under gzDoom?
by PixelWAD
Wed Feb 06, 2019 5:59 pm
Forum: Mapping
Topic: WAD to UDMF under Windows 10?
Replies: 7
Views: 1028

Re: WAD to UDMF under Windows 10?

This gives the same result as with prefab importing. Everything looks fine in gzdoombuilder, but in game I get deep nonexistent scrolling floor effect, kinda like hall of mirrors but not really. http://50.38.134.5/be_wads/memorial.wad I'm trying to get this wad to work as UDMF to get all the maps to ...
by PixelWAD
Wed Feb 06, 2019 3:33 pm
Forum: Mapping
Topic: WAD to UDMF under Windows 10?
Replies: 7
Views: 1028

WAD to UDMF under Windows 10?

Which app out there is most up-to-date to converting OG maps into UDMF format?
Before I was just exporting whole map as sectors prefab, then importing into new UDMF but it results in many errors.
Thanks.
by PixelWAD
Fri Dec 21, 2018 6:21 pm
Forum: Gameplay Mods
Topic: Aim Assist Mod v0.8.1
Replies: 66
Views: 47178

Re: Aim Assist Mod v0.5

This is genial! Would you be able to implement an option that once you aim (either manually/freelook or by autoaim) so that it also fires the weapon?
by PixelWAD
Sat Nov 03, 2018 7:35 pm
Forum: Mapping
Topic: MD3 models not displayed in gzDoom Builder
Replies: 20
Views: 3151

Re: MD3 models not displayed in gzDoom Builder

Try the newer/updated gzdoom builder versions, i don't have any links now but i was surprised to find some..

i know the pain of little frustrations like this.
by PixelWAD
Thu Oct 04, 2018 5:06 am
Forum: Game Engines
Topic: Official Oculus Rift GZ3Doom thread
Replies: 198
Views: 86685

Re: Official Oculus Rift GZ3Doom thread

Oculus shipped few hundred dev kits to chosen developers, but according to John Carmack, those who don't have one, can start development using Oculus Rift for PC, and just target the performance so that it runs on GO. Input is the same. So yeah that's a bit difficult if you don't have any VR ...
by PixelWAD
Wed Oct 03, 2018 10:52 am
Forum: Game Engines
Topic: Official Oculus Rift GZ3Doom thread
Replies: 198
Views: 86685

Re: Official Oculus Rift GZ3Doom thread

I think potential vr devs should aim for Oculus Quest , as this is the device that will get highest adoption. not all specs are available yet but it is confirmed to be more powerful than Oculus GO (Snapdragon 821) - based on Snapdragon 835 (last year high end as used in galaxy s8). - 64gb storage ...
by PixelWAD
Wed Oct 03, 2018 6:51 am
Forum: Game Engines
Topic: Official Oculus Rift GZ3Doom thread
Replies: 198
Views: 86685

Re: Official Oculus Rift GZ3Doom thread

Delta Touch it seems.

The developer I'm in contact with already made a VR version, but it's really barebones.

GitHub - DrBeef/DoomGVR: Doom for Gear VR
https://github.com › DrBeef › DoomGVR
by PixelWAD
Wed Oct 03, 2018 6:42 am
Forum: Game Engines
Topic: Official Oculus Rift GZ3Doom thread
Replies: 198
Views: 86685

Re: Official Oculus Rift GZ3Doom thread

I spoke with a developer potentially interested in porting Doom to VR. The biggest obstacle (for him) is that Doom uses GLES1, while Oculus SDK requires GLES2. The only GLES2 Doom port I'm aware of is the Android version of Doom GLES, but for some reason the source code is not available for it ...
by PixelWAD
Mon Oct 01, 2018 9:11 am
Forum: Game Engines
Topic: Official Oculus Rift GZ3Doom thread
Replies: 198
Views: 86685

Re: Official Oculus Rift GZ3Doom thread

Of course enthusiast will be louder than general crowd. But if you dismiss VR without trying it then I have no words. That's like saying Tesla self driving cars will never take off. Abrasch and Carmack did not join Oculus for the money. They can see the future of VR. Once Quest is out, it will allow ...
by PixelWAD
Mon Oct 01, 2018 9:06 am
Forum: Game Engines
Topic: Official Oculus Rift GZ3Doom thread
Replies: 198
Views: 86685

Re: Official Oculus Rift GZ3Doom thread

I think you are making a big mistake by dismissing VR without even trying it. I was under the impression that you tried it but it left you disappointed. In this case I think it's right to be sceptical, but you should definetly give it benefit of the doubt. VR isn't ready for it's prime time, but it ...
by PixelWAD
Mon Oct 01, 2018 7:27 am
Forum: Game Engines
Topic: Official Oculus Rift GZ3Doom thread
Replies: 198
Views: 86685

Re: Official Oculus Rift GZ3Doom thread

@Graf Zahl - I'm really curious about your opinion on VR. When have you tried it? Have you tried to use it for a little longer than public demos? What titles have you tried? Which headset have you used? Do you see absolutely no use for VR, even outside of gaming? What impressed you the most, what ...
by PixelWAD
Sun Sep 30, 2018 2:55 pm
Forum: Game Engines
Topic: Official Oculus Rift GZ3Doom thread
Replies: 198
Views: 86685

Re: Official Oculus Rift GZ3Doom thread

I fully realize that, I was at least hoping he would do it in a weekend or two under a different name or so ;) He is really smart. We could definitely crowdfund a unit for the gzDoom team. I'm way more optimistic about Doom in vr than they are, but this could be truly the killer app in the landmark ...
by PixelWAD
Sat Sep 29, 2018 3:57 pm
Forum: Game Engines
Topic: Official Oculus Rift GZ3Doom thread
Replies: 198
Views: 86685

Re: Official Oculus Rift GZ3Doom thread

Have you guys seen this? https://www.youtube.com/watch?v=QJXpHp_iQF4 Oculus Quest, $399 All-In-One VR Headset playing 'arena scaled' games. Just imagine the possibilities that community could come up with once we have a proper Doom VR port. I'm really surprised that Carmack himself has not ported ...
by PixelWAD
Thu Sep 27, 2018 12:55 pm
Forum: Gameplay Mods
Topic: ANOTHER Duke mod for Doom.
Replies: 24
Views: 3558

Re: ANOTHER Duke mod for Doom.

G R O O V Y

Can't wait for more.

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