Not a game, but a game soundtrack. Clair Obscur: Expedition 33's soundtrack is available for free on Steam, even if you don't have the game.
https://store.steampowered.com/app/3873 ... s_Edition/
Search found 16377 matches
- Sat Jul 26, 2025 1:49 pm
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 689
- Views: 177937
- Thu Jul 24, 2025 4:24 pm
- Forum: Technical Issues
- Topic: HOW TO FIX MyHouse on GZDoom 4.14.0
- Replies: 2
- Views: 4480
Re: HOW TO FIX MyHouse on GZDoom 4.14.0
Are you putting the file back in the archive afterwards? Anyway, this is no longer needed. If you go back to the download page: https://drive.google.com/drive/folders/1IdH20R6bPg_Sp2Htu0Z-u_wP2AbKoaBz Notice how the pk3 file is now dated 2025, and not 2023 like the rest? Problem was fixed, and so ...
- Thu Jul 24, 2025 3:20 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 689
- Views: 177937
Re: The "Fresh Free Game Deals" Thread
To honor Ozzy's memory, Double Fine is making Brütal Legend free on itch.io but only for a very limited time (666 minutes...), so hurry up, only 50 minutes left as I type this:
https://doublefine.itch.io/brutal-legend
https://doublefine.itch.io/brutal-legend
- Fri Jul 11, 2025 4:17 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 689
- Views: 177937
Re: The "Fresh Free Game Deals" Thread
Four Steam freebies until July 17: https://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/ https://store.steampowered.com/app/2921380/Caribbean_Crashers/ https://store.steampowered.com/app/1025440/Fantasy_General_II/ https://store.steampowered.com/app/1368870/Field_of_Glory_II ...
- Fri May 23, 2025 2:06 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 689
- Views: 177937
- Tue Feb 11, 2025 3:58 am
- Forum: Scripting
- Topic: Is it possible to check how a player exits a map?
- Replies: 2
- Views: 504
Re: Is it possible to check how a player exits a map?
I think you can use ZScript to have the exit lines, instead of using pre-existing exit specials, call a special function you'd write that would mark the exit as legit according to your system and then exit.
- Tue Dec 31, 2024 4:15 pm
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 689
- Views: 177937
Re: The "Fresh Free Game Deals" Thread
Vambrace: Cold Soul , 63 hours left.
- Fri Dec 20, 2024 9:20 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 689
- Views: 177937
Re: The "Fresh Free Game Deals" Thread
Chicken Assassin Reloaded, 46 hours left.
- Sat Nov 16, 2024 3:07 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 689
- Views: 177937
Re: The "Fresh Free Game Deals" Thread
Diggles, 52 hours left.
- Sun Nov 03, 2024 1:50 am
- Forum: Assets (and other stuff)
- Topic: How to prevent gzdoom from adding AO on special textures?
- Replies: 1
- Views: 2450
- Thu Oct 31, 2024 9:31 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 689
- Views: 177937
Re: The "Fresh Free Game Deals" Thread
Return of the Phantom, 69 hours left.
- Mon Oct 28, 2024 2:26 am
- Forum: Off-Topic
- Topic: 3D lines in doom ports
- Replies: 6
- Views: 2329
Re: 3D lines in doom ports
Basically they are functionally identical to 3D mid textures (project a texture that has collision) but with a different implementation, the main difference in features is that you explicitly select the height of the texture and it'll be clipped to that size.
- Fri Oct 25, 2024 5:12 am
- Forum: General
- Topic: How does Ion Fury run in Raze right now?
- Replies: 2
- Views: 3983
Re: How does Ion Fury run in Raze right now?
Long story short: it doesn't. From what I remember, a lot of effects in Ion Fury rely on EDuke32 giving mods a sort of low-level access to engine features, which makes the game very implementation-dependent. As Raze set upon to rewrite how the features are implemented so as to give instead a high ...
- Sun Oct 20, 2024 7:11 am
- Forum: Scripting
- Topic: Weapons that cannot be picked up if one already in possession?
- Replies: 4
- Views: 434
Re: Weapons that cannot be picked up if one already in possession?
For dropping weapons, the main issue is how do you drop weapons? I suppose you could implement a "drop" key with a keypress event listener, find whichever is the player's current weapon, and then use the same logic as the drop command to drop it. That'd also allow the player to manually use the ...
- Sat Oct 19, 2024 8:00 am
- Forum: Scripting
- Topic: Weapons that cannot be picked up if one already in possession?
- Replies: 4
- Views: 434
Re: Weapons that cannot be picked up if one already in possession?
With DECORATE, you'd use a CustomInventory so as to run the checks you want and fail so that it doesn't pick up.
With ZScript, you can do that in a weapon, or in any other type of inventory item, by overriding TryPickup() and doing your checks in there.
With ZScript, you can do that in a weapon, or in any other type of inventory item, by overriding TryPickup() and doing your checks in there.