Search found 16377 matches

by Gez
Sat Jul 26, 2025 1:49 pm
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 689
Views: 177937

Re: The "Fresh Free Game Deals" Thread

Not a game, but a game soundtrack. Clair Obscur: Expedition 33's soundtrack is available for free on Steam, even if you don't have the game.

https://store.steampowered.com/app/3873 ... s_Edition/
by Gez
Thu Jul 24, 2025 4:24 pm
Forum: Technical Issues
Topic: HOW TO FIX MyHouse on GZDoom 4.14.0
Replies: 2
Views: 4480

Re: HOW TO FIX MyHouse on GZDoom 4.14.0

Are you putting the file back in the archive afterwards? Anyway, this is no longer needed. If you go back to the download page: https://drive.google.com/drive/folders/1IdH20R6bPg_Sp2Htu0Z-u_wP2AbKoaBz Notice how the pk3 file is now dated 2025, and not 2023 like the rest? Problem was fixed, and so ...
by Gez
Thu Jul 24, 2025 3:20 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 689
Views: 177937

Re: The "Fresh Free Game Deals" Thread

To honor Ozzy's memory, Double Fine is making Brütal Legend free on itch.io but only for a very limited time (666 minutes...), so hurry up, only 50 minutes left as I type this:

https://doublefine.itch.io/brutal-legend
by Gez
Fri Jul 11, 2025 4:17 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 689
Views: 177937

Re: The "Fresh Free Game Deals" Thread

Four Steam freebies until July 17: https://store.steampowered.com/app/544610/Battlestar_Galactica_Deadlock/ https://store.steampowered.com/app/2921380/Caribbean_Crashers/ https://store.steampowered.com/app/1025440/Fantasy_General_II/ https://store.steampowered.com/app/1368870/Field_of_Glory_II ...
by Gez
Tue Feb 11, 2025 3:58 am
Forum: Scripting
Topic: Is it possible to check how a player exits a map?
Replies: 2
Views: 504

Re: Is it possible to check how a player exits a map?

I think you can use ZScript to have the exit lines, instead of using pre-existing exit specials, call a special function you'd write that would mark the exit as legit according to your system and then exit.
by Gez
Tue Dec 31, 2024 4:15 pm
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 689
Views: 177937

Re: The "Fresh Free Game Deals" Thread

Vambrace: Cold Soul , 63 hours left.
by Gez
Fri Dec 20, 2024 9:20 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 689
Views: 177937

Re: The "Fresh Free Game Deals" Thread

by Gez
Sat Nov 16, 2024 3:07 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 689
Views: 177937

Re: The "Fresh Free Game Deals" Thread

Diggles, 52 hours left.
by Gez
Thu Oct 31, 2024 9:31 am
Forum: Off-Topic
Topic: The "Fresh Free Game Deals" Thread
Replies: 689
Views: 177937

Re: The "Fresh Free Game Deals" Thread

Return of the Phantom, 69 hours left.
by Gez
Mon Oct 28, 2024 2:26 am
Forum: Off-Topic
Topic: 3D lines in doom ports
Replies: 6
Views: 2329

Re: 3D lines in doom ports

Basically they are functionally identical to 3D mid textures (project a texture that has collision) but with a different implementation, the main difference in features is that you explicitly select the height of the texture and it'll be clipped to that size.
by Gez
Fri Oct 25, 2024 5:12 am
Forum: General
Topic: How does Ion Fury run in Raze right now?
Replies: 2
Views: 3983

Re: How does Ion Fury run in Raze right now?

Long story short: it doesn't. From what I remember, a lot of effects in Ion Fury rely on EDuke32 giving mods a sort of low-level access to engine features, which makes the game very implementation-dependent. As Raze set upon to rewrite how the features are implemented so as to give instead a high ...
by Gez
Sun Oct 20, 2024 7:11 am
Forum: Scripting
Topic: Weapons that cannot be picked up if one already in possession?
Replies: 4
Views: 434

Re: Weapons that cannot be picked up if one already in possession?

For dropping weapons, the main issue is how do you drop weapons? I suppose you could implement a "drop" key with a keypress event listener, find whichever is the player's current weapon, and then use the same logic as the drop command to drop it. That'd also allow the player to manually use the ...
by Gez
Sat Oct 19, 2024 8:00 am
Forum: Scripting
Topic: Weapons that cannot be picked up if one already in possession?
Replies: 4
Views: 434

Re: Weapons that cannot be picked up if one already in possession?

With DECORATE, you'd use a CustomInventory so as to run the checks you want and fail so that it doesn't pick up.


With ZScript, you can do that in a weapon, or in any other type of inventory item, by overriding TryPickup() and doing your checks in there.

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