Search found 16272 matches
- Sat Mar 30, 2024 3:40 pm
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 621
- Views: 144275
Re: The "Fresh Free Game Deals" Thread
Hammerting, 39h left.
- Fri Mar 29, 2024 4:49 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Fizzlefade screen wipe style
- Replies: 8
- Views: 483
Re: Fizzlefade screen wipe style
If you don't want pixel blocks, you can probably just cover a small areas and tile it. So say you're fizzling a 512x512 square, and simultaneously fizzling in the same way any other square that may exist to its left and under it, as dictated by screen resolution.
- Tue Mar 26, 2024 2:07 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Change NERVE.WAD level names from LEVEL## to MAP33 onwards
- Replies: 7
- Views: 352
Re: Change NERVE.WAD level names from LEVEL## to MAP33 onwards
Technically can be done with LevelNum property I think. Look at how the map slots in Hexen are completely disconnected from their visit## number, e.g. MAP28 is visit14, not visit28.
- Mon Mar 25, 2024 3:18 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 621
- Views: 144275
Re: The "Fresh Free Game Deals" Thread
Book of Demons, until April 4.
- Mon Mar 04, 2024 1:10 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 621
- Views: 144275
- Thu Feb 29, 2024 2:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY
- Replies: 65
- Views: 13821
Re: [v2.0] The Adventures of Square: EPISODE 2: GALACTIC LUNACY
I found the Circle of Evil's tragic backstory. They want revenge for the Squaring of Circleville.
- Mon Feb 26, 2024 3:40 am
- Forum: Scripting
- Topic: Bug? Different DECORATE lump behaviour for archive vs folder
- Replies: 1
- Views: 167
Re: Bug? Different DECORATE lump behaviour for archive vs folder
If I'm not mistaken, if a zip archive contains just a single folder at the root level, nothing else, then that folder becomes treated as the root folder.
- Wed Feb 21, 2024 1:29 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Possible support for multi core rendering?
- Replies: 6
- Views: 587
Re: Possible support for multi core rendering?
If your hardware doesn't support Vulkan, you will not get anything interesting out of VkDoom.Ultimate Freedoomer wrote: ↑Wed Feb 21, 2024 1:15 pm That reminds me: what advantages do they have over each other otherwise? I know VKDoom has a far more optimized renderer, but is there any reason to still use GZDoom over VKDoom?
- Tue Feb 20, 2024 1:23 pm
- Forum: Scripting
- Topic: DECORATE: Vertical spread on shotgunning enemies.
- Replies: 2
- Views: 239
Re: DECORATE: Vertical spread on shotgunning enemies.
I think the one you want here is CMF_OFFSETPITCH. Did you try it?CaptainNurbles wrote: ↑Mon Feb 19, 2024 1:34 pm Adding the CMF_ABSOLUTEPITCH flag to the SpawnProjectile functions gave them vertical spread, but then they stopped being able to aim up or down at the player.
- Thu Feb 01, 2024 2:38 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 621
- Views: 144275
Re: The "Fresh Free Game Deals" Thread
The Beast Inside, a Jekyll-and-Hyde-themed horror game, 53 hours left.
- Thu Jan 25, 2024 5:03 pm
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 621
- Views: 144275
Re: The "Fresh Free Game Deals" Thread
In the grim darkness of the GOG giveaways, there is only Mordheim, 62 hours left. DLCs not included in the free offer, but still discounted.
- Tue Jan 23, 2024 1:29 pm
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 843
- Views: 244941
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
I second this notion, with the addition of Final Doom as the third game. Ult. Doom + Sigils is six items. Doom II, ML, NRFTL, Hellion, TNT, Plutonia, is also six items, so I don't see a need to put Final Doom aside. Unless you add even more stuff, like D64forD2, PerdGate/HTP, or the TNT/Plutonia se...
- Wed Jan 10, 2024 3:59 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 843
- Views: 244941
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
I wonder if it's possible with ZScript to split the episode menu into three: a "Choose game" that would have Doom and Doom II, then a "choose episode" which would have a list for Doom (the regular four episodes and the two Sigils) and a different list for Doom II (Doom II itself,...
- Tue Jan 09, 2024 5:12 am
- Forum: Creation, Conversion, and Editing
- Topic: WadSmoosh - merge all official id releases into one PK3 IWAD
- Replies: 843
- Views: 244941
Re: WadSmoosh - merge all official id releases into one PK3 IWAD
Also does anyone suggest any other wads I should add onto this? maybe with slade or anything? ALSO, Any mods I should use with this? To keep with the "complete classic Doom series" ethos, the only map addition I could suggest besides the ports of the PS Doom maps is the port and adaptatio...
- Thu Dec 28, 2023 2:47 am
- Forum: Off-Topic
- Topic: The "Fresh Free Game Deals" Thread
- Replies: 621
- Views: 144275
Re: The "Fresh Free Game Deals" Thread
Lacuna, 29 hours.