Search found 13 matches

by Zombiedraken
Wed Mar 25, 2020 3:59 pm
Forum: Levels
Topic: Doom 3k
Replies: 15
Views: 5267

Re: Doom 3k

Bad news everyone. At approximately 1700 est this evening the hard drive on my laptop, where I have been doing 100% of the work on this project, took a dump. It is a total loss and im forced to get a new drive. I have no idea how or why this happened but i learned that having a dedicated backup is a ...
by Zombiedraken
Sat Dec 28, 2019 1:13 pm
Forum: Levels
Topic: Doom 3k
Replies: 15
Views: 5267

Re: Doom 3k

There will still be interesting enemy encounters, I plan to have enemies coming at you from all over the place too, something which I felt doom 3 really lacked. I plan to implement a mixture of linearity and exploration, which is the main reason i started over with the mapping designs. In order to ...
by Zombiedraken
Wed Dec 25, 2019 11:54 am
Forum: Levels
Topic: Doom 3k
Replies: 15
Views: 5267

Re: Doom 3k

Still working on the project, decided to start over with the development of the first map. I decided that I wanted a game more like doom 3, but with out the time consuming aspects of mapping with doom 3 edit. So it is going to be more like a corridor shooter, more confined and dark. I'm also working ...
by Zombiedraken
Fri Jun 22, 2018 1:08 pm
Forum: Levels
Topic: Doom 3k
Replies: 15
Views: 5267

Re: Doom 3k

Yeah the shotgun shells are items, lol. I'm about ~75%ish finished with the first map. I am currently working on the last few rooms and scripting, have to add some sounds to the elevators and sliding doors and then I will start the long process of going into slade and setting up the files for the ...
by Zombiedraken
Thu Jun 07, 2018 1:17 pm
Forum: Levels
Topic: Doom 3k
Replies: 15
Views: 5267

Re: Doom 3k

And I have done models of things like that in previous versions of the map using sectors and such but I just didn't like how they looked and how much time they took to make. That structure I believe you are mentioning, the partition, is done entirely with sectors, part of the security firing range ...
by Zombiedraken
Thu Jun 07, 2018 1:16 pm
Forum: Levels
Topic: Doom 3k
Replies: 15
Views: 5267

Re: Doom 3k

I haven't put too many models in yet, however, there is a locker room with bathrooms that I don't have screenshots for yet that already have models of lockers, toilets and sinks. I have finished mapping for the most part, couple rooms to finish and add some details here and there, (add stuff to the ...
by Zombiedraken
Fri Jun 01, 2018 6:26 am
Forum: Scripting
Topic: Issues with using floor_move by value in an if statement
Replies: 7
Views: 511

Re: Issues with using floor_move by value in an if statement

Okay I figured it out. I had the height for the raise function set to one. My thinking was the platform would continue moving until it got to the floor height of 120, I figured what height meant was that the platfom floor would move up 1 map unit at a time at a speed of 10 and not how many map units ...
by Zombiedraken
Fri Jun 01, 2018 6:14 am
Forum: Scripting
Topic: Issues with using floor_move by value in an if statement
Replies: 7
Views: 511

Re: Issues with using floor_move by value in an if statement

Okay I don't think that error has anything to do with it. I cleared it and it hasn't come back yet. I did create a test map with which I could test my code. I noticed that when I test the if statement, checking for floor height and raising the control sector, that it moves up a tiny bit and then ...
by Zombiedraken
Fri Jun 01, 2018 5:25 am
Forum: Scripting
Topic: Issues with using floor_move by value in an if statement
Replies: 7
Views: 511

Re: Issues with using floor_move by value in an if statement

I just noticed that GZDoom builder has an error that doesn't appear in game:

Mscorlib: collection was modified; enumeration operation may not execute.

No idea how to fix this or if this is even the problem but everything else I have tried isn't working.
by Zombiedraken
Fri Jun 01, 2018 4:25 am
Forum: Scripting
Topic: Issues with using floor_move by value in an if statement
Replies: 7
Views: 511

Re: Issues with using floor_move by value in an if statement

I will include a copy of my map once I get my hot spot data back which should be tomorrow. Check out my project thread for updates.
by Zombiedraken
Fri Jun 01, 2018 4:22 am
Forum: Scripting
Topic: Issues with using floor_move by value in an if statement
Replies: 7
Views: 511

Re: Issues with using floor_move by value in an if statement

The sector tag 171 is a reference to the control sector for the 3D floor. I noticed that when I remove the portion that controls the 3D floor the floors with tag 170 (the regular sectors) also don't raise. I will try floor and ceiling raise and I will look into sector set link and see what happens.
by Zombiedraken
Thu May 31, 2018 8:13 pm
Forum: Levels
Topic: Doom 3k
Replies: 15
Views: 5267

Doom 3k

04/27/20 Back in business again. In am now using Google Drive to maintain an update, thus issue I ran into is something I had not planned for due to my being new at this kind of thing. At this time, I am in the process of putting together the 3D models which I will be using in the mod. I have ...
by Zombiedraken
Thu May 31, 2018 7:48 pm
Forum: Scripting
Topic: Issues with using floor_move by value in an if statement
Replies: 7
Views: 511

Issues with using floor_move by value in an if statement

Hi everyone, I am new to the forum and a huge fan of the game. I'm currently working on a mod project for doom 2 using UDMF maps via geometry builder bug fix 64 bit. I am currently using version R3027. Okay I figured out my scripting problem. I had the height for the raise function set to one. My ...

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