Search found 2751 matches
- Wed Nov 13, 2024 5:15 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: GetSky for ACS
- Replies: 4
- Views: 2104
Re: GetSky for ACS
I'm not going to say that the functionality couldn't be useful elsewhere, but I feel like you should be able to remember what sky was last set yourself already (store the string if you're generating it at run time? or the index if you're looking it up from a big array) and do the comparison, rather ...
- Thu Oct 17, 2024 3:54 pm
- Forum: Bugs [Raze]
- Topic: [1.11.2] [Duke3D] Slimers don't match their sector's shade
- Replies: 0
- Views: 2478
- Thu Oct 10, 2024 12:00 pm
- Forum: Closed Bugs [Raze]
- Topic: [f3cad84] [SW] Boat on Hara-kiri Harbor not rendering always
- Replies: 3
- Views: 3276
Re: [f3cad84] [SW] Boat on Hara-kiri Harbor not rendering always
Hmm, my autosave for the level seems to reliably replicate the problem.. not sure why a save made afterwards doesn't. https://drive.google.com/file/d/1mou1aAxlbPvRgeRlxssjDkhFWWB1opBQ/view?usp=drive_link sorry for the google drive link, too big to attach here. Can confirm that it still works if you ...
- Wed Oct 09, 2024 9:41 pm
- Forum: Closed Bugs [Raze]
- Topic: [f3cad84] [SW] Boat on Hara-kiri Harbor not rendering always
- Replies: 3
- Views: 3276
[f3cad84] [SW] Boat on Hara-kiri Harbor not rendering always
https://imgur.com/a/YpBzJis A large boat on the Shadow Warrior map Hara-kiri Harbor isn't rendering correctly. The above imgur gallery shows the problem. When you're in the water, the boat renders properly, but when you're on the docks, it doesn't, and if you jump into the boat, the outside world ...
- Wed Oct 02, 2024 12:21 pm
- Forum: Closed Bugs [Raze]
- Topic: [1.11.2] [Duke3D] Monitors of static don't animate
- Replies: 1
- Views: 2162
[1.11.2] [Duke3D] Monitors of static don't animate
The monitors showing static (SCREENBREAK6 to SCREENBREAK8) don't animate anymore. These screens seem to be controlled by the game code rather than the normal build animation system. The other animations controlled by the game code, the rest of the monitors that occasionally blink static and the ...
- Wed Aug 28, 2024 1:14 pm
- Forum: Off-Topic
- Topic: Questions about how the doom shotgun sound was made
- Replies: 1
- Views: 2470
Re: Questions about how the doom shotgun sound was made
Honestly I don't know what they did with the rest of the explosion to make the sound, but the beginning isn't too weird. The explosion sound starts with some quiet noise, followed by the big boom. the shotgun sound cuts out a bit of that big boom, from right when it starts getting noisy, and puts ...
- Mon Feb 05, 2024 12:23 am
- Forum: Bugs [GZDoom]
- Topic: [4.11.3] Raven text screens are cut off.
- Replies: 0
- Views: 427
[4.11.3] Raven text screens are cut off.
https://i.imgur.com/ksVaWAHl.png This issue affects both Heretic and Hexen. Text screens between episodes or hubs are cut off at the end, the amount depending on the screen resolution. The above screenshot is taken at 1920x1080, it's even worse in some resolutions like 320x200. The problem seems to ...
- Mon Feb 05, 2024 12:06 am
- Forum: Bugs [GZDoom]
- Topic: [4.11.3] Rotating polyobject textures jitter in software
- Replies: 0
- Views: 377
[4.11.3] Rotating polyobject textures jitter in software
When a polyobject rotates, in the software renderer the UVs on one of the sides of each line jitters a lot as it rotates. This can be observed easily in the first level of Hexen, with the swinging doors into the building and the two stone faces which spin and shoot fireballs. https://i.imgur.com ...
- Sun Feb 04, 2024 11:57 pm
- Forum: Bugs [GZDoom]
- Topic: [4.11.3] No blink when invisibility expires in software under certain conditions
- Replies: 0
- Views: 342
[4.11.3] No blink when invisibility expires in software under certain conditions
This one requires some obscure conditions. If the game is in software, and you pick up an invisibility sphere, your weapon won't blink when the effect is about to wear out. This seems to be related to some global state, as all future invisibility spheres seem to blink before wearing out. In addition ...
- Sat Jan 13, 2024 5:18 pm
- Forum: Vulkan Renderer Bugs
- Topic: Menu Flickering in recent GZDoom versions (4.11.3)
- Replies: 13
- Views: 3967
Re: Menu Flickering in recent GZDoom versions (4.11.3)
I can confirm flickering on a RX 7800 XT, and I found a way to induce flickering and all sorts of glitches with not only the menu, but also the automap. It seems to be affecting anything 2D, I even had some similar issues with an old interpretation I made of the alpha hud, which used a large amount ...
- Sat Jan 13, 2024 12:55 pm
- Forum: Technical Issues
- Topic: Weird pixel rotation
- Replies: 1
- Views: 1359
Re: Weird pixel rotation
I've seen this issue too on basically every AMD card I've tried. It's present currently on a AMD Radeon RX 7800 XT, it was present on my RX 580, on my R7 260x, and was probably present on earlier cards. I always just assumed it was a problem AMD GPUs had and not anything specific to GZDoom since I ...
- Wed Dec 06, 2023 1:15 am
- Forum: General
- Topic: Force player to quit after a specific map
- Replies: 2
- Views: 819
- Sat Aug 26, 2023 2:41 pm
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29603
- Views: 1524549
Re: The Still New What Did You Last Do Thread
So my previous GPU (AMD Radeon RX 580) decided to let out the magic smoke, temporarily confining myself to the only backup GPU I had available, a 10 year old AMD Radeon R7 260x. I wouldn't be that salty about that if it wasn't for the fact that literally the morning after AMD announced a new set of ...
- Sat Jun 17, 2023 12:37 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30877
- Views: 2143901
- Sun May 14, 2023 3:33 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [4.10.0+] Scrollers stop scrolling after a certain amount of time in software
- Replies: 1
- Views: 1300
[4.10.0+] Scrollers stop scrolling after a certain amount of time in software
Test wad by nova++: https://cdn.discordapp.com/attachments/752235305771466932/1107407962198257684/scroll.wad Scrolling walls, if they scroll for a long enough distance, will stop scrolling. The above test wad has two scrollers that stop scrolling after around 35 seconds and a minute respectively. I ...