Search found 2751 matches

by InsanityBringer
Wed Nov 13, 2024 5:15 pm
Forum: Feature Suggestions [GZDoom]
Topic: GetSky for ACS
Replies: 4
Views: 2104

Re: GetSky for ACS

I'm not going to say that the functionality couldn't be useful elsewhere, but I feel like you should be able to remember what sky was last set yourself already (store the string if you're generating it at run time? or the index if you're looking it up from a big array) and do the comparison, rather ...
by InsanityBringer
Thu Oct 17, 2024 3:54 pm
Forum: Bugs [Raze]
Topic: [1.11.2] [Duke3D] Slimers don't match their sector's shade
Replies: 0
Views: 2478

[1.11.2] [Duke3D] Slimers don't match their sector's shade


Slimers, when spawned, will take their current shade value from the sector but it will never be updated as they cross sectors, or if an effect changes the brightness of the sector.
by InsanityBringer
Thu Oct 10, 2024 12:00 pm
Forum: Closed Bugs [Raze]
Topic: [f3cad84] [SW] Boat on Hara-kiri Harbor not rendering always
Replies: 3
Views: 3276

Re: [f3cad84] [SW] Boat on Hara-kiri Harbor not rendering always

Hmm, my autosave for the level seems to reliably replicate the problem.. not sure why a save made afterwards doesn't. https://drive.google.com/file/d/1mou1aAxlbPvRgeRlxssjDkhFWWB1opBQ/view?usp=drive_link sorry for the google drive link, too big to attach here. Can confirm that it still works if you ...
by InsanityBringer
Wed Oct 09, 2024 9:41 pm
Forum: Closed Bugs [Raze]
Topic: [f3cad84] [SW] Boat on Hara-kiri Harbor not rendering always
Replies: 3
Views: 3276

[f3cad84] [SW] Boat on Hara-kiri Harbor not rendering always

https://imgur.com/a/YpBzJis A large boat on the Shadow Warrior map Hara-kiri Harbor isn't rendering correctly. The above imgur gallery shows the problem. When you're in the water, the boat renders properly, but when you're on the docks, it doesn't, and if you jump into the boat, the outside world ...
by InsanityBringer
Wed Oct 02, 2024 12:21 pm
Forum: Closed Bugs [Raze]
Topic: [1.11.2] [Duke3D] Monitors of static don't animate
Replies: 1
Views: 2162

[1.11.2] [Duke3D] Monitors of static don't animate

The monitors showing static (SCREENBREAK6 to SCREENBREAK8) don't animate anymore. These screens seem to be controlled by the game code rather than the normal build animation system. The other animations controlled by the game code, the rest of the monitors that occasionally blink static and the ...
by InsanityBringer
Wed Aug 28, 2024 1:14 pm
Forum: Off-Topic
Topic: Questions about how the doom shotgun sound was made
Replies: 1
Views: 2470

Re: Questions about how the doom shotgun sound was made

Honestly I don't know what they did with the rest of the explosion to make the sound, but the beginning isn't too weird. The explosion sound starts with some quiet noise, followed by the big boom. the shotgun sound cuts out a bit of that big boom, from right when it starts getting noisy, and puts ...
by InsanityBringer
Mon Feb 05, 2024 12:23 am
Forum: Bugs [GZDoom]
Topic: [4.11.3] Raven text screens are cut off.
Replies: 0
Views: 427

[4.11.3] Raven text screens are cut off.

https://i.imgur.com/ksVaWAHl.png This issue affects both Heretic and Hexen. Text screens between episodes or hubs are cut off at the end, the amount depending on the screen resolution. The above screenshot is taken at 1920x1080, it's even worse in some resolutions like 320x200. The problem seems to ...
by InsanityBringer
Mon Feb 05, 2024 12:06 am
Forum: Bugs [GZDoom]
Topic: [4.11.3] Rotating polyobject textures jitter in software
Replies: 0
Views: 377

[4.11.3] Rotating polyobject textures jitter in software

When a polyobject rotates, in the software renderer the UVs on one of the sides of each line jitters a lot as it rotates. This can be observed easily in the first level of Hexen, with the swinging doors into the building and the two stone faces which spin and shoot fireballs. https://i.imgur.com ...
by InsanityBringer
Sun Feb 04, 2024 11:57 pm
Forum: Bugs [GZDoom]
Topic: [4.11.3] No blink when invisibility expires in software under certain conditions
Replies: 0
Views: 342

[4.11.3] No blink when invisibility expires in software under certain conditions

This one requires some obscure conditions. If the game is in software, and you pick up an invisibility sphere, your weapon won't blink when the effect is about to wear out. This seems to be related to some global state, as all future invisibility spheres seem to blink before wearing out. In addition ...
by InsanityBringer
Sat Jan 13, 2024 5:18 pm
Forum: Vulkan Renderer Bugs
Topic: Menu Flickering in recent GZDoom versions (4.11.3)
Replies: 13
Views: 3967

Re: Menu Flickering in recent GZDoom versions (4.11.3)

I can confirm flickering on a RX 7800 XT, and I found a way to induce flickering and all sorts of glitches with not only the menu, but also the automap. It seems to be affecting anything 2D, I even had some similar issues with an old interpretation I made of the alpha hud, which used a large amount ...
by InsanityBringer
Sat Jan 13, 2024 12:55 pm
Forum: Technical Issues
Topic: Weird pixel rotation
Replies: 1
Views: 1359

Re: Weird pixel rotation

I've seen this issue too on basically every AMD card I've tried. It's present currently on a AMD Radeon RX 7800 XT, it was present on my RX 580, on my R7 260x, and was probably present on earlier cards. I always just assumed it was a problem AMD GPUs had and not anything specific to GZDoom since I ...
by InsanityBringer
Wed Dec 06, 2023 1:15 am
Forum: General
Topic: Force player to quit after a specific map
Replies: 2
Views: 819

Re: Force player to quit after a specific map

I mean, this is what MAPINFO is for. Even if the mapset in question is designed for vanilla you can still put in a mapinfo lump to make it end after level 20. In fact you can do that with UMAPINFO these days which work in many extant ports.
by InsanityBringer
Sat Aug 26, 2023 2:41 pm
Forum: Off-Topic
Topic: The Still New What Did You Last Do Thread
Replies: 29603
Views: 1524549

Re: The Still New What Did You Last Do Thread

So my previous GPU (AMD Radeon RX 580) decided to let out the magic smoke, temporarily confining myself to the only backup GPU I had available, a 10 year old AMD Radeon R7 260x. I wouldn't be that salty about that if it wasn't for the fact that literally the morning after AMD announced a new set of ...
by InsanityBringer
Sat Jun 17, 2023 12:37 am
Forum: Off-Topic
Topic: The WIP Thread
Replies: 30877
Views: 2143901

Re: The WIP Thread

Image
I'm not entirely convinced by my extension graphics, but having an entire withwidescreen support that doesn't fuck up the aspect ratio is nice.
by InsanityBringer
Sun May 14, 2023 3:33 pm
Forum: Closed Bugs [GZDoom]
Topic: [4.10.0+] Scrollers stop scrolling after a certain amount of time in software
Replies: 1
Views: 1300

[4.10.0+] Scrollers stop scrolling after a certain amount of time in software

Test wad by nova++: https://cdn.discordapp.com/attachments/752235305771466932/1107407962198257684/scroll.wad Scrolling walls, if they scroll for a long enough distance, will stop scrolling. The above test wad has two scrollers that stop scrolling after around 35 seconds and a minute respectively. I ...

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