Search found 81 matches

by CanisLaticanis
Mon Aug 29, 2022 1:23 pm
Forum: Gameplay Mods
Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
Replies: 39
Views: 23821

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

- You mean the different ammo types? Your crosshair and your weapon color (mostly the iron sights) changes with the ammo type loaded already. Adding yet another indicator for it would be redundant.
If that's the case, Justice could use a somewhat clearer indicator in the crosshairs/reticle ...
by CanisLaticanis
Sun Aug 28, 2022 5:51 pm
Forum: Gameplay Mods
Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
Replies: 39
Views: 23821

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

So I wasn't able to replicate the Very Fatal Error, though I did find something else kinda unpleasant: I switched on the 'ledge grabbing' feature in ZMovement, not realizing it was redundant, and GZDoom froze when I tried to climb a ledge. Tried logging console output and it was empty.
by CanisLaticanis
Sat Aug 27, 2022 7:30 pm
Forum: Gameplay Mods
Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
Replies: 39
Views: 23821

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

So I pushed through the laggy stuff - it runs okay enough that it's not too painful - and I have to say: this is absolutely brilliant. If this doesn't get a Cacoward I will be very disappointed with the awards team.

Some comments in no particular order:
Holy crap the animations are smooth as ...
by CanisLaticanis
Fri Aug 26, 2022 2:29 pm
Forum: Gameplay Mods
Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
Replies: 39
Views: 23821

Re: [v1.0] The False Angel - Fight Like Hell ... with Style!

Okay this is impressive but holy moly it lags my laptop like mad. Serephic state in particular tanks my framerate something fierce, and maybe also have an option to remove the particle smoke from firing weapons and the Wyvern's attacks? The Aurora also lags like crazy, much more than the plasma ...
by CanisLaticanis
Thu May 05, 2022 5:55 pm
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 461
Views: 177302

Re: Bullet-Eye - v0.11.8 - Frozen Wrath - 5/4/22

Found a bug: the Hyper Burst seems to be missing its firing sound.

Hmm...I just tested both the stable and dev builds and wasn't able to reproduce the issue. Looking at the code, it should always play correctly, but I'll look into it as it could possibly be related to the sound channels and usage ...
by CanisLaticanis
Thu May 05, 2022 2:26 pm
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 461
Views: 177302

Re: Bullet-Eye - v0.11.8 - Frozen Wrath - 5/4/22

Found a bug: the Hyper Burst seems to be missing its firing sound.
by CanisLaticanis
Sat Mar 19, 2022 8:05 am
Forum: Gameplay Mods
Topic: Fury OF The Lioness
Replies: 12
Views: 7920

Re: Fury OF The Lioness

Ill look into that "no weapons glitch", could you guys tell me if this glitch happened in any particular wad, or was it just doom/doom2, ive only tested this in lzdoom 3.88 with a few other wads, speaking of which i recomend trying this one out: https://www.doomworld.com/idgames/levels/doom2/Ports ...
by CanisLaticanis
Fri Mar 18, 2022 7:07 pm
Forum: Gameplay Mods
Topic: Fury OF The Lioness
Replies: 12
Views: 7920

Re: Fury OF The Lioness

Also encountered that 'no weapons' glitch myself.

Some general issues:
The footstep sound is kinda obnoxious IMO - tone it down and make it softer, sounds like someone dropping a steak on a counter when I'm playing on headphones.
The Whisper Bow could use to have its' animations punched up.
The ...
by CanisLaticanis
Wed Sep 15, 2021 12:49 pm
Forum: Gameplay Mods
Topic: [HDest] Separated Arms: A weapons reskin pack
Replies: 3
Views: 2771

Re: [HDest] Separated Arms: A weapons reskin pack

This gives me strong Receiver vibes.

That said, it looks fantastic!
by CanisLaticanis
Mon Aug 30, 2021 10:33 am
Forum: Gameplay Mods
Topic: KARNAGE v 0.1 download
Replies: 30
Views: 11340

Re: KARNAGE v 0.1 download

Liking what I see! There's definitely a few issues, but given that this isn't even a beta the rough edges are to be expected.
Please move the pistol/revolver to the traditional pistol slot, or at least put something on that slot. Keep hitting it to select something and getting zilch.
The ...
by CanisLaticanis
Thu Aug 19, 2021 12:45 pm
Forum: Gameplay Mods
Topic: GUNSLINGER SET - CURSED GUNS (V2)
Replies: 36
Views: 32416

Re: GUNSLINGER SET - CURSED GUNS (V1.5)

An issue I found: the mod appears to replace some of the standard Doom SFX for lifts/doors.

In general I'll agree with most of the other criticisms posted, though I'll also add a few more:
Several reload animations feel overly long, especially the pump shotgun. (The fan patch helps with most of ...
by CanisLaticanis
Wed Jul 21, 2021 10:02 am
Forum: Gameplay Mods
Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
Replies: 461
Views: 177302

Re: Bullet-Eye - v0.11.5b - Frozen Wrath - 7/8/21

The increase in weapon slots sounds like a good idea to me, honestly. Six different weapon categories is a lot, and it starts feeling a bit limiting when you can only have half of those - I tend to end up sticking with 'Power + Rapid + Area' a lot simply because it covers all bases. That said, the ...
by CanisLaticanis
Thu Jul 15, 2021 10:16 am
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 87102

Re: [WIP] Malice - Version 1.0pre [SPRINT ANIM TOGGLE]

I found a few more minor things.
You missed a bit of black boarder on the right side of the Heavy Sidearm reload animation (both normal and damaged), as well as the weapon equip animation for the Proximity Control Rifle.
Is it just me, or is the K-JACK really loud? I swear I hear the audio ...
by CanisLaticanis
Wed Jun 02, 2021 9:07 am
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 87102

Re: [WIP] Malice - Version 1.0pre [SUPER SHOTGUN]

And now for something just weird : the railgun is perfectly fine when unzoomed, but lags when I fire it zoomed.
*I honestly don't know what's up with this one - maybe I missed something?
Yeah, I got nothing. Not seeing any error output in the console, and I don't know why it would happen. Only ...
by CanisLaticanis
Tue Jun 01, 2021 4:57 pm
Forum: Gameplay Mods
Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
Replies: 214
Views: 87102

Re: [WIP] Malice - Version 1.0pre [SUPER SHOTGUN]

Quick bug I found: you can still access the damaged N4 Sidearm after getting a fully-functioning one. EDIT 2: Derp, just re-read the description. Though I'm kinda hesitant to say a self-destructing pistol is worth keeping it around? At least give an option to just discard it once you've gotten the ...

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