- You mean the different ammo types? Your crosshair and your weapon color (mostly the iron sights) changes with the ammo type loaded already. Adding yet another indicator for it would be redundant.
If that's the case, Justice could use a somewhat clearer indicator in the crosshairs/reticle ...
Search found 81 matches
- Mon Aug 29, 2022 1:23 pm
- Forum: Gameplay Mods
- Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
- Replies: 39
- Views: 23821
- Sun Aug 28, 2022 5:51 pm
- Forum: Gameplay Mods
- Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
- Replies: 39
- Views: 23821
Re: [v1.0] The False Angel - Fight Like Hell ... with Style!
So I wasn't able to replicate the Very Fatal Error, though I did find something else kinda unpleasant: I switched on the 'ledge grabbing' feature in ZMovement, not realizing it was redundant, and GZDoom froze when I tried to climb a ledge. Tried logging console output and it was empty.
- Sat Aug 27, 2022 7:30 pm
- Forum: Gameplay Mods
- Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
- Replies: 39
- Views: 23821
Re: [v1.0] The False Angel - Fight Like Hell ... with Style!
So I pushed through the laggy stuff - it runs okay enough that it's not too painful - and I have to say: this is absolutely brilliant. If this doesn't get a Cacoward I will be very disappointed with the awards team.
Some comments in no particular order:
Holy crap the animations are smooth as ...
Some comments in no particular order:
Holy crap the animations are smooth as ...
- Fri Aug 26, 2022 2:29 pm
- Forum: Gameplay Mods
- Topic: [v1.1] The False Angel - Fight Like Hell ... with Style!
- Replies: 39
- Views: 23821
Re: [v1.0] The False Angel - Fight Like Hell ... with Style!
Okay this is impressive but holy moly it lags my laptop like mad. Serephic state in particular tanks my framerate something fierce, and maybe also have an option to remove the particle smoke from firing weapons and the Wyvern's attacks? The Aurora also lags like crazy, much more than the plasma ...
- Thu May 05, 2022 5:55 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 461
- Views: 177302
Re: Bullet-Eye - v0.11.8 - Frozen Wrath - 5/4/22
Found a bug: the Hyper Burst seems to be missing its firing sound.
Hmm...I just tested both the stable and dev builds and wasn't able to reproduce the issue. Looking at the code, it should always play correctly, but I'll look into it as it could possibly be related to the sound channels and usage ...
Hmm...I just tested both the stable and dev builds and wasn't able to reproduce the issue. Looking at the code, it should always play correctly, but I'll look into it as it could possibly be related to the sound channels and usage ...
- Thu May 05, 2022 2:26 pm
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 461
- Views: 177302
Re: Bullet-Eye - v0.11.8 - Frozen Wrath - 5/4/22
Found a bug: the Hyper Burst seems to be missing its firing sound.
- Sat Mar 19, 2022 8:05 am
- Forum: Gameplay Mods
- Topic: Fury OF The Lioness
- Replies: 12
- Views: 7920
Re: Fury OF The Lioness
Ill look into that "no weapons glitch", could you guys tell me if this glitch happened in any particular wad, or was it just doom/doom2, ive only tested this in lzdoom 3.88 with a few other wads, speaking of which i recomend trying this one out: https://www.doomworld.com/idgames/levels/doom2/Ports ...
- Fri Mar 18, 2022 7:07 pm
- Forum: Gameplay Mods
- Topic: Fury OF The Lioness
- Replies: 12
- Views: 7920
Re: Fury OF The Lioness
Also encountered that 'no weapons' glitch myself.
Some general issues:
The footstep sound is kinda obnoxious IMO - tone it down and make it softer, sounds like someone dropping a steak on a counter when I'm playing on headphones.
The Whisper Bow could use to have its' animations punched up.
The ...
Some general issues:
The footstep sound is kinda obnoxious IMO - tone it down and make it softer, sounds like someone dropping a steak on a counter when I'm playing on headphones.
The Whisper Bow could use to have its' animations punched up.
The ...
- Wed Sep 15, 2021 12:49 pm
- Forum: Gameplay Mods
- Topic: [HDest] Separated Arms: A weapons reskin pack
- Replies: 3
- Views: 2771
Re: [HDest] Separated Arms: A weapons reskin pack
This gives me strong Receiver vibes.
That said, it looks fantastic!
That said, it looks fantastic!
- Mon Aug 30, 2021 10:33 am
- Forum: Gameplay Mods
- Topic: KARNAGE v 0.1 download
- Replies: 30
- Views: 11340
Re: KARNAGE v 0.1 download
Liking what I see! There's definitely a few issues, but given that this isn't even a beta the rough edges are to be expected.
Please move the pistol/revolver to the traditional pistol slot, or at least put something on that slot. Keep hitting it to select something and getting zilch.
The ...
Please move the pistol/revolver to the traditional pistol slot, or at least put something on that slot. Keep hitting it to select something and getting zilch.
The ...
- Thu Aug 19, 2021 12:45 pm
- Forum: Gameplay Mods
- Topic: GUNSLINGER SET - CURSED GUNS (V2)
- Replies: 36
- Views: 32416
Re: GUNSLINGER SET - CURSED GUNS (V1.5)
An issue I found: the mod appears to replace some of the standard Doom SFX for lifts/doors.
In general I'll agree with most of the other criticisms posted, though I'll also add a few more:
Several reload animations feel overly long, especially the pump shotgun. (The fan patch helps with most of ...
In general I'll agree with most of the other criticisms posted, though I'll also add a few more:
Several reload animations feel overly long, especially the pump shotgun. (The fan patch helps with most of ...
- Wed Jul 21, 2021 10:02 am
- Forum: Gameplay Mods
- Topic: Bullet-Eye - v0.12.7d - 3/30/25 - Enemy Mod Updated! 4/18/25
- Replies: 461
- Views: 177302
Re: Bullet-Eye - v0.11.5b - Frozen Wrath - 7/8/21
The increase in weapon slots sounds like a good idea to me, honestly. Six different weapon categories is a lot, and it starts feeling a bit limiting when you can only have half of those - I tend to end up sticking with 'Power + Rapid + Area' a lot simply because it covers all bases. That said, the ...
- Thu Jul 15, 2021 10:16 am
- Forum: Gameplay Mods
- Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
- Replies: 214
- Views: 87102
Re: [WIP] Malice - Version 1.0pre [SPRINT ANIM TOGGLE]
I found a few more minor things.
You missed a bit of black boarder on the right side of the Heavy Sidearm reload animation (both normal and damaged), as well as the weapon equip animation for the Proximity Control Rifle.
Is it just me, or is the K-JACK really loud? I swear I hear the audio ...
You missed a bit of black boarder on the right side of the Heavy Sidearm reload animation (both normal and damaged), as well as the weapon equip animation for the Proximity Control Rifle.
Is it just me, or is the K-JACK really loud? I swear I hear the audio ...
- Wed Jun 02, 2021 9:07 am
- Forum: Gameplay Mods
- Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
- Replies: 214
- Views: 87102
Re: [WIP] Malice - Version 1.0pre [SUPER SHOTGUN]
And now for something just weird : the railgun is perfectly fine when unzoomed, but lags when I fire it zoomed.
*I honestly don't know what's up with this one - maybe I missed something?
Yeah, I got nothing. Not seeing any error output in the console, and I don't know why it would happen. Only ...
*I honestly don't know what's up with this one - maybe I missed something?
Yeah, I got nothing. Not seeing any error output in the console, and I don't know why it would happen. Only ...
- Tue Jun 01, 2021 4:57 pm
- Forum: Gameplay Mods
- Topic: [WIP] Malice - Version 1.0pre5 [BURNING MELEE!]
- Replies: 214
- Views: 87102
Re: [WIP] Malice - Version 1.0pre [SUPER SHOTGUN]
Quick bug I found: you can still access the damaged N4 Sidearm after getting a fully-functioning one. EDIT 2: Derp, just re-read the description. Though I'm kinda hesitant to say a self-destructing pistol is worth keeping it around? At least give an option to just discard it once you've gotten the ...