Search found 8 matches
- Fri Dec 10, 2021 11:34 am
- Forum: Levels
- Topic: [WAD] The Vanilla Base
- Replies: 1
- Views: 1835
[WAD] The Vanilla Base
[imgur]https://i.imgur.com/7sNo8S8[/imgur] For the anniversary of Doom, I've made a vanilla map in the vein of Episode 4 and NRFTL. Runs on any port (even DOS) but has PS1 style colored lighting if ran in GZdoom. No jump, no crouch, freelook allowed. Enjoy! Screenshots: GZ: [imgur]https://i.imgur ...
- Mon Mar 08, 2021 6:38 pm
- Forum: Levels
- Topic: Dead Signal [release] (New version available)
- Replies: 3
- Views: 4060
Dead Signal [release] (New version available)
EDIT: updated version coming soon EDIT 2: New version available! Dead Signal is a single level wad for GZDoom 4.3.0 or newer Uses the Doom2 Iwad, supports singleplayer and coop Jumping, crouching, and freelook are all allowed, but none required. This wad was created for the Doomworld Maximum ...
- Thu Oct 29, 2020 2:30 pm
- Forum: Levels
- Topic: ANOMALY [9-level wad for GZdoom] (Release)
- Replies: 3
- Views: 1573
Re: ANOMALY [9-level wad for GZdoom] (Release)
Keep in mind that some gameplay mods will break aspects of some maps. Smooth Doom, Beautiful Doom and Doom Enhanced don't seem to break anything.
- Wed Oct 07, 2020 1:59 pm
- Forum: Levels
- Topic: ANOMALY [9-level wad for GZdoom] (Release)
- Replies: 3
- Views: 1573
ANOMALY [9-level wad for GZdoom] (Release)
OK, I posted this on Doomworld back in July, I can't believe I forgot to post it here as well. https://imgur.com/T7W4Vzq After over a year in the making, ANOMALY is finally here! ANOMALY is a 9 level episode for Doom 2. Requires GZdoom 4.2.0 or newer. Jumping and freelook are required, crouching is ...
- Mon Feb 03, 2020 9:11 pm
- Forum: Assets (and other stuff)
- Topic: Voxel stuff.
- Replies: 2
- Views: 745
Re: Voxel stuff.
Perhaps I should rephrase this. I'm hoping that there's a way to bake lighting into the voxel, else I'll have to draw the shading by hand, which I've tried and it doesn't look good. If there are several free voxel editors (such as MagicaVoxel) available, why are you using Blender? If you want to use ...
- Sun Feb 02, 2020 3:11 pm
- Forum: Assets (and other stuff)
- Topic: Voxel stuff.
- Replies: 2
- Views: 745
Voxel stuff.
Long story short, there's a way to convert blender models to voxel, and it works quite well. the only downside is that it removes all color, and thus shading, from the model causing it to look flat in game. I was hoping if someone who's far more familiar with voxel editing could fix this. Any help ...
- Tue Oct 29, 2019 6:20 pm
- Forum: Resources
- Topic: Crate Voxels
- Replies: 15
- Views: 2656
Re: Crate Voxels
Thanks! Heres a link to my project.PSTrooper wrote:Yes you can.
https://www.doomworld.com/forum/topic/108237
- Sat Oct 26, 2019 12:45 pm
- Forum: Resources
- Topic: Crate Voxels
- Replies: 15
- Views: 2656
Re: Crate Voxels
I know this is quite old, but may I use this in a project of mine?PSTrooper wrote:I made a voxel for one of the small crates.
http://www.mediafire.com/download/y5bdc ... _voxel.kvx