Search found 8 matches

by TheLoneAlpha
Fri Dec 10, 2021 11:34 am
Forum: Levels
Topic: [WAD] The Vanilla Base
Replies: 1
Views: 1835

[WAD] The Vanilla Base

[imgur]https://i.imgur.com/7sNo8S8[/imgur] For the anniversary of Doom, I've made a vanilla map in the vein of Episode 4 and NRFTL. Runs on any port (even DOS) but has PS1 style colored lighting if ran in GZdoom. No jump, no crouch, freelook allowed. Enjoy! Screenshots: GZ: [imgur]https://i.imgur ...
by TheLoneAlpha
Mon Mar 08, 2021 6:38 pm
Forum: Levels
Topic: Dead Signal [release] (New version available)
Replies: 3
Views: 4060

Dead Signal [release] (New version available)

EDIT: updated version coming soon EDIT 2: New version available! Dead Signal is a single level wad for GZDoom 4.3.0 or newer Uses the Doom2 Iwad, supports singleplayer and coop Jumping, crouching, and freelook are all allowed, but none required. This wad was created for the Doomworld Maximum ...
by TheLoneAlpha
Thu Oct 29, 2020 2:30 pm
Forum: Levels
Topic: ANOMALY [9-level wad for GZdoom] (Release)
Replies: 3
Views: 1573

Re: ANOMALY [9-level wad for GZdoom] (Release)

Keep in mind that some gameplay mods will break aspects of some maps. Smooth Doom, Beautiful Doom and Doom Enhanced don't seem to break anything.
by TheLoneAlpha
Wed Oct 07, 2020 1:59 pm
Forum: Levels
Topic: ANOMALY [9-level wad for GZdoom] (Release)
Replies: 3
Views: 1573

ANOMALY [9-level wad for GZdoom] (Release)

OK, I posted this on Doomworld back in July, I can't believe I forgot to post it here as well. https://imgur.com/T7W4Vzq After over a year in the making, ANOMALY is finally here! ANOMALY is a 9 level episode for Doom 2. Requires GZdoom 4.2.0 or newer. Jumping and freelook are required, crouching is ...
by TheLoneAlpha
Mon Feb 03, 2020 9:11 pm
Forum: Assets (and other stuff)
Topic: Voxel stuff.
Replies: 2
Views: 745

Re: Voxel stuff.

Perhaps I should rephrase this. I'm hoping that there's a way to bake lighting into the voxel, else I'll have to draw the shading by hand, which I've tried and it doesn't look good. If there are several free voxel editors (such as MagicaVoxel) available, why are you using Blender? If you want to use ...
by TheLoneAlpha
Sun Feb 02, 2020 3:11 pm
Forum: Assets (and other stuff)
Topic: Voxel stuff.
Replies: 2
Views: 745

Voxel stuff.

Long story short, there's a way to convert blender models to voxel, and it works quite well. the only downside is that it removes all color, and thus shading, from the model causing it to look flat in game. I was hoping if someone who's far more familiar with voxel editing could fix this. Any help ...
by TheLoneAlpha
Tue Oct 29, 2019 6:20 pm
Forum: Resources
Topic: Crate Voxels
Replies: 15
Views: 2656

Re: Crate Voxels

PSTrooper wrote:Yes you can.
Thanks! Heres a link to my project.
https://www.doomworld.com/forum/topic/108237
by TheLoneAlpha
Sat Oct 26, 2019 12:45 pm
Forum: Resources
Topic: Crate Voxels
Replies: 15
Views: 2656

Re: Crate Voxels

PSTrooper wrote:I made a voxel for one of the small crates.
http://www.mediafire.com/download/y5bdc ... _voxel.kvx
I know this is quite old, but may I use this in a project of mine?

Go to advanced search