Search found 26 matches
- Wed Jul 28, 2021 3:25 pm
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 205894
Re: [I LIVE! AGAIN!] Doom Delta v2.3!
works now 
- Wed Jul 28, 2021 2:55 pm
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 205894
Re: [I LIVE! AGAIN!] Doom Delta v2.3!
uuuugh fuck this new stupid unwanted protection bullshit from google drive that gets automatically applied to certain file-types.... the download link doesnt work, says you need to request access -__- . i immediately disabled it on all files that i had previously uploaded myself that got this new ...
- Wed Dec 23, 2020 2:53 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Shadow Of The Wool Ball :3 (v1.3 Released!)
- Replies: 148
- Views: 60100
Re: Shadow Of The Wool Ball :3 (v1.3 Released!)
completely random... but would it perhaps be possible to add a special 'kid mode' difficulty where the bosses are easier & could be beaten by a young person that's relatively new to shooters? i used this mod as a way to introduce my 10-year old newphew to first-person-shooters, and he surprisingly ...
- Fri Dec 11, 2020 6:07 pm
- Forum: Gameplay Mods
- Topic: [Release] The Trailblazer - 1.5e
- Replies: 1536
- Views: 486738
Re: [Release] The Trailblazer - 1.5c
thats another game entirely, called 'enter the gungeon'Solaela wrote:Truth is, "too much ammo" is so much ammo that the ENTIRE UNIVERSE is nothing but munitions.

https://store.steampowered.com/app/3116 ... e_Gungeon/
the game where EVERYTHING litterally IS ammunition

- Sat Mar 21, 2020 7:42 am
- Forum: Shaders
- Topic: Doom 1 Parallax Mapping (2 versions available)
- Replies: 87
- Views: 70136
Re: Doom 1 Parallax Mapping (2 versions available)
wouldnd it be possible create voxel versions of doom's hud weapons instead? voxels would have the same look, since voxels are merely pixels arranged in a 3D space perhaps with some good voxel work, it could be able to make voxel versions of doom's HUD weapons that looks just like the original 2D ...
- Tue Mar 17, 2020 7:36 pm
- Forum: Shaders
- Topic: Doom 1 Parallax Mapping (2 versions available)
- Replies: 87
- Views: 70136
Re: Doom 1 Parallax Mapping (2 versions available)
hmm... well... a slight subtle sway could be added possible which occurs with the players movement so that the player will actually be able to tell that the weapons are voxels instead of sprites? it can be very subtle, just enough for the player to be able to tell the weapons are voxels instead of ...
- Tue Mar 17, 2020 12:36 pm
- Forum: Shaders
- Topic: Doom 1 Parallax Mapping (2 versions available)
- Replies: 87
- Views: 70136
Re: Doom 1 Parallax Mapping (2 versions available)
wouldnd it be possible create voxel versions of doom's hud weapons instead? voxels would have the same look, since voxels are merely pixels arranged in a 3D space perhaps with some good voxel work, it could be able to make voxel versions of doom's HUD weapons that looks just like the original 2D ...
- Fri Mar 13, 2020 9:10 am
- Forum: Gameplay Mods
- Topic: [1/31/2022] Doom Delta v2.5.0! (+ mapping starter kit!)
- Replies: 708
- Views: 205894
Re: [BUGFIX!] Doom Delta v2.2.1!
totally random, but.... would it perhaps be possible to get a stand-alone addon of the BFG2704 from doom delta? i really like the beta bfg so much more than the one in retail doom, and would like to be able to use it in regular doom :) . i would try to do it myself, but i sadly know jack shit about ...
- Fri Jan 24, 2020 11:18 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
- Replies: 79
- Views: 36135
Re: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
oh! one more thig i noticed is that when mappers add actual enemy-corpses into maps, that those corpses dont get replaced by voxels it would be awesome if you could add some voxels for those too, with the same voxels like for the marine-corpses, but with some different colors that belong to the ...
- Fri Jan 24, 2020 8:28 pm
- Forum: Graphic/Audio Patches
- Topic: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
- Replies: 79
- Views: 36135
Re: Voxel Chibi Doom! Version 5.2 (Jan 24 2020)
great update, loving all the new additional voxels that were missing before. kinda shame about the lack of hanging corpses and having them replaced with cages instead, would love it to also have voxel versions of those in-world items too . also, on another random note, back in 2018 i also posted a ...
- Sun Jan 19, 2020 11:29 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 89863
Re: Angled Doom v0.666 and ADP addon Released! 19/12/2019
you could simply download and use AD v0.5 if you dont want the enemy spritesSteve1664 wrote:Would there be an option to use only the classic enemy sprites?

thats what i personally use too, as i feel v0.666 adds to much changes from vanilla with the skins and adds to much features
- Mon Dec 30, 2019 7:29 pm
- Forum: Gameplay Mods
- Topic: Angled Doom TRIPLE UPDATE is out!
- Replies: 263
- Views: 89863
Re: Angled Doom v0.666 and ADP addon Released! 19/12/2019
those Q1 themed sprites look like screenshots of the weapons from 'deathmatch classic',
which was valve's tribute to quake's deatchmatch in the half-life engine
https://half-life.fandom.com/wiki/Deathmatch_Classic
which was valve's tribute to quake's deatchmatch in the half-life engine
https://half-life.fandom.com/wiki/Deathmatch_Classic
- Sat Nov 09, 2019 8:42 am
- Forum: Gameplay Mods
- Topic: Smooth Weapons Enhanced [v3.2.1]
- Replies: 339
- Views: 155789
Re: PerK's Smooth Weapons Enhanced [v3.1]
did you make sure you are using an up-to-date version of gzdoom?theroguemonk wrote:what source port is this i cant use it with gzdoom i keep getting error what am i donig wrong?
https://zdoom.org/downloads
i am using v4.2.0 and i have zero issues
- Sun Nov 03, 2019 1:55 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Hocusdoom RELEASED (/idgames pending)
- Replies: 469
- Views: 186155
Re: Hocusdoom BETA (new version 10-15-2019) almost there
hahaha thats just to awesome, you should totally add taht as title-screen 

- Fri Mar 01, 2019 4:01 am
- Forum: Graphic/Audio Patches
- Topic: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2016)
- Replies: 144
- Views: 41850
Re: [Release] Brutal Doom Voxel Patch 3.2.1 (Updated 01/22/2
those look absolutely wicked af <3
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do you plan to perhaps also make all the weapons from project brutality?
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do you plan to perhaps also make all the weapons from project brutality?
