Search found 8 matches
- Fri Apr 19, 2019 1:27 pm
- Forum: Levels
- Topic: [WIP]Retro Alphabet Showdown v2.1 update 7/24, A bunch of new stuff
- Replies: 41
- Views: 15210
Re: [WIP]Retro Alphabet Showdown v1.0
It's looking really good, glad you're still working on it.
- Sun Apr 14, 2019 6:14 am
- Forum: Technical Issues
- Topic: GZDoom 4.0 Runs REAL slow, delayed menu selection.
- Replies: 0
- Views: 559
GZDoom 4.0 Runs REAL slow, delayed menu selection.
If I exit gzdoom 4.0 after normal start and gameplay and restart it, the source port itself runs real slow, menu takes several seconds to appear, everything has a delay, changing menu selection also takes several seconds. When I boot my tablet, the first time I run gzdoom seems fine. After the issue ...
- Mon Mar 25, 2019 3:12 pm
- Forum: Launchers
- Topic: Arachnotron Doom Launcher 1.1.4
- Replies: 22
- Views: 23315
Re: Arachnotron Doom Launcher - New Project
Does this require 64bit OS? I'm trying to run it on my tablet (what I play my source ports on to play on the TV) and Win 10 is telling me this cannot run on my PC (it's a 32 bit version of Win 10).
- Sun Mar 24, 2019 11:27 pm
- Forum: General
- Topic: eternal doom with (g)zdoom
- Replies: 7
- Views: 2224
Re: eternal doom with (g)zdoom
I have the same question, I'm putting together a portable collection of famous Doom WADs using GZDOOM with links for ease, and the "-iwad DOOM -file ETERNALL.WAD" command line shortcut switch does not load eternal, it just launches Ultimate Doom. Any ideas how I can command line this to work? The ...
- Tue May 01, 2018 2:49 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Make the ini file a bit more intuitive.
- Replies: 6
- Views: 812
Re: Make the ini file a bit more intuitive.
I see, that does sound like a pain. Thanks for the replies to the suggestion though. I just found the "zdoom_portable.ini" option in the wiki, going to use that in this case so I don't have to make links with the command line switch for custom ini and it will work for whomever pass it to, glad that ...
- Tue May 01, 2018 2:23 am
- Forum: Technical Issues
- Topic: How to find HUD scale option in ini file.
- Replies: 3
- Views: 2354
Re: How to find HUD scale option in ini file.
Thanks guys, I've been setting it in game, and yeah, it's not that hard to get to, I was just hoping to have a permanent solution to that. I'll play around with the settings to see if I can get it right, thanks for the info.
- Sat Apr 28, 2018 4:58 am
- Forum: Feature Suggestions [GZDoom]
- Topic: Make the ini file a bit more intuitive.
- Replies: 6
- Views: 812
Make the ini file a bit more intuitive.
I'm recently trying to set the game up for a friend (I'm making a folder with several source ports, including the PSX total conversion and Doom 64, with shortcuts for most of the legendary WAD packs and such, completely unzip and go portable) and after going through the ini folder I would suggest ...
- Sat Apr 28, 2018 4:43 am
- Forum: Technical Issues
- Topic: How to find HUD scale option in ini file.
- Replies: 3
- Views: 2354
How to find HUD scale option in ini file.
Hey guys, brand new around here. I'm using the latest version of GZdoom 3.3.2 I need to set the HUD scale to 3, I've found all the key mappings but cannot figure out which option is to set the HUD scale (The slider in the game that sets the size of the character and weapons hud at the bottom of the ...