Search found 8 matches

by Spladam
Fri Apr 19, 2019 1:27 pm
Forum: Levels
Topic: [WIP]Retro Alphabet Showdown v2.1 update 7/24, A bunch of new stuff
Replies: 41
Views: 15210

Re: [WIP]Retro Alphabet Showdown v1.0

It's looking really good, glad you're still working on it.
by Spladam
Sun Apr 14, 2019 6:14 am
Forum: Technical Issues
Topic: GZDoom 4.0 Runs REAL slow, delayed menu selection.
Replies: 0
Views: 559

GZDoom 4.0 Runs REAL slow, delayed menu selection.

If I exit gzdoom 4.0 after normal start and gameplay and restart it, the source port itself runs real slow, menu takes several seconds to appear, everything has a delay, changing menu selection also takes several seconds. When I boot my tablet, the first time I run gzdoom seems fine. After the issue ...
by Spladam
Mon Mar 25, 2019 3:12 pm
Forum: Launchers
Topic: Arachnotron Doom Launcher 1.1.4
Replies: 22
Views: 23315

Re: Arachnotron Doom Launcher - New Project

Does this require 64bit OS? I'm trying to run it on my tablet (what I play my source ports on to play on the TV) and Win 10 is telling me this cannot run on my PC (it's a 32 bit version of Win 10).
by Spladam
Sun Mar 24, 2019 11:27 pm
Forum: General
Topic: eternal doom with (g)zdoom
Replies: 7
Views: 2224

Re: eternal doom with (g)zdoom

I have the same question, I'm putting together a portable collection of famous Doom WADs using GZDOOM with links for ease, and the "-iwad DOOM -file ETERNALL.WAD" command line shortcut switch does not load eternal, it just launches Ultimate Doom. Any ideas how I can command line this to work? The ...
by Spladam
Tue May 01, 2018 2:49 am
Forum: Feature Suggestions [GZDoom]
Topic: Make the ini file a bit more intuitive.
Replies: 6
Views: 812

Re: Make the ini file a bit more intuitive.

I see, that does sound like a pain. Thanks for the replies to the suggestion though. I just found the "zdoom_portable.ini" option in the wiki, going to use that in this case so I don't have to make links with the command line switch for custom ini and it will work for whomever pass it to, glad that ...
by Spladam
Tue May 01, 2018 2:23 am
Forum: Technical Issues
Topic: How to find HUD scale option in ini file.
Replies: 3
Views: 2354

Re: How to find HUD scale option in ini file.

Thanks guys, I've been setting it in game, and yeah, it's not that hard to get to, I was just hoping to have a permanent solution to that. I'll play around with the settings to see if I can get it right, thanks for the info.
by Spladam
Sat Apr 28, 2018 4:58 am
Forum: Feature Suggestions [GZDoom]
Topic: Make the ini file a bit more intuitive.
Replies: 6
Views: 812

Make the ini file a bit more intuitive.

I'm recently trying to set the game up for a friend (I'm making a folder with several source ports, including the PSX total conversion and Doom 64, with shortcuts for most of the legendary WAD packs and such, completely unzip and go portable) and after going through the ini folder I would suggest ...
by Spladam
Sat Apr 28, 2018 4:43 am
Forum: Technical Issues
Topic: How to find HUD scale option in ini file.
Replies: 3
Views: 2354

How to find HUD scale option in ini file.

Hey guys, brand new around here. I'm using the latest version of GZdoom 3.3.2 I need to set the HUD scale to 3, I've found all the key mappings but cannot figure out which option is to set the HUD scale (The slider in the game that sets the size of the character and weapons hud at the bottom of the ...

Go to advanced search