Search found 187 matches

by Lamneth
Sun Jul 29, 2007 1:01 am
Forum: General
Topic: cchest.wad
Replies: 9
Views: 1762

Desert_Fox wrote:This shouldn't be in projects.
Yeah its not a very ghetto looking post.
by Lamneth
Sun Jul 29, 2007 12:59 am
Forum: Abandoned/Dead Projects
Topic: [Project] Psychosis - Enrolling Volunteers
Replies: 55
Views: 7926

I have been planning my level, and should be starting the level at any moment. So expect something.
by Lamneth
Sat Jul 28, 2007 3:59 am
Forum: General
Topic: Configuring save directory
Replies: 1
Views: 189

I've been wondering this myself too, and the possibility of keeping autosaves for the specific wad(s) they were saved with to keep from having ones I don't want accidentally overwritten... accidentally overwritten. >_>
by Lamneth
Fri Jul 27, 2007 9:32 pm
Forum: Abandoned/Dead Projects
Topic: Magnum Opus (help me dear lord of acs!)
Replies: 181
Views: 13472

Daniel's mods suck, I doubt a watergun would make it look like one of his either since its actually an original idea and from playing a few of his mods I can see he lacks the ability to come up with anything original. Its okay if you don't want it though, but I gotta remember that idea.
by Lamneth
Fri Jul 27, 2007 8:05 pm
Forum: Abandoned/Dead Projects
Topic: Magnum Opus (help me dear lord of acs!)
Replies: 181
Views: 13472

I don't know too much decorate but I have a dumb idea: A water pistol. It goes in the BFG slot and kills things pretty easily (extremely powerful), but has a very rare chance of actually appearing in place of the BFG.
by Lamneth
Thu Jul 26, 2007 6:20 pm
Forum: Editing (Archive)
Topic: my mega wad update
Replies: 10
Views: 557

I'd like to see a map for the game Doom 2 using the "source port" ZDoom.
by Lamneth
Thu Jul 26, 2007 6:04 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: New Particle effect
Replies: 7
Views: 696

Particle effects exist in ZDoom for blood splats and even for explosions in ports like Eternity.
by Lamneth
Thu Jul 26, 2007 5:49 pm
Forum: Abandoned/Dead Projects
Topic: [Dead] Zombi Outbreak
Replies: 144
Views: 12510

You know, this map is actually stupidly easy if you know where to stand. http://i16.tinypic.com/673ko7k.png "I am invincible!" I just stood there as the zombies piled up downstairs. Eventually enough were in the house that one or two almost had no choice but to go up the stairs because they couldn't ...
by Lamneth
Thu Jul 26, 2007 4:34 pm
Forum: Editing (Archive)
Topic: In-game movie
Replies: 11
Views: 622

Heh, on my own topic of PlayMovie being unstable I tried to use it from the console and guess what happened? Full system lockup. >_<
by Lamneth
Thu Jul 26, 2007 3:25 pm
Forum: Editing (Archive)
Topic: In-game movie
Replies: 11
Views: 622

ZDoom supports OGG and MP3 so you can use OGG and MP3 audio as well.
by Lamneth
Thu Jul 26, 2007 2:16 pm
Forum: Editing (Archive)
Topic: In-game movie
Replies: 11
Views: 622

You can do an ingame movie/cutscene using ACS scripting, hudmessages, and cameras. Isn't PlayMovie supposed to be rather unstable?
by Lamneth
Wed Jul 25, 2007 10:59 pm
Forum: Levels
Topic: Sabbat Martyr II Contributions
Replies: 42
Views: 7911

I know the sky from sapphire.wad is from The Wadfather. I don't think I've seen that one there though.
by Lamneth
Wed Jul 25, 2007 10:24 pm
Forum: Levels
Topic: Sabbat Martyr II Contributions
Replies: 42
Views: 7911

That looks fucking awesome.
by Lamneth
Wed Jul 25, 2007 3:40 pm
Forum: Editing (Archive)
Topic: my mega wad update
Replies: 10
Views: 557

How about upside-down backwards inverted Doom 2? :P
by Lamneth
Tue Jul 24, 2007 2:47 pm
Forum: General
Topic: Getting this all to work.
Replies: 38
Views: 6856

I first learned on XWE and even though I learned how to use SLumpEd a little bit I continue to use XWE just because I'm so much more used to it and familiar with it. I know how to work it, it works fine for me, I'm happy.

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