Search found 37 matches
- Thu Jul 06, 2023 2:45 pm
- Forum: Bugs [Raze]
- Topic: Blood - strange object behaviour in the Shipwrecked Map
- Replies: 0
- Views: 3504
Blood - strange object behaviour in the Shipwrecked Map
I've been using Blood in Raze 1.7.1 and came across this strange behaviour. It's possible I just haven't played this map in some time and it's just like this but it's hard not to notice. Four objects in the submerged part of the ship appear to be moving vertically; two barrels, one tommy gun ammo ...
- Tue Sep 20, 2022 3:05 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 181247
Re: Fullscreen Statusbar Mod [v5.1.11]
Thanks Delfino, I have been able to use these mods together now.
- Thu Oct 01, 2020 12:30 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 181247
Re: Fullscreen Statusbar Mod [v5.1.7]
Hi, Hybridial. I am 99% sure I know the reason why this is happening. My mod contains modified inherited Quietus (Fighter's 4th weapon) and Bloodscourge (Mage's 4th weapon). In order to obtain the modified weapons from weapon pieces, I also had to modify the weapon pieces. Then I had to define a ...
- Sat Aug 01, 2020 6:05 am
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 181247
Re: Fullscreen Statusbar Mod [v5.1.7]
Thanks 3saster, I appreciate it.
- Fri Jul 31, 2020 5:10 pm
- Forum: Graphic/Audio Patches
- Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
- Replies: 399
- Views: 181247
Re: Fullscreen Statusbar Mod [v5.1.7]
Hi, I was using this mod along with Hexen Rebalanced by ReaperAA over on Doomworld - https://www.doomworld.com/forum/topic/106372-hexen-rebalanced-a-subtle-balance-mod-for-hexen-beta-6/ And basically the 4th weapon doesn't show up in the HUD when both are loaded. I tested it and it works properly ...
- Wed Jun 19, 2019 10:40 am
- Forum: Gameplay Mods
- Topic: The Guncaster - 3.888b
- Replies: 3023
- Views: 883712
Re: The Guncaster - 3.3
For some reason with this update when using the shop/item/weapon/spell wheels, I can't move the cursor with the analogue stick on a controller, it did work before. Be great if you could look into it, thanks.
- Fri Jun 14, 2019 6:14 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 199989
Re: [Release] NC HUD v2.5.0 - June 6th, 2019
Thanks, that's awesome to hear, and than you again for the mod, I did not quite know how much I wanted a more slickly designed HUD for the Doom engine games that is as informative as possible without looking ugly.
- Fri Jun 14, 2019 1:50 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 199989
Re: [Release] NC HUD v2.5.0 - June 6th, 2019
Just tested it. The powerups do show up just fine for me. Do you have the "Active powerups" option enabled? And are all the files loaded in the correct order? It could be my mistake in that I did just try it and it did work with an invincibility powerup, but I assumed it would give a timer for the ...
- Mon Jun 10, 2019 12:10 pm
- Forum: Abandoned/Dead Projects
- Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
- Replies: 501
- Views: 199989
Re: [Release] NC HUD v2.5.0 - June 6th, 2019
Hey, after having issues with the huds in these games and finding it difficult to find an alternative that I like, this mod has been the one, its great. I've only one thing to ask, which is when using the Metadoom patch. the Power up icon timer doesn't show, and I tried it with the powerupicons ...
- Tue May 28, 2019 5:11 pm
- Forum: Gameplay Mods
- Topic: The Wayfarer's Tome: a standalone gameplay mod for Heretic
- Replies: 28
- Views: 11285
Re: The Wayfarer's Tome: a standalone gameplay mod for Heret
Hey, I've been playing a bit with this mod and also played the first level of the maps you made and took a quick look at the second. It's all quality work, and Heretic deserves more appreciation than it's had over the years. I actually want to suggest, if it can be done, that the Lightbringer could ...
- Sun Feb 10, 2019 8:50 pm
- Forum: Gameplay Mods
- Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
- Replies: 408
- Views: 156229
Re: Heretical Doom v1.3 - Options Upon Options!
Nice! Hoping the classic caster mode's been fixed for Hexen.
- Mon Feb 04, 2019 4:36 pm
- Forum: Gameplay Mods
- Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
- Replies: 524
- Views: 245851
Re: Beautiful Doom 6.3.2 (April 15, 2018) - brightmaps
Hi, Beautiful Doom is a great mod but for some reason when there's flame effects on screen (like a lot of lost souls, or the all the fire pillars on the final level of evilution) I get some stutter and really bad screen tearing. It happens with Smooth Doom as well, and I'd be fine with an option to ...
- Sat Jan 05, 2019 5:31 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
- Replies: 80
- Views: 22900
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
Yeah I would agree, the reason this particular remaster is fascinating to me is it doesn't feel like I'm playing PC Doom in GZDoom. There are other conversions and those are good pieces of work but they feel ultimately like a skin on top of the pre-existing game. When I booted GEC up I was like "Wow ...
- Fri Jan 04, 2019 9:38 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
- Replies: 80
- Views: 22900
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
I would probably most like a full widescreen HUD, but its a minor point, you're not going to be able to please everybody.
- Thu Jan 03, 2019 11:22 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
- Replies: 80
- Views: 22900
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
I don't think I was quite sure of what I wanted to say, but I basically refer to the black bars either side of the HUD.
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