Search found 37 matches

by hybridial
Thu Jul 06, 2023 2:45 pm
Forum: Bugs [Raze]
Topic: Blood - strange object behaviour in the Shipwrecked Map
Replies: 0
Views: 3504

Blood - strange object behaviour in the Shipwrecked Map

I've been using Blood in Raze 1.7.1 and came across this strange behaviour. It's possible I just haven't played this map in some time and it's just like this but it's hard not to notice. Four objects in the submerged part of the ship appear to be moving vertically; two barrels, one tommy gun ammo ...
by hybridial
Tue Sep 20, 2022 3:05 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 181247

Re: Fullscreen Statusbar Mod [v5.1.11]

Thanks Delfino, I have been able to use these mods together now.
by hybridial
Thu Oct 01, 2020 12:30 pm
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 181247

Re: Fullscreen Statusbar Mod [v5.1.7]

Hi, Hybridial. I am 99% sure I know the reason why this is happening. My mod contains modified inherited Quietus (Fighter's 4th weapon) and Bloodscourge (Mage's 4th weapon). In order to obtain the modified weapons from weapon pieces, I also had to modify the weapon pieces. Then I had to define a ...
by hybridial
Sat Aug 01, 2020 6:05 am
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 181247

Re: Fullscreen Statusbar Mod [v5.1.7]

Thanks 3saster, I appreciate it.
by hybridial
Fri Jul 31, 2020 5:10 pm
Forum: Graphic/Audio Patches
Topic: Fullscreen Statusbar Mod (UPDATE: v5.2.1)
Replies: 399
Views: 181247

Re: Fullscreen Statusbar Mod [v5.1.7]

Hi, I was using this mod along with Hexen Rebalanced by ReaperAA over on Doomworld - https://www.doomworld.com/forum/topic/106372-hexen-rebalanced-a-subtle-balance-mod-for-hexen-beta-6/ And basically the 4th weapon doesn't show up in the HUD when both are loaded. I tested it and it works properly ...
by hybridial
Wed Jun 19, 2019 10:40 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3023
Views: 883712

Re: The Guncaster - 3.3

For some reason with this update when using the shop/item/weapon/spell wheels, I can't move the cursor with the analogue stick on a controller, it did work before. Be great if you could look into it, thanks.
by hybridial
Fri Jun 14, 2019 6:14 pm
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 199989

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Thanks, that's awesome to hear, and than you again for the mod, I did not quite know how much I wanted a more slickly designed HUD for the Doom engine games that is as informative as possible without looking ugly.
by hybridial
Fri Jun 14, 2019 1:50 pm
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 199989

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Just tested it. The powerups do show up just fine for me. Do you have the "Active powerups" option enabled? And are all the files loaded in the correct order? It could be my mistake in that I did just try it and it did work with an invincibility powerup, but I assumed it would give a timer for the ...
by hybridial
Mon Jun 10, 2019 12:10 pm
Forum: Abandoned/Dead Projects
Topic: [Discontinued] NC HUD v2.6.0 - September 7th, 2019
Replies: 501
Views: 199989

Re: [Release] NC HUD v2.5.0 - June 6th, 2019

Hey, after having issues with the huds in these games and finding it difficult to find an alternative that I like, this mod has been the one, its great. I've only one thing to ask, which is when using the Metadoom patch. the Power up icon timer doesn't show, and I tried it with the powerupicons ...
by hybridial
Tue May 28, 2019 5:11 pm
Forum: Gameplay Mods
Topic: The Wayfarer's Tome: a standalone gameplay mod for Heretic
Replies: 28
Views: 11285

Re: The Wayfarer's Tome: a standalone gameplay mod for Heret

Hey, I've been playing a bit with this mod and also played the first level of the maps you made and took a quick look at the second. It's all quality work, and Heretic deserves more appreciation than it's had over the years. I actually want to suggest, if it can be done, that the Lightbringer could ...
by hybridial
Sun Feb 10, 2019 8:50 pm
Forum: Gameplay Mods
Topic: Heretical Doom v1.5 - Cyberdemons and Maulotaurs, oh my!
Replies: 408
Views: 156229

Re: Heretical Doom v1.3 - Options Upon Options!

Nice! Hoping the classic caster mode's been fixed for Hexen.
by hybridial
Mon Feb 04, 2019 4:36 pm
Forum: Gameplay Mods
Topic: Beautiful Doom 7.1.6 (June 2nd, 2021)
Replies: 524
Views: 245851

Re: Beautiful Doom 6.3.2 (April 15, 2018) - brightmaps

Hi, Beautiful Doom is a great mod but for some reason when there's flame effects on screen (like a lot of lost souls, or the all the fire pillars on the final level of evilution) I get some stutter and really bad screen tearing. It happens with Smooth Doom as well, and I'd be fine with an option to ...
by hybridial
Sat Jan 05, 2019 5:31 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
Replies: 80
Views: 22900

Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]

Yeah I would agree, the reason this particular remaster is fascinating to me is it doesn't feel like I'm playing PC Doom in GZDoom. There are other conversions and those are good pieces of work but they feel ultimately like a skin on top of the pre-existing game. When I booted GEC up I was like "Wow ...
by hybridial
Fri Jan 04, 2019 9:38 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
Replies: 80
Views: 22900

Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]

I would probably most like a full widescreen HUD, but its a minor point, you're not going to be able to please everybody.
by hybridial
Thu Jan 03, 2019 11:22 am
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
Replies: 80
Views: 22900

Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]

I don't think I was quite sure of what I wanted to say, but I basically refer to the black bars either side of the HUD.

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