Search found 43 matches
- Thu Jul 15, 2021 8:40 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: Custom pronouns
- Replies: 73
- Views: 17618
Re: Custom pronouns
It also looks like a transient cultural/political thing of this decade The Public Universal Friend (November 29, 1752 – July 1, 1819) would like to have a word with you. The Public Universal Friend is one of many. Most historically gender variant people have been erased by the archaeologists who f ...
- Wed Nov 11, 2020 6:39 am
- Forum: Graphic/Audio Patches
- Topic: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link]
- Replies: 203
- Views: 83856
Re: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link
I didn't realize you were still working on this! I'm glad though! I streamed recently, and someone asked me about your music, so I told them about it.
- Thu Aug 13, 2020 8:15 am
- Forum: Levels
- Topic: [RELEASED] Spawn 2: Descent of Canopus V1.1
- Replies: 27
- Views: 7818
Re: [RELEASED] Spawn 2: Descent of Canopus V1.1
I always forget there's a pause function independent of the menu. Still... very tight escape. I wonder, what would you think of making the escape time decrease based on game difficulty setting? And are there any useful teleports on the route back to the escape pods?
- Wed Aug 12, 2020 12:32 pm
- Forum: Levels
- Topic: Deimos Seven
- Replies: 17
- Views: 3823
Re: Deimos Seven
I was not at all serious. I was just pushing back against his modesty in a joking sort of way.
- Tue Aug 11, 2020 9:59 pm
- Forum: Levels
- Topic: Deimos Seven
- Replies: 17
- Views: 3823
Re: Deimos Seven
ARE YOU CALLING ME A LIAR
- Tue Aug 11, 2020 9:29 pm
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68714
Re: BDLite [V1.2 RELEASED - 2019-12-20]
Oof. I really do like BDLite, but at "slaughtermap" monster counts, BDv21 outperforms it by miles, even though BDLite is generally way less crufty and better organized. I don't know what's going on. Got to be in how the gibbing works or something -- creating too many additional actors? It comes to a ...
- Tue Aug 11, 2020 11:02 am
- Forum: Levels
- Topic: Lost civilization, Part 1 [Release]
- Replies: 11
- Views: 4372
Re: Lost civilization, Part 1 [Release]
One level down: Loved it. This should be fun to the finish!
- Mon Aug 10, 2020 7:39 pm
- Forum: Levels
- Topic: Doom II Dark World
- Replies: 49
- Views: 51662
Re: Doom II Dark World
I am a person who plays slowly and likes to take in every detail. I'm at MAP03. So far, loving everything I've seen. It feels like, to me, the Doom 2 setting, but corrupted by Hell at a very early stage in the game, rather than waiting for the later maps.
- Mon Aug 10, 2020 2:16 pm
- Forum: Levels
- Topic: Deimos Seven
- Replies: 17
- Views: 3823
Re: Deimos Seven
E2M7 should have been this good in the first place! Excellent map.
- Mon Aug 10, 2020 12:02 pm
- Forum: Levels
- Topic: Metal Mission in Nukage (Single Map, SP/COOP)
- Replies: 13
- Views: 3467
Re: Metal Mission in Nukage (Single Map, SP/COOP)
Pretty good for a vanilla map, but I got tired at about 283 monsters.
- Mon Aug 10, 2020 11:12 am
- Forum: Abandoned/Dead Projects
- Topic: [GZDoom SP Map] Suspicious Journey
- Replies: 12
- Views: 10282
Re: [GZDoom SP Map] Suspicious Journey
That was a fun one. My one complaint is that the elevator-pit with the first red key switch breaks the flow (I don't sprint all the time, so I fall in, and then I have to wait), and, as a solution to an intersection with some verticality, is a bit too "3d floors are impossible in Doom" era for a map ...
- Mon Aug 10, 2020 3:28 am
- Forum: Levels
- Topic: [RELEASED] Spawn 2: Descent of Canopus V1.1
- Replies: 27
- Views: 7818
Re: [RELEASED] Spawn 2: Descent of Canopus V1.1
This was really pretty -- great and very consistent style, especially with variants of simple textures and using busier textures only as highlights. However, it was really hard to navigate, and the backtracking could be uneventful (and also difficult) at times. There were also some difficulty issues ...
- Sun Aug 09, 2020 6:33 am
- Forum: Levels
- Topic: Engineering
- Replies: 12
- Views: 2890
Re: Engineering
This was pretty damn good! The red was a *bit* eyestrain-y, and made it take a lot of focus to keep track of all the enemies in the final area, though. And the backtracking from acquiring a key to using a key was really confusing to me -- it had been so long between seeing the door the key is for ...
- Sun Aug 09, 2020 6:30 am
- Forum: Levels
- Topic: The Fallen: Dark Ascension: Remastered
- Replies: 3
- Views: 4193
Re: The Fallen: Dark Ascension: Remastered
I really enjoyed this! Thanks!
- Tue Dec 31, 2019 10:43 am
- Forum: Gameplay Mods
- Topic: BDLite [V1.2 RELEASED - 2019-12-20]
- Replies: 212
- Views: 68714