Search found 43 matches

by vitriolicv
Thu Jul 15, 2021 8:40 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Custom pronouns
Replies: 73
Views: 17618

Re: Custom pronouns

It also looks like a transient cultural/political thing of this decade The Public Universal Friend (November 29, 1752 – July 1, 1819) would like to have a word with you. The Public Universal Friend is one of many. Most historically gender variant people have been erased by the archaeologists who f ...
by vitriolicv
Wed Nov 11, 2020 6:39 am
Forum: Graphic/Audio Patches
Topic: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link]
Replies: 203
Views: 83856

Re: [Music] Shane's HQ Doom Music (2018 Updates) [WIP] [Link

I didn't realize you were still working on this! I'm glad though! I streamed recently, and someone asked me about your music, so I told them about it.
by vitriolicv
Thu Aug 13, 2020 8:15 am
Forum: Levels
Topic: [RELEASED] Spawn 2: Descent of Canopus V1.1
Replies: 27
Views: 7818

Re: [RELEASED] Spawn 2: Descent of Canopus V1.1

I always forget there's a pause function independent of the menu. Still... very tight escape. I wonder, what would you think of making the escape time decrease based on game difficulty setting? And are there any useful teleports on the route back to the escape pods?
by vitriolicv
Wed Aug 12, 2020 12:32 pm
Forum: Levels
Topic: Deimos Seven
Replies: 17
Views: 3823

Re: Deimos Seven

I was not at all serious. I was just pushing back against his modesty in a joking sort of way.
by vitriolicv
Tue Aug 11, 2020 9:59 pm
Forum: Levels
Topic: Deimos Seven
Replies: 17
Views: 3823

Re: Deimos Seven

ARE YOU CALLING ME A LIAR
by vitriolicv
Tue Aug 11, 2020 9:29 pm
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 68714

Re: BDLite [V1.2 RELEASED - 2019-12-20]

Oof. I really do like BDLite, but at "slaughtermap" monster counts, BDv21 outperforms it by miles, even though BDLite is generally way less crufty and better organized. I don't know what's going on. Got to be in how the gibbing works or something -- creating too many additional actors? It comes to a ...
by vitriolicv
Tue Aug 11, 2020 11:02 am
Forum: Levels
Topic: Lost civilization, Part 1 [Release]
Replies: 11
Views: 4372

Re: Lost civilization, Part 1 [Release]

One level down: Loved it. This should be fun to the finish!
by vitriolicv
Mon Aug 10, 2020 7:39 pm
Forum: Levels
Topic: Doom II Dark World
Replies: 49
Views: 51662

Re: Doom II Dark World

I am a person who plays slowly and likes to take in every detail. I'm at MAP03. So far, loving everything I've seen. It feels like, to me, the Doom 2 setting, but corrupted by Hell at a very early stage in the game, rather than waiting for the later maps.
by vitriolicv
Mon Aug 10, 2020 2:16 pm
Forum: Levels
Topic: Deimos Seven
Replies: 17
Views: 3823

Re: Deimos Seven

E2M7 should have been this good in the first place! Excellent map.
by vitriolicv
Mon Aug 10, 2020 12:02 pm
Forum: Levels
Topic: Metal Mission in Nukage (Single Map, SP/COOP)
Replies: 13
Views: 3467

Re: Metal Mission in Nukage (Single Map, SP/COOP)

Pretty good for a vanilla map, but I got tired at about 283 monsters.
by vitriolicv
Mon Aug 10, 2020 11:12 am
Forum: Abandoned/Dead Projects
Topic: [GZDoom SP Map] Suspicious Journey
Replies: 12
Views: 10282

Re: [GZDoom SP Map] Suspicious Journey

That was a fun one. My one complaint is that the elevator-pit with the first red key switch breaks the flow (I don't sprint all the time, so I fall in, and then I have to wait), and, as a solution to an intersection with some verticality, is a bit too "3d floors are impossible in Doom" era for a map ...
by vitriolicv
Mon Aug 10, 2020 3:28 am
Forum: Levels
Topic: [RELEASED] Spawn 2: Descent of Canopus V1.1
Replies: 27
Views: 7818

Re: [RELEASED] Spawn 2: Descent of Canopus V1.1

This was really pretty -- great and very consistent style, especially with variants of simple textures and using busier textures only as highlights. However, it was really hard to navigate, and the backtracking could be uneventful (and also difficult) at times. There were also some difficulty issues ...
by vitriolicv
Sun Aug 09, 2020 6:33 am
Forum: Levels
Topic: Engineering
Replies: 12
Views: 2890

Re: Engineering

This was pretty damn good! The red was a *bit* eyestrain-y, and made it take a lot of focus to keep track of all the enemies in the final area, though. And the backtracking from acquiring a key to using a key was really confusing to me -- it had been so long between seeing the door the key is for ...
by vitriolicv
Sun Aug 09, 2020 6:30 am
Forum: Levels
Topic: The Fallen: Dark Ascension: Remastered
Replies: 3
Views: 4193

Re: The Fallen: Dark Ascension: Remastered

I really enjoyed this! Thanks!
by vitriolicv
Tue Dec 31, 2019 10:43 am
Forum: Gameplay Mods
Topic: BDLite [V1.2 RELEASED - 2019-12-20]
Replies: 212
Views: 68714

Re: BDLite [V1.2 RELEASED - 2019-12-20]

Woo!

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