Search found 32 matches
- Tue Apr 07, 2020 3:25 pm
- Forum: Resources
- Topic: [SPRITES] Cybers Cool Resources
- Replies: 9
- Views: 6212
Re: [SPRITES] Cybers Cool Resources
Added a doom 3 imp in doom 64 style
- Sun Jan 05, 2020 7:41 pm
- Forum: Gameplay Mods
- Topic: Cybers Monster Randomizer v1.2
- Replies: 41
- Views: 25271
Re: Cybers Monster Randomizer v1.2
good idea, ill do that once i get this next update out!Skrell wrote:Please post a video of gameplay with this excellent mod!
- Sun Jul 21, 2019 3:46 pm
- Forum: Gameplay Mods
- Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
- Replies: 150
- Views: 65330
Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)
Considering making two different versions of v1.2, since I'm considering making a major change to a weapon. Would you all be ok with this? Important note as well: V1.2 is going to have some changes, but these are mostly quality-of-life improvements over major gameplay changes, this weapon will be t...
- Fri Jul 19, 2019 2:17 am
- Forum: Gameplay Mods
- Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
- Replies: 150
- Views: 65330
Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)
im loving this so far! i just have a few nitpicks, -the revolvers firing sound gets cut off when you shoot it fast enough and when you reload it also stops -the motion blur looks less like motion blur and more like the sprite has been stretched making it look really weird during gameplay -a lot of t...
- Tue Jul 16, 2019 4:59 pm
- Forum: Resources
- Topic: [SPRITES] Cybers Cool Resources
- Replies: 9
- Views: 6212
Re: [SPRITES] Cybers Cool Resources
Added a bunch of monster sprites
- Sun Jul 14, 2019 11:06 pm
- Forum: Resources
- Topic: [SPRITES] Cybers Cool Resources
- Replies: 9
- Views: 6212
Re: [SPRITES] Cybers Cool Resources
Added armors, health items, AKM, and rifles
- Wed Jul 03, 2019 6:13 pm
- Forum: Gameplay Mods
- Topic: Cybers Monster Randomizer v1.2
- Replies: 41
- Views: 25271
Re: Cybers Monster Randomizer v1.2
v1.2 is up, I added a lot in this update, hope yall enjoy
- Sun Jun 23, 2019 7:21 pm
- Forum: Resources
- Topic: Strife's Random Stuff
- Replies: 9
- Views: 3555
Re: Strife's Random Stuff
SpacemanStrife wrote:Thanks everyone!
I've added another custom undead monster, the Slayer Knight.
it looks really good! reminds me of the marauder from doom eternal, since it has body armor and a glowing weapon
- Thu Jun 06, 2019 3:13 pm
- Forum: Resources
- Topic: Strife's Random Stuff
- Replies: 9
- Views: 3555
Re: Strife's Random Stuff
that skeleton imp is very nice!
- Wed Jun 05, 2019 9:24 pm
- Forum: Gameplay Mods
- Topic: Cybers Monster Randomizer v1.2
- Replies: 41
- Views: 25271
Re: Cybers Monster Randomizer v1.1
This can go great with a weapon mod of it's own. If I can afford a laptop or computer and learn the magic of doom moding I can make one. Then again I'm dumb so I cant do crap. Time to load up trailblazer yeah i usually like to load this with a weapons mod, hopefully ill get the patience to make one...
- Sun May 26, 2019 5:10 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Re-Blood | Relase | v 0.1
- Replies: 68
- Views: 71436
Re: Re-Blood | Relase | v 0.1
this is really good so far. the weapon animations, effects, gore, and levels all look and feel great, but some of the sound effects are kinda lackin, like the shotgun reload, the tommy gun fire, and the tommy gun cultists fire. some of the original sound effects sound low quality, but maybe thats ju...
- Mon Apr 29, 2019 3:47 pm
- Forum: Gameplay Mods
- Topic: Cybers Monster Randomizer v1.2
- Replies: 41
- Views: 25271
Re: Cybers Monster Randomizer v1.1
Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health. yeah i need to do something about those chaingunner variants, they all just do more damage, idk what to do with them The huge health is fine though, maybe a little less pain chance? More damage on h...
- Mon Apr 29, 2019 2:57 pm
- Forum: Gameplay Mods
- Topic: Cybers Monster Randomizer v1.2
- Replies: 41
- Views: 25271
Re: Cybers Monster Randomizer v1.1
yeah i need to do something about those chaingunner variants, they all just do more damage, idk what to do with themTXTX wrote:Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health.
- Fri Apr 19, 2019 4:51 pm
- Forum: Gameplay Mods
- Topic: Cybers Monster Randomizer v1.2
- Replies: 41
- Views: 25271
Re: Cybers Monster Randomizer v1.1
thewolfman00001 wrote:Could you potentially make a discord so fans of Cybers Monster Randomizer can check up on the progress of the mod?
sounds like a good idea, might do that later tonight if i remember
- Wed Apr 10, 2019 2:52 pm
- Forum: Gameplay Mods
- Topic: Cybers Monster Randomizer v1.2
- Replies: 41
- Views: 25271
Re: Cybers Monster Randomizer v1.1
im just gonna focus on enemies, maybe ill add some weapons as a separate thing later on, but dont count on itVecterStroke wrote:Will you add drop-able weapons to the mod,or as a separate add on?