Search found 32 matches

by cybermeme
Tue Apr 07, 2020 3:25 pm
Forum: Resources
Topic: [SPRITES] Cybers Cool Resources
Replies: 9
Views: 6212

Re: [SPRITES] Cybers Cool Resources

Added a doom 3 imp in doom 64 style
by cybermeme
Sun Jan 05, 2020 7:41 pm
Forum: Gameplay Mods
Topic: Cybers Monster Randomizer v1.2
Replies: 41
Views: 25271

Re: Cybers Monster Randomizer v1.2

Skrell wrote:Please post a video of gameplay with this excellent mod!
good idea, ill do that once i get this next update out!
by cybermeme
Sun Jul 21, 2019 3:46 pm
Forum: Gameplay Mods
Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
Replies: 150
Views: 65330

Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

Considering making two different versions of v1.2, since I'm considering making a major change to a weapon. Would you all be ok with this? Important note as well: V1.2 is going to have some changes, but these are mostly quality-of-life improvements over major gameplay changes, this weapon will be t...
by cybermeme
Fri Jul 19, 2019 2:17 am
Forum: Gameplay Mods
Topic: NAKU-NARU - バンザイ! (V1.3 OUT NOW!)
Replies: 150
Views: 65330

Re: NAKU-NARU - バンザイ! (V1.1 OUT NOW!)

im loving this so far! i just have a few nitpicks, -the revolvers firing sound gets cut off when you shoot it fast enough and when you reload it also stops -the motion blur looks less like motion blur and more like the sprite has been stretched making it look really weird during gameplay -a lot of t...
by cybermeme
Tue Jul 16, 2019 4:59 pm
Forum: Resources
Topic: [SPRITES] Cybers Cool Resources
Replies: 9
Views: 6212

Re: [SPRITES] Cybers Cool Resources

Added a bunch of monster sprites
by cybermeme
Sun Jul 14, 2019 11:06 pm
Forum: Resources
Topic: [SPRITES] Cybers Cool Resources
Replies: 9
Views: 6212

Re: [SPRITES] Cybers Cool Resources

Added armors, health items, AKM, and rifles
by cybermeme
Wed Jul 03, 2019 6:13 pm
Forum: Gameplay Mods
Topic: Cybers Monster Randomizer v1.2
Replies: 41
Views: 25271

Re: Cybers Monster Randomizer v1.2

v1.2 is up, I added a lot in this update, hope yall enjoy
by cybermeme
Sun Jun 23, 2019 7:21 pm
Forum: Resources
Topic: Strife's Random Stuff
Replies: 9
Views: 3555

Re: Strife's Random Stuff

SpacemanStrife wrote:Thanks everyone!

I've added another custom undead monster, the Slayer Knight.

it looks really good! reminds me of the marauder from doom eternal, since it has body armor and a glowing weapon
by cybermeme
Thu Jun 06, 2019 3:13 pm
Forum: Resources
Topic: Strife's Random Stuff
Replies: 9
Views: 3555

Re: Strife's Random Stuff

that skeleton imp is very nice!
by cybermeme
Wed Jun 05, 2019 9:24 pm
Forum: Gameplay Mods
Topic: Cybers Monster Randomizer v1.2
Replies: 41
Views: 25271

Re: Cybers Monster Randomizer v1.1

This can go great with a weapon mod of it's own. If I can afford a laptop or computer and learn the magic of doom moding I can make one. Then again I'm dumb so I cant do crap. Time to load up trailblazer yeah i usually like to load this with a weapons mod, hopefully ill get the patience to make one...
by cybermeme
Sun May 26, 2019 5:10 pm
Forum: TCs, Full Games, and Other Projects
Topic: Re-Blood | Relase | v 0.1
Replies: 68
Views: 71436

Re: Re-Blood | Relase | v 0.1

this is really good so far. the weapon animations, effects, gore, and levels all look and feel great, but some of the sound effects are kinda lackin, like the shotgun reload, the tommy gun fire, and the tommy gun cultists fire. some of the original sound effects sound low quality, but maybe thats ju...
by cybermeme
Mon Apr 29, 2019 3:47 pm
Forum: Gameplay Mods
Topic: Cybers Monster Randomizer v1.2
Replies: 41
Views: 25271

Re: Cybers Monster Randomizer v1.1

Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health. yeah i need to do something about those chaingunner variants, they all just do more damage, idk what to do with them The huge health is fine though, maybe a little less pain chance? More damage on h...
by cybermeme
Mon Apr 29, 2019 2:57 pm
Forum: Gameplay Mods
Topic: Cybers Monster Randomizer v1.2
Replies: 41
Views: 25271

Re: Cybers Monster Randomizer v1.1

TXTX wrote:Skulldozer does way too much damage. He 3 shots you at full health with hitscan and has huge health.
yeah i need to do something about those chaingunner variants, they all just do more damage, idk what to do with them
by cybermeme
Fri Apr 19, 2019 4:51 pm
Forum: Gameplay Mods
Topic: Cybers Monster Randomizer v1.2
Replies: 41
Views: 25271

Re: Cybers Monster Randomizer v1.1

thewolfman00001 wrote:Could you potentially make a discord so fans of Cybers Monster Randomizer can check up on the progress of the mod?

sounds like a good idea, might do that later tonight if i remember
by cybermeme
Wed Apr 10, 2019 2:52 pm
Forum: Gameplay Mods
Topic: Cybers Monster Randomizer v1.2
Replies: 41
Views: 25271

Re: Cybers Monster Randomizer v1.1

VecterStroke wrote:Will you add drop-able weapons to the mod,or as a separate add on?
im just gonna focus on enemies, maybe ill add some weapons as a separate thing later on, but dont count on it

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