This did the trick. Had a feeling but I had textures set up a certain way — but we're golden now. Thanks!Matt wrote:I think I've managed to replicate it by messing around with the texture format settings under Display Options > OpenGL Options > Texture Options.
See if changing that helps any.
Search found 3 matches
- Sat Apr 07, 2018 7:43 am
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1097516
Re: Hideous Destructor [Release version 3.3.0]
- Wed Apr 04, 2018 8:48 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1097516
Re: Hideous Destructor [Release version 3.3.0]
Redlock: No idea, and sounds at least as likely to be a GZDoom issue as an HD issue. Does it work in previous versions of HD on GZDoom 3.3.0? (or 3.3.1 ?) Tried 3.2.5, 3.3.1, and redownloading HD — no luck with any of those. Weird issue, and not game breaking, but still something I'd like to figure ...
- Tue Apr 03, 2018 5:47 pm
- Forum: Abandoned/Dead Projects
- Topic: Hideous Destructor 4.10.0b
- Replies: 8564
- Views: 1097516
Re: Hideous Destructor [Release version 3.3.0]
HD is totally unlike any mod I've played and I love the concept.
With gzdoom g3.3.0 on OSX and HD 3.3.0, the ZM66's scope is black. Is there a dedicated key for removing the scope lid, a la Nethack or ADoM, or am I missing something else?
With gzdoom g3.3.0 on OSX and HD 3.3.0, the ZM66's scope is black. Is there a dedicated key for removing the scope lid, a la Nethack or ADoM, or am I missing something else?