Search found 3 matches

by redlock
Sat Apr 07, 2018 7:43 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1097516

Re: Hideous Destructor [Release version 3.3.0]

Matt wrote:I think I've managed to replicate it by messing around with the texture format settings under Display Options > OpenGL Options > Texture Options.

See if changing that helps any.
This did the trick. Had a feeling but I had textures set up a certain way — but we're golden now. Thanks!
by redlock
Wed Apr 04, 2018 8:48 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1097516

Re: Hideous Destructor [Release version 3.3.0]

Redlock: No idea, and sounds at least as likely to be a GZDoom issue as an HD issue. Does it work in previous versions of HD on GZDoom 3.3.0? (or 3.3.1 ?) Tried 3.2.5, 3.3.1, and redownloading HD — no luck with any of those. Weird issue, and not game breaking, but still something I'd like to figure ...
by redlock
Tue Apr 03, 2018 5:47 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1097516

Re: Hideous Destructor [Release version 3.3.0]

HD is totally unlike any mod I've played and I love the concept.

With gzdoom g3.3.0 on OSX and HD 3.3.0, the ZM66's scope is black. Is there a dedicated key for removing the scope lid, a la Nethack or ADoM, or am I missing something else?

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