Search found 10 matches

by DavidRaven
Sun Jun 07, 2020 4:01 pm
Forum: Levels
Topic: [Finished] Quarantine
Replies: 13
Views: 3938

Re: [Finished] Quarantine

Just finished playing this. I really REALLY liked the maps (they instantly became some of my favourites, except the first map maze), the atmosphere is really cool. Anyway, I think there may be too many monsters and not enough ammo (played on UV and, after a while, had to set the item respawn on ...
by DavidRaven
Wed Feb 19, 2020 4:41 pm
Forum: Levels
Topic: [WIP] Haunted Base 2
Replies: 1
Views: 888

[WIP] Haunted Base 2

Hi everyone!
This is the sequel of my previous project, Haunted Base . It's going to keep the same atmospheric-horror themes of the previous episode but, unlike that, it will be a multi-level project.
I started creating it on GZDoom 4.2.1 but I think it's compatible with newer versions.

Story ...
by DavidRaven
Mon Jun 18, 2018 9:20 am
Forum: Levels
Topic: Haunted Base [complete]
Replies: 19
Views: 4747

Re: Haunted Base - rc1.2

Thank you, I've corrected that error! I think the wad may now be considered complete, thanks a lot for the support :)
by DavidRaven
Thu Jun 14, 2018 6:09 am
Forum: Levels
Topic: Haunted Base [complete]
Replies: 19
Views: 4747

Re: Haunted Base - rc1.1

Ok, I' added a few things :D

- the final rooms have been edited: the final fight(s) is now more crowded
- added the custom monsters in the endgame screen (didn't knew that was possible, thanks!)
- reflective floors removed
- more secrets
- quake 2 inspired health bonuses

I'd like to make a ...
by DavidRaven
Sun Jun 10, 2018 6:21 am
Forum: Levels
Topic: Haunted Base [complete]
Replies: 19
Views: 4747

Re: Haunted Base - rc1.1

@Ozymandias81: thanks again! :)

@_mental_: thanks! I'm glad you like it now :)

Thanks for reporting the .pk3, MAPINFO and aesthetic issues, I've fixed them (download file updated in the first post) :)
The music was intended not to be too loud, but I may have exaggereted it. I've amplified it a bit ...
by DavidRaven
Thu Jun 07, 2018 2:22 pm
Forum: Levels
Topic: Doom 3k
Replies: 15
Views: 5279

Re: Doom 3k

The screenshots look very promising, I'm looking forward to play this :)
by DavidRaven
Tue Jun 05, 2018 7:10 am
Forum: Levels
Topic: Haunted Base [complete]
Replies: 19
Views: 4747

Re: Haunted Base - rc1

First of all, thanks everyone for your feedback :)
Forgive me if I answers this late, I'm having some issues IRL at the moment, so I don't have much time

@NovaRain: you're absolutely right, I'll increase the flares light area, I'll also check if I can make them throwable :) I'll also check if I can ...
by DavidRaven
Wed Mar 28, 2018 9:57 am
Forum: Levels
Topic: Haunted Base [complete]
Replies: 19
Views: 4747

Re: Haunted Base - rc1


It meant to be played on GZDoom's latest version (3.2.1).


GZDoom's latest version is 3.3.0 (released on March 25th) and it is the fifth release version since 3.2.1 (3.2.2, 3.2.3, 3.2.4, 3.2.5 and now 3.3.0).
Whoops, my bad, I thought I had updated the version on my pc, but I hadn't. Anyway I ...
by DavidRaven
Wed Mar 28, 2018 9:30 am
Forum: Levels
Topic: Haunted Base [complete]
Replies: 19
Views: 4747

Haunted Base [complete]

Hello everyone! This is the first wad (ok, pk3 xD) I publicly release.
It's a big single player map with a few custom monsters (can probably be played in co-op but I've not tested it). While being a dark (you get a flashlight and some flares xD) and claustrophobic map, I've tried to combine that ...
by DavidRaven
Wed Mar 28, 2018 8:06 am
Forum: Off-Topic
Topic: New Member Introductions
Replies: 811
Views: 205897

Re: New Member Introductions

Hello! I'm DavidRaven (not my real name xD), from Italy. I started playing Doom in 1994 when I was 5, and I'm still playing it nowadays. I mostly lurk on message boards but I decided to register to share a bit of my mapping work.

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