Search found 57 matches

by LOZ_98
Thu Feb 20, 2020 4:29 am
Forum: Scripting
Topic: [HELP] Slow player momentum quicker?
Replies: 2
Views: 237

Re: [HELP] Slow player momentum quicker?

Do you mean making the movement feel less slippery? for that you could look into Friction property.
by LOZ_98
Wed Nov 13, 2019 8:40 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 87430

Re: Doom: The Golden Souls 3 - Demo 1 OUT!

Sounds great. I was planning to play the previous ones too at some point, just wasn't sure if the order I play them in matters :mrgreen:
by LOZ_98
Wed Nov 13, 2019 7:14 am
Forum: TCs, Full Games, and Other Projects
Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
Replies: 250
Views: 87430

Re: Doom: The Golden Souls 3 - Demo 1 OUT!

Interesting! do I need to play the previous 2 Golden Souls to understand this one? (story-wise or gameplay-wise...etc)
by LOZ_98
Sat Nov 09, 2019 2:17 pm
Forum: TCs, Full Games, and Other Projects
Topic: BlooM - DooM/Blood crossover
Replies: 106
Views: 65119

Re: BlooM - DooM/Blood crossover

I love this. love the surrealness of the environments and how you merged areas from both Blood and Doom while still making them play different, and I like your use of silent teleports. though admittedly some areas felt a little annoying to navigate with the many props that blocked me or my view in ...
by LOZ_98
Wed Nov 06, 2019 4:35 am
Forum: Scripting
Topic: Accessing Actor Properties
Replies: 4
Views: 880

Re: Accessing Actor Properties

Yeah, but you need to if you want keep track of it so you can refer to it in other scripts.
by LOZ_98
Mon Nov 04, 2019 8:11 am
Forum: Scripting
Topic: Accessing Actor Properties
Replies: 4
Views: 880

Re: Accessing Actor Properties

I don't know if it can be done using only DECORATE but a quick and dirty way I used to do this was using both DECORATE and ACS scripts and setting its activator to the pointer I want, giving it a UniqueTID and using GetActorVelX/Y/Z to get velocity for that TID

https://zdoom.org/wiki/SetActivator ...
by LOZ_98
Fri Aug 09, 2019 5:49 am
Forum: Off-Topic
Topic: Why you dont like epic game store?
Replies: 48
Views: 8098

Re: Why you dont like epic game store?

I prefer to have my games in one place, where all my friends, achievements, screenshots...etc are, So I go with Steam. Origin is not too bad either, I have a couple of games there, some of which aren't available on Steam. my biggest issue with the Epic game store is by far the launcher, It's just so ...
by LOZ_98
Thu Jul 11, 2019 3:46 am
Forum: Levels
Topic: [WIP] Remake/Recreation: Spooky House
Replies: 4
Views: 1206

Re: [WIP] Remake/Recreation: Spooky House

Looks promising :)
by LOZ_98
Wed Jul 10, 2019 1:12 pm
Forum: Levels
Topic: Books And Blue
Replies: 9
Views: 2339

Re: Books And Blue

Very good, I like your use of Point Lights, and the bridge leading to the Final battle looks very nice. There's one slight issue you might want to fix though.

https://i.postimg.cc/Z5QD3PBs/Screenshot-Doom-20190710-200234.png

Monsters and players are able to walk through the middle texture here ...
by LOZ_98
Wed Jul 10, 2019 5:07 am
Forum: Levels
Topic: Dind- Devils in the Details
Replies: 5
Views: 1629

Re: Dind- Devils in the Details (WIP)

I'm playing it right now and it's very good so far, the maps are fun and have a simplistic look to them without looking so flat detail-wise. I found a little visual quirk though, there's some pillars that have these weird looking misaligned textures, you can fix them by pressing "A" on one of the ...
by LOZ_98
Tue Jul 09, 2019 3:19 am
Forum: Levels
Topic: Can I have critique of the first map of this wad so far?
Replies: 2
Views: 557

Re: Can I have critique of the first map of this wad so far?

I want to try this but first which game is it made for? I tried running it with Doom 2 and got some missing texture issues. Have you used any other addons that maybe you forgot to mention?

EDIT: So I just played through the whole thing using Doom 2, there's not much to say about it in it's current ...
by LOZ_98
Mon Jul 08, 2019 10:52 am
Forum: Levels
Topic: ZBloody Hell: The Lost Artifact
Replies: 0
Views: 1305

ZBloody Hell: The Lost Artifact

Hello Everyone

This is the first in a series of 5 levels that i'm doing for ZBloody Hell, it will feature large interconnected levels that focus on exploration and easy puzzles to spice things up, and earning new equipment to unlock new paths.

This is just the first level, it's not super ...
by LOZ_98
Wed Jul 03, 2019 10:44 am
Forum: Off-Topic
Topic: Doom Eternal E3 2019 Thread
Replies: 64
Views: 6603

Re: Doom Eternal E3 2019 Thread

I'm not sure how I feel about this, the environments look cluttered with the giant weird looking pickups, Random "?" Pickups and Glowing orbs and Floating weapons just don't feel right, What is this Mario Kart? I liked Doom 2016's approach where pickups made sense and were placed in a more realistic ...
by LOZ_98
Wed Oct 31, 2018 5:57 am
Forum: TCs, Full Games, and Other Projects
Topic: Total Chaos 1.0 Released! -- Retro Edition now available!
Replies: 134
Views: 69310

Re: Total Chaos - Out Now!

Awesome work, and Congratulations for the Release!
by LOZ_98
Thu Oct 11, 2018 6:47 am
Forum: Levels
Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
Replies: 120
Views: 69055

Re: Elementalism - an ambitious new 32-map megawad

Gorgeous screenshots, now I can't wait for 2019, keep it up.

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