Search found 57 matches
- Thu Feb 20, 2020 4:29 am
- Forum: Scripting
- Topic: [HELP] Slow player momentum quicker?
- Replies: 2
- Views: 237
Re: [HELP] Slow player momentum quicker?
Do you mean making the movement feel less slippery? for that you could look into Friction property.
- Wed Nov 13, 2019 8:40 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 87430
Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Sounds great. I was planning to play the previous ones too at some point, just wasn't sure if the order I play them in matters 
- Wed Nov 13, 2019 7:14 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom: The Golden Souls 3 - Important update at p.17, follow me on https://twitter.com/Batandy_ for project updates
- Replies: 250
- Views: 87430
Re: Doom: The Golden Souls 3 - Demo 1 OUT!
Interesting! do I need to play the previous 2 Golden Souls to understand this one? (story-wise or gameplay-wise...etc)
- Sat Nov 09, 2019 2:17 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: BlooM - DooM/Blood crossover
- Replies: 106
- Views: 65119
Re: BlooM - DooM/Blood crossover
I love this. love the surrealness of the environments and how you merged areas from both Blood and Doom while still making them play different, and I like your use of silent teleports. though admittedly some areas felt a little annoying to navigate with the many props that blocked me or my view in ...
- Wed Nov 06, 2019 4:35 am
- Forum: Scripting
- Topic: Accessing Actor Properties
- Replies: 4
- Views: 880
Re: Accessing Actor Properties
Yeah, but you need to if you want keep track of it so you can refer to it in other scripts.
- Mon Nov 04, 2019 8:11 am
- Forum: Scripting
- Topic: Accessing Actor Properties
- Replies: 4
- Views: 880
Re: Accessing Actor Properties
I don't know if it can be done using only DECORATE but a quick and dirty way I used to do this was using both DECORATE and ACS scripts and setting its activator to the pointer I want, giving it a UniqueTID and using GetActorVelX/Y/Z to get velocity for that TID
https://zdoom.org/wiki/SetActivator ...
https://zdoom.org/wiki/SetActivator ...
- Fri Aug 09, 2019 5:49 am
- Forum: Off-Topic
- Topic: Why you dont like epic game store?
- Replies: 48
- Views: 8098
Re: Why you dont like epic game store?
I prefer to have my games in one place, where all my friends, achievements, screenshots...etc are, So I go with Steam. Origin is not too bad either, I have a couple of games there, some of which aren't available on Steam. my biggest issue with the Epic game store is by far the launcher, It's just so ...
- Thu Jul 11, 2019 3:46 am
- Forum: Levels
- Topic: [WIP] Remake/Recreation: Spooky House
- Replies: 4
- Views: 1206
Re: [WIP] Remake/Recreation: Spooky House
Looks promising :)
- Wed Jul 10, 2019 1:12 pm
- Forum: Levels
- Topic: Books And Blue
- Replies: 9
- Views: 2339
Re: Books And Blue
Very good, I like your use of Point Lights, and the bridge leading to the Final battle looks very nice. There's one slight issue you might want to fix though.
https://i.postimg.cc/Z5QD3PBs/Screenshot-Doom-20190710-200234.png
Monsters and players are able to walk through the middle texture here ...
https://i.postimg.cc/Z5QD3PBs/Screenshot-Doom-20190710-200234.png
Monsters and players are able to walk through the middle texture here ...
- Wed Jul 10, 2019 5:07 am
- Forum: Levels
- Topic: Dind- Devils in the Details
- Replies: 5
- Views: 1629
Re: Dind- Devils in the Details (WIP)
I'm playing it right now and it's very good so far, the maps are fun and have a simplistic look to them without looking so flat detail-wise. I found a little visual quirk though, there's some pillars that have these weird looking misaligned textures, you can fix them by pressing "A" on one of the ...
- Tue Jul 09, 2019 3:19 am
- Forum: Levels
- Topic: Can I have critique of the first map of this wad so far?
- Replies: 2
- Views: 557
Re: Can I have critique of the first map of this wad so far?
I want to try this but first which game is it made for? I tried running it with Doom 2 and got some missing texture issues. Have you used any other addons that maybe you forgot to mention?
EDIT: So I just played through the whole thing using Doom 2, there's not much to say about it in it's current ...
EDIT: So I just played through the whole thing using Doom 2, there's not much to say about it in it's current ...
- Mon Jul 08, 2019 10:52 am
- Forum: Levels
- Topic: ZBloody Hell: The Lost Artifact
- Replies: 0
- Views: 1305
ZBloody Hell: The Lost Artifact
Hello Everyone
This is the first in a series of 5 levels that i'm doing for ZBloody Hell, it will feature large interconnected levels that focus on exploration and easy puzzles to spice things up, and earning new equipment to unlock new paths.
This is just the first level, it's not super ...
This is the first in a series of 5 levels that i'm doing for ZBloody Hell, it will feature large interconnected levels that focus on exploration and easy puzzles to spice things up, and earning new equipment to unlock new paths.
This is just the first level, it's not super ...
- Wed Jul 03, 2019 10:44 am
- Forum: Off-Topic
- Topic: Doom Eternal E3 2019 Thread
- Replies: 64
- Views: 6603
Re: Doom Eternal E3 2019 Thread
I'm not sure how I feel about this, the environments look cluttered with the giant weird looking pickups, Random "?" Pickups and Glowing orbs and Floating weapons just don't feel right, What is this Mario Kart? I liked Doom 2016's approach where pickups made sense and were placed in a more realistic ...
- Wed Oct 31, 2018 5:57 am
- Forum: TCs, Full Games, and Other Projects
- Topic: Total Chaos 1.0 Released! -- Retro Edition now available!
- Replies: 134
- Views: 69310
Re: Total Chaos - Out Now!
Awesome work, and Congratulations for the Release!
- Thu Oct 11, 2018 6:47 am
- Forum: Levels
- Topic: Elementalism, an ambitious GZDoom mapset, Phase 1 out now!
- Replies: 120
- Views: 69055
Re: Elementalism - an ambitious new 32-map megawad
Gorgeous screenshots, now I can't wait for 2019, keep it up.