Search found 826 matches
- Tue May 06, 2025 5:40 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6924
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 6
And back to our regularly scheduled "mostly fixes" releases :p zt-bcc might be entering a feature freeze phase, where I'll mostly only fix bugs and add very minor new features. Not many more features to add and there's a ton of bugs to be fixed so we can finally get another stable release. * Added ...
- Sat Mar 08, 2025 7:36 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6924
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
Two updates I forgot to post here. Another release dedicated primarily to fixes, but there's also a new feature. Sorry for the rather unstable code I churned out earlier. -Added #pragma pointer_space. Allows defining a default address space for pointers/references (ex: #pragma pointer_space global ...
- Tue Feb 04, 2025 5:56 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6924
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 3
A quick fix release. Better late than never.
Fixed broken module-scope struct/array reference type checking (Basically, & references were completely unusable unless they pointed to world/global space, as the equality check would always fail).
Fixed broken module-scope struct/array reference type checking (Basically, & references were completely unusable unless they pointed to world/global space, as the equality check would always fail).
- Thu Dec 05, 2024 2:29 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6924
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 2
It's alright. That's something that over the years I've come to realize is, unfortunately, quite common.
- Wed Dec 04, 2024 9:40 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6924
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 2
I have to say this is incredibly cool 8-) :thumb: But I think the lack of replies is probably because its too advanced for most people to use; for everything but map manipulation we have ZScript and there's a lot of that which you can do with ZScript, especially as you can now create your own ...
- Mon Dec 02, 2024 2:56 pm
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6924
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 2
Another alpha release. This has a very big focus on references/pointers and brings zt-bcc more up to par with GDCC in that aspect, including great benefits like using world/global arrays for dynamic memory allocation, interoperability with modules using pointers written with GDCC and more ...
- Thu Nov 14, 2024 2:20 pm
- Forum: Scripting
- Topic: String from ACS to DECORATE?
- Replies: 5
- Views: 327
Re: String from ACS to DECORATE?
It's a state literally called "held". It's run every tic you have the item. Like Pickup/Use on CustomInventory but instead run every tic an actor has said item.
- Wed Nov 13, 2024 1:34 pm
- Forum: Scripting
- Topic: String from ACS to DECORATE?
- Replies: 5
- Views: 327
Re: String from ACS to DECORATE?
This is kind of an evil hack, but the Held state (which I believe is also available on the Weapon class) allows you to call action functions on the weapon/item. You could maybe wrangle that in some way to use SetActorState on the weapon. The challenge here is that in this context, you don't have ...
- Wed Nov 13, 2024 1:15 pm
- Forum: Scripting
- Topic: String from ACS to DECORATE?
- Replies: 5
- Views: 327
Re: String from ACS to DECORATE?
No, this isn't possible (you can't really return a string from ACS to DECORATE, nor can you even pass in a dynamic value to A_Jump's target). You can just use SetActorState to achieve the same effect, though.
- Wed Nov 13, 2024 10:51 am
- Forum: Creation, Conversion, and Editing
- Topic: zt-bcc: Maintained BCC fork - v0.10.0 alpha 5
- Replies: 10
- Views: 6924
Re: zt-bcc: Maintained BCC fork - v0.10.0 alpha 1
An alpha release. I still intend to do more with this before a full release, but here's a preview of the changes so far. Changelog: -Added libbcs.bcs. Currently provides malloc/realloc/free, dynamic array and C-style printf functions. -Added zcommon.acs, which simply imports zcommon.bcs. -Nullable ...
- Tue Aug 13, 2024 5:52 pm
- Forum: Gameplay Mods
- Topic: Vanilla Doom DEH gameplay mods (Upd. 13/8/24)
- Replies: 50
- Views: 21166
Re: Vanilla Doom DEH gameplay mods (Upd. 13/8/24)
Updated. I added a Quake weapons mod. It's been a while, hasn't it?
I have one more mod I want to upload, but I lost the DEH9000 source to it and it's missing some important features. So once I remake it in DECOHack it'll be here.
I have one more mod I want to upload, but I lost the DEH9000 source to it and it's missing some important features. So once I remake it in DECOHack it'll be here.
- Wed Mar 20, 2024 10:49 am
- Forum: Feature Suggestions [GZDoom]
- Topic: ACS module storage pointers
- Replies: 2
- Views: 428
Re: ACS module storage pointers
That's great news then. I'll make a PR at some point.
- Wed Mar 20, 2024 12:17 am
- Forum: Feature Suggestions [GZDoom]
- Topic: ACS module storage pointers
- Replies: 2
- Views: 428
ACS module storage pointers
Crosspost of my own post on the GZDoom dev channel. Yet another ACS question. I was thinking of adding pointers to module storage to ACS. Function pointers are already supported, but that's about it. You can't pass an array or variable by reference to a function or anything like that. While this can ...
- Wed Oct 18, 2023 10:31 am
- Forum: ZDoom (and related) News
- Topic: ACC 1.60 Released
- Replies: 5
- Views: 4644
Re: ACC 1.60 Released
To any Zandronum users, most of the constant definitions (except those for the lump reading API) are currently missing, this is a known issue (caused by yours truly
). Will be fixed for the next release, whenever that is.

- Sat Aug 12, 2023 4:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Doom Fortress 2 [BETA 1.0]
- Replies: 11
- Views: 9628
Re: Doom Fortress 2 [BETA 1.0]
On GZDOOM 4.10 does not work, as it gives these errors: Script error, "DoomFortress2_Beta_1.0.pk3:actors/tf_ammo.txt" line 93: Script error, "DoomFortress2_Beta_1.0.pk3:actors/tf_ammo.txt" line 93: Tried to define class 'DummyWeapon' more than twice in the same file. On Zandronum 3.1 it works fine ...