Huh. I didn't know that before. Works like a charm now. Thank you!kalensar wrote: GZDoom can read zip files.
Search found 12 matches
- Sat Apr 10, 2021 9:59 am
- Forum: Gameplay Mods
- Topic: [DeusDoom: Augmentations] adding Deus Ex augmentations to Doom
- Replies: 82
- Views: 38596
Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
- Fri Apr 09, 2021 11:36 am
- Forum: Gameplay Mods
- Topic: [DeusDoom: Augmentations] adding Deus Ex augmentations to Doom
- Replies: 82
- Views: 38596
Re: [ALPHA] DeusDoom: adding Deus Ex augmentations to Doom
This mod looks cool, but I'm afraid I have no clue how to get the thing running, mostly due to me having next to no knowledge of Github. I've downloaded the zip indicated and I've extracted the contents into a folder. Did I forget a step or am I just stupid?
- Wed Jan 16, 2019 10:06 am
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96079
Re: Lambda - [Poll Closed]
Excellent!
- Tue Aug 07, 2018 6:54 pm
- Forum: Gameplay Mods
- Topic: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
- Replies: 111
- Views: 45404
Re: Slomo Bullettime Ultimate (Universal Addon) [R3.1c fix]
Oh, I'm gonna have fun with this.
- Sat Jul 07, 2018 8:01 pm
- Forum: Levels
- Topic: Doom Slayer Chronicles
- Replies: 72
- Views: 24201
Re: Doom Slayer Chronicles
I can feel my computer melting already. On a more serious note, it looks good. Damn good. Keep it up!
- Mon Jun 25, 2018 3:54 pm
- Forum: Gameplay Mods
- Topic: Lambda (Oct/08/2023)
- Replies: 258
- Views: 96079
Re: [Release] Lambda
I'm really impressed by this, especially the 3D models.
- Thu May 31, 2018 8:39 pm
- Forum: Gameplay Mods
- Topic: The Boltgun [Warhammer 40k]
- Replies: 5
- Views: 2579
Re: The Boltgun [Warhammer 40k]
It's a good start. However, it feels like a large caliber automatic rifle- which it shouldn't. Bolter rounds are not bullets. They're more akin to a gryojet round. Otherwise, a fine start.
- Sun May 06, 2018 4:31 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 212915
Re: [v1.6] Doom Incarnate: A Wolfenstein style mod
I am SO doing a showcase on this!
- Tue Apr 03, 2018 10:19 am
- Forum: Gameplay Mods
- Topic: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
- Replies: 350
- Views: 74332
- Mon Apr 02, 2018 8:19 pm
- Forum: Gameplay Mods
- Topic: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
- Replies: 350
- Views: 74332
Re: [Justamod] Shut up and Bleed. (Now in V0.4 flavor)
I really like the mod. My only gripe is with the Bloodfiends. I can't figure out how to kill them permanently.
- Sat Mar 10, 2018 1:22 pm
- Forum: Off-Topic
- Topic: New Member Introductions
- Replies: 794
- Views: 201409
Re: New Member Introductions
Hello. My name is Legion. I hope everyone's day is going alright.
- Sat Mar 10, 2018 1:16 pm
- Forum: Technical Issues
- Topic: Unable to move
- Replies: 0
- Views: 431
Unable to move
I am unable to move or press almost any key I have bound. I can shoot, I can mouselook, and I can open the console and type things in. This has occured in GzDoom releases 3.24, 3.10a, and 2.4. Please help.