Search found 38 matches

by Eliot_L
Fri Aug 30, 2024 1:12 pm
Forum: Creation, Conversion, and Editing
Topic: Strife/USDF/ZDSF Dialogue Management Tool
Replies: 3
Views: 4280

Re: Strife/USDF/ZDSF Dialogue Management Tool

Thanks! Someone on discord pointed out to me that ZSDF already supports page labels which I completely missed! If I had known that I probably wouldn't have made this tool. But it does add a few useful features like dialogue merging, and it works with vanilla USDF as well because it's a preprocessor.
by Eliot_L
Wed Aug 28, 2024 8:55 pm
Forum: TCs, Full Games, and Other Projects
Topic: [Release] Imps 'R Us v1.1
Replies: 0
Views: 1471

[Release] Imps 'R Us v1.1

A DOOM mod about a disgruntled IMPloyee… this is our first mod for DOOM/GZDoom, it was pretty intense to learn all this during the Global Game Jam! We made most of this in 2 days for the jam way back in 2018, but it's been on the back burner for a long time. We finally finished doing some polish and ...
by Eliot_L
Wed Aug 28, 2024 7:56 pm
Forum: Creation, Conversion, and Editing
Topic: Strife/USDF/ZDSF Dialogue Management Tool
Replies: 3
Views: 4280

Strife/USDF/ZDSF Dialogue Management Tool

I have been writing a lot of ZDSF dialogue for my current WAD project and I wrote this tool to address some of my biggest pain points with the format. https://github.com/fadookie/doom-dialogue-template-tool Currently it provides two main features: Merging multiple conversations from separate files ...
by Eliot_L
Fri May 03, 2024 8:18 am
Forum: Requests
Topic: [Request][Map] Paid commission: map for queer X-Men comedy fan WAD
Replies: 0
Views: 2259

[Request][Map] Paid commission: map for queer X-Men comedy fan WAD

Hey, if there are any mappers out there who are available to take a (modestly) paid commission to work on my queer comedic/raunchy X-Men fan WAD, let me know. Most of the programming and greybox mapping is already done. I mostly need texturing/detailing (exterior and interior of a large mansion and ...
by Eliot_L
Wed Aug 28, 2019 1:18 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: [Strife dialogues] Make the selection sound unique
Replies: 8
Views: 1391

Re: [Strife dialogues] Make the selection sound unique

Thanks, looks like an improvement. Still the fact that it is sometimes called DIALOGUE and sometimes called conversation is confusing - unfortunately the ship seems to have sailed on that one.
by Eliot_L
Mon Aug 19, 2019 10:01 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: [Strife dialogues] Make the selection sound unique
Replies: 8
Views: 1391

Re: [Strife dialogues] Make the selection sound unique

Ok, however the "chatsound" property appears to be what controls the sound used when the player interacts with strife dialogues. If it's also tied to player chats, maybe that's why it defaults to an annoying telephone ring sound in GZDoom, but I don't really play multiplayer ever so I am not sure ...
by Eliot_L
Sun Aug 18, 2019 11:06 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: [Strife dialogues] Make the selection sound unique
Replies: 8
Views: 1391

Re: [Strife dialogues] Make the selection sound unique

Apologies for the necropost, but this was one of the only threads I could find on this topic so I would like to leave a breadcrumb here for future modders trying to do this. It appears as if this is possible now by setting the chatsound property of the GameInfo section in MAPINFO . I have tried to ...
by Eliot_L
Fri Aug 16, 2019 11:05 am
Forum: Shaders
Topic: Trippy perlin distortion/color tweak postprocess & texture
Replies: 12
Views: 13486

Re: Trippy perlin distortion/color tweak postprocess & textu

Hi there ! I've been searching for an effect like this for my water and just found the perfect one ! But I'm still a rookie with coding, so could you just please tell me how do you put the distortion effect to a water pool when you swim in it ? Thanks and very nice job ! Thanks! Sorry I did not see ...
by Eliot_L
Fri Aug 16, 2019 9:55 am
Forum: Scripting
Topic: Episode entertext and outtros?
Replies: 1
Views: 179

Episode entertext and outtros?

Does anyone know if it's possible to get cluster entertext to display at the beginning of an episode in GZDoom? It works if I set map 2 to cluster 1, it shows after I finish playing map 1. But I wanted to show it after skill select before map 1 starts. Setting map 1 to cluster 1, nothing happens ...
by Eliot_L
Tue Mar 20, 2018 1:00 pm
Forum: Assets (and other stuff)
Topic: Indesign packageing function in Doombuilder
Replies: 4
Views: 707

Re: Indesign packageing function in Doombuilder

I would recommend looking at Nash's Zdoom Project Template for an example of how to do this. This method (bare PK3 directory structure) works perfectly fine with GZDoom and SLADE 3. However I was having issues getting GZDB-Bugfix to use the unpacked directory as a resource - decorate actors ...
by Eliot_L
Thu Mar 15, 2018 10:11 am
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 889
Views: 243169

Re: ZDoom Wiki Thread

It worked, thanks!
by Eliot_L
Thu Mar 15, 2018 2:02 am
Forum: Rules and Forum Announcements
Topic: ZDoom Wiki Thread
Replies: 889
Views: 243169

Re: ZDoom Wiki Thread

I'm interested in contributing to the wiki, but it says registrations are currently closed due to spambots.
by Eliot_L
Thu Mar 15, 2018 1:48 am
Forum: Scripting
Topic: Easily accessible storage of variables
Replies: 6
Views: 697

Re: Easily accessible storage of variables

Yeah I think it's just to tell the ZScript runtime not to try to save/load the CVar object. It would be awfully handy if there was a virtual function for a class getting deserialized so you could more easily handle the case of having to re-initialize your transient members, but I don't see such a ...
by Eliot_L
Thu Mar 15, 2018 1:41 am
Forum: Shaders
Topic: Trippy perlin distortion/color tweak postprocess & texture
Replies: 12
Views: 13486

Re: Trippy perlin distortion/color tweak postprocess shader

Thanks for the info. I have not profiled it on integrated GPUs so that might be an issue.

Also, the procedural texture idea totally works! Code is pushed to repo.
Image
by Eliot_L
Wed Mar 14, 2018 6:53 pm
Forum: Scripting
Topic: Revenant DECORATE (PSX VERSION)
Replies: 2
Views: 349

Re: Revenant DECORATE (PSX VERSION)

Looks like there was a TC to recreate the PSX version in ZDoom - not sure if it contains alternate behavior. you should contact the WAD authors if you want to use their work: https://www.doomworld.com/forum/topic/5 ... -released/

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