Search found 23 matches

by LadyErisXII
Sun May 20, 2018 3:52 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.2.1]

I posted this in the discord, but I think I should post it here so Matt sees it. I really think that 4.26 has way too much penetration in general. Going through 3 enemies and killing them all is a lot especially since the 4.26 is supposed to be considered safe for work in sensitive environments ...
by LadyErisXII
Tue Apr 24, 2018 8:17 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

As for the enemies up close, well, there's 2 problems. First, this causes failure to feed a LOT (which is actually very realistic for something like a pistol, since pushing against the slide will push it back, preventing the next bullet chambering, but this wouldn't effect rifles) and second ...
by LadyErisXII
Tue Apr 24, 2018 2:29 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

Things don't work that way, something on your back gives you better balance and thus movement if on your back, and this is how it was for a while. By that logic we should run slowest barehanded =) I mean, that seems to be the idea and besides, most guns aren't even going to shift your balance in ...
by LadyErisXII
Tue Apr 24, 2018 11:46 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

I think encumbrance is wrong with the chaingun, i move faster with it out, than put away. I think when you made it bulkier, you didn't adjust the "when weapon out" offset. I'm very certain that's intentional, the gun is less bulky when you're wielding it after all, at least in comparison to it ...
by LadyErisXII
Tue Apr 24, 2018 7:08 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

Alright, so I've been thinking about the encumbrance system and blocks, and I'm starting to find it's a very flawed system. If we're assuming DOOMGuy does not have any webbing gear or anything of the sort, the whole system falls flat because it's just outright impossible for him to stuff as many ...
by LadyErisXII
Mon Apr 23, 2018 2:36 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

> if we're to believe if DOOMguy has some form of webbing gear on him ::looks at doomguy sprite:: Point taken though I always imagine all this shit flopping about on the player awkwardly, so I tend to err in favour of it being worse. 9mm may be too bulky generally though. Well I mean, he's gotta ...
by LadyErisXII
Mon Apr 23, 2018 8:11 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

So people have been talking about the weight of things and from what I can tell, everything in the mod is significantly too encumbering Doing some math with existing weapons and the infiltrator loadout SMG (using an MP5 as comparison): 5 lbs 8 oz or 6 lbs 13 oz/2.5kg or 3.1kg (for the A2 fixed stock ...
by LadyErisXII
Sun Apr 22, 2018 2:52 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

lot of stuff I don't really agree with you on the "Pistol and SMG are too accurate" part. A great majority of maps are well within 50 meters, it's an extremely rare occurrence that you engage anyone past the size of a large room in most maps. Even then out 100 meters an SMG is a perfectly accurate ...
by LadyErisXII
Fri Apr 13, 2018 11:11 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

jammed bolt action and burning flak jacket is something from the category of fiction. Sounds like you need to read more about guns. Pretty much exactly this. Bolt action rifles can stick if they ammunition or manufacturing of the rifle is poor, which would lead to the behavior of the boss rifle ...
by LadyErisXII
Thu Apr 12, 2018 12:25 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

LadyEris: See the numbers on my post before last re: differences. I think they're about right as they are now. As for the GL, that was my original reasoning but then smaller things more easily grasped are typically more controllable (as long as they're not too small which is not an issue here). I ...
by LadyErisXII
Thu Apr 12, 2018 9:33 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

Actually, this talk on recoil has got me thinking. The ZM66 has way too much recoil for what it is. There's negligible difference between it and the Liberator. Realistically the ZM66 would probably be more on par with the pistol in controllability rather than being almost identical to the liberator ...
by LadyErisXII
Thu Apr 12, 2018 3:24 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

That seems like it would work just fine. Since 7.76 is even larger than 7.62- already a very powerful round- it makes sense that it should punch a hell of a lot harder than the comparatively tiny but high-velocity 4.26 ammunition. The troopers' tan shirts don't seem to be any kind of armor- rather ...
by LadyErisXII
Wed Apr 11, 2018 6:12 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

Maybe some vertical foregrips on ZM66s/Libbies without GLs? That certainly would make sense, it's a bit odd that apparently rail interface systems have fallen out of style in favor of integrated optic mounts and slab side furniture. On the topic of liberator vs ZM66, I honestly prefer the liberator ...
by LadyErisXII
Wed Apr 11, 2018 8:36 am
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

Well the easiest way I can think of is to repeatedly work the action until all the shells come out of the gun, but you can just as easily push on the feed cover and have the shells come out that way. They're under spring pressure and being held in place by the feed ramp after all, so pushing the ...
by LadyErisXII
Tue Apr 10, 2018 8:38 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1098615

Re: Hideous Destructor [Release version 3.3.0]

Hey, thanks a ton for answering my question before, but I have another. This one doesn't really have anything to do with gameplay issues, it's more a curiosity thing. When the Player is unloading a pump-action shotgun, what exactly ARE they doing to unload it? Like, from a fluff/logic standpoint. I ...

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