"This is better than Kool-Aid" -Caleb
I hope to see more of this project in time.
Search found 6 matches
- Thu Aug 09, 2018 12:34 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Blood Rebirth - RELEASE (Kinda)
- Replies: 41
- Views: 33712
- Tue Apr 03, 2018 2:41 pm
- Forum: General
- Topic: Something weird is going on with sky textures.
- Replies: 3
- Views: 630
Re: Something weird is going on with sky textures.
Thanks Graf, I'll give that a shot.
Edit: After a good while, I began to see the problem. Turns out those sky textures I was using really don't stretch well for their res.
So they'll always look that way unless I find a better base image that's really wide to work with.
Edit: After a good while, I began to see the problem. Turns out those sky textures I was using really don't stretch well for their res.
So they'll always look that way unless I find a better base image that's really wide to work with.
- Tue Apr 03, 2018 10:09 am
- Forum: General
- Topic: Something weird is going on with sky textures.
- Replies: 3
- Views: 630
Something weird is going on with sky textures.
Sorry if I'm posting this in the wrong place. I don't know if it's an actual bug or just the way Gzdoom handles textures for the final Doom iwads. So I make a zip file, I do the "hires" directory, I do the sky1 texture, and it seems to work fine. I do the same for skies 2 and 3. I test out Doom and ...
- Tue Mar 06, 2018 3:36 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: PS1/DOOM64 style missing key audio visual feedback.
- Replies: 6
- Views: 1702
PS1/DOOM64 style missing key audio visual feedback.
Heyo, this is my first time making a feature suggestion here. So I hope I don't waste your time too much. I've noticed a lot of TC's and projects regarding the PS1/Doom64 mods and ports seem to be missing one thing. PS1 and Doom64 flashed the key I was missing from the door via audio visual feedback ...
- Tue Mar 06, 2018 3:01 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1195
- Views: 443315
Re: [2.4] FINAL DOOMER +
This is a fantastic mod and it breathes much life into all the old Iwads along with their community sequels and projects. I'm having loads of fun experimenting with map packs and such. Will there be anymore sets in the future?
- Tue Mar 06, 2018 2:48 am
- Forum: Gameplay Mods
- Topic: [BETA] DEAD MARINE
- Replies: 140
- Views: 61666
Re: [BETA] DEAD MARINE
This maybe an unusual request and I love what this mod does in many areas. Do you think you can produce a version of this mod that is compatible with other weapons mods like FinalDoomer+? I love the hud elements of map introduction text along with the gore, but I've attempted to play this using FD ...