So, every time my friend tries to open GZDoom the following error occurs:
Code: C0000005 (Access Violation - tried to read address FFFFFFFFFFFFFFFF)
He is playing the following mod (not sure if the error has to do with it):
https://gamejolt.com/games/five-nights- ... mod/228163
Search found 63 matches
- Fri Mar 15, 2019 4:21 pm
- Forum: Technical Issues
- Topic: Code: C0000005 (Access Violation - tried to read address ...
- Replies: 1
- Views: 1162
- Sat Dec 29, 2018 11:22 am
- Forum: Technical Issues
- Topic: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/w10
- Replies: 28
- Views: 92334
Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/
WTFI patcher stopped working on latest release. I patch gzdoom.exe (Vintage Build x64 3.7.0) with it but I still get the R_OpenGL error. Any fix?
EDIT: The patch is sucessful as GZDoom now sees my computer as Windows 8 instead of Windows 10, only that R_OpenGL error doesn't go away.
EDIT: The patch is sucessful as GZDoom now sees my computer as Windows 8 instead of Windows 10, only that R_OpenGL error doesn't go away.
- Thu Dec 27, 2018 2:37 pm
- Forum: Scripting
- Topic: [ACS] Check if everyone doesn't have something
- Replies: 2
- Views: 383
Re: [ACS] Check if everyone doesn't have something
Sorry for the bump but I really have to thank you for your help. Thx 

- Fri Nov 16, 2018 10:03 am
- Forum: Scripting
- Topic: [ACS] Check if everyone doesn't have something
- Replies: 2
- Views: 383
[ACS] Check if everyone doesn't have something
I want to check if anyone doesn't have an item. As CheckActorInventory doesn't treat 0 as an activator I tried this: If(!CheckActorInventory(0, "IsBonnie")) { HudMessage(s:"Bonnie isn't available because no one has chosen it."; HUDMSG_FADEINOUT, 0, CR_RED, 1.5, 0.5, 2.5, 0.05, 1.0); Terminate; } But ...
- Sat Nov 10, 2018 5:53 am
- Forum: Scripting
- Topic: [ZSCRIPT] Dynamically change player soundclass
- Replies: 3
- Views: 461
Re: [ZSCRIPT] Dynamically change player soundclass
Thanks for the help, I didn't knew it was as simple as removing the "Player." part. 

- Sat Nov 10, 2018 5:00 am
- Forum: Scripting
- Topic: [ACS] Functions Help
- Replies: 4
- Views: 405
Re: [ACS] Functions Help
Oh cool thx 

- Fri Nov 09, 2018 3:37 pm
- Forum: Scripting
- Topic: [ZSCRIPT] Dynamically change player soundclass
- Replies: 3
- Views: 461
[ZSCRIPT] Dynamically change player soundclass
I don't know if this is possible yet but every time I do this it throws out an error: Code: TNT1 A 0 { Player.SoundClass = "billplayer"; } Error: Script error, "FNAF_Core.pk3:zscript.txt" line 48: Unknown identifier 'SoundClass' I also tried with PlayerPawn.SoundClass instead of Player.SoundClass ...
- Fri Nov 09, 2018 1:01 pm
- Forum: Scripting
- Topic: [ACS] Functions Help
- Replies: 4
- Views: 405
Re: [ACS] Functions Help
Is it possible to make it tinier?
Like this:
intead of:
?
Like this:
Code: Select all
WaitUntilTime(12, 0);
Code: Select all
Until(ClockHours == 12 && ClockMinutes == 0) { delay(1); }
- Fri Nov 09, 2018 12:39 pm
- Forum: Scripting
- Topic: [ACS] Functions Help
- Replies: 4
- Views: 405
[ACS] Functions Help
I was trying to make a custom function in ACS but it only works with print. This is the code: Int ClockHours = 11; Int ClockMinutes = 50; function str WaitUntilTime (int a_hours, int a_minutes) { str a_string = StrParam(s:"Until(ClockHours == ", d:a_hours, s:" && ClockMinutes == ", d:a_minutes, s ...
- Sat Nov 03, 2018 9:01 am
- Forum: Scripting
- Topic: [MENUDEF] Unsafe Commands
- Replies: 4
- Views: 388
Re: [MENUDEF] Unsafe Commands
That's disappointing, at least it fixed a security issue.
What bad could it do though?
What bad could it do though?
- Sat Nov 03, 2018 8:01 am
- Forum: Mapping
- Topic: Button to open and close PolyObject door.
- Replies: 9
- Views: 1524
Re: Button to open and close PolyObject door.
I have already changed to PolyWait(); it turns out I wasn't understanding it's use at the time, but 1 day after that I changed 

- Sat Nov 03, 2018 8:00 am
- Forum: Scripting
- Topic: [MENUDEF] Unsafe Commands
- Replies: 4
- Views: 388
[MENUDEF] Unsafe Commands
So, in GZDoom 3.5 I had no problems with running commands from the menu. After updating to GZDoom 3.6 I started getting this error: "Cannot execute unsafe command exec." I needed that command for players to be able to reset to the mod default settings instead of gzdoom's default. Are there any ...
- Thu Aug 30, 2018 4:54 am
- Forum: Scripting
- Topic: [DECORATE] Pressing use on Actor activates them?
- Replies: 5
- Views: 996
Re: [DECORATE] Pressing use on Actor activates them?
I think there is a Use state on decorate
- Wed Aug 29, 2018 1:18 pm
- Forum: Scripting
- Topic: [ACS] Give fullbright vision to monster camera
- Replies: 0
- Views: 132
[ACS] Give fullbright vision to monster camera
So, I ran into a problem. I tried to make a monster that if you die, you can watch it but the map is very dark, my solution was to give the monster an infinite infrared but for my surprise, when I watch the monster camera the infrared doesn't affect anything. Is there any alternative to this? EDIT ...
- Wed Aug 29, 2018 1:13 pm
- Forum: Mapping
- Topic: Button to open and close PolyObject door.
- Replies: 9
- Views: 1524
Re: Button to open and close PolyObject door.
I actually don't have any problems with the delay and I think I will keep it because it's the only way to lock the button. (Also the door crushes)
Also thx for the rotating door.
Also thx for the rotating door.