Search found 63 matches

by TheGameratorT
Fri Mar 15, 2019 4:21 pm
Forum: Technical Issues
Topic: Code: C0000005 (Access Violation - tried to read address ...
Replies: 1
Views: 1162

Code: C0000005 (Access Violation - tried to read address ...

So, every time my friend tries to open GZDoom the following error occurs:

Code: C0000005 (Access Violation - tried to read address FFFFFFFFFFFFFFFF)

He is playing the following mod (not sure if the error has to do with it):
https://gamejolt.com/games/five-nights- ... mod/228163
by TheGameratorT
Sat Dec 29, 2018 11:22 am
Forum: Technical Issues
Topic: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/w10
Replies: 28
Views: 92334

Re: GZDoom "R_OPENGL: OpenGL driver not accelerated!" Intel/

WTFI patcher stopped working on latest release. I patch gzdoom.exe (Vintage Build x64 3.7.0) with it but I still get the R_OpenGL error. Any fix?

EDIT: The patch is sucessful as GZDoom now sees my computer as Windows 8 instead of Windows 10, only that R_OpenGL error doesn't go away.
by TheGameratorT
Thu Dec 27, 2018 2:37 pm
Forum: Scripting
Topic: [ACS] Check if everyone doesn't have something
Replies: 2
Views: 383

Re: [ACS] Check if everyone doesn't have something

Sorry for the bump but I really have to thank you for your help. Thx :)
by TheGameratorT
Fri Nov 16, 2018 10:03 am
Forum: Scripting
Topic: [ACS] Check if everyone doesn't have something
Replies: 2
Views: 383

[ACS] Check if everyone doesn't have something

I want to check if anyone doesn't have an item. As CheckActorInventory doesn't treat 0 as an activator I tried this: If(!CheckActorInventory(0, "IsBonnie")) { HudMessage(s:"Bonnie isn't available because no one has chosen it."; HUDMSG_FADEINOUT, 0, CR_RED, 1.5, 0.5, 2.5, 0.05, 1.0); Terminate; } But ...
by TheGameratorT
Sat Nov 10, 2018 5:53 am
Forum: Scripting
Topic: [ZSCRIPT] Dynamically change player soundclass
Replies: 3
Views: 461

Re: [ZSCRIPT] Dynamically change player soundclass

Thanks for the help, I didn't knew it was as simple as removing the "Player." part. :)
by TheGameratorT
Sat Nov 10, 2018 5:00 am
Forum: Scripting
Topic: [ACS] Functions Help
Replies: 4
Views: 405

Re: [ACS] Functions Help

Oh cool thx :)
by TheGameratorT
Fri Nov 09, 2018 3:37 pm
Forum: Scripting
Topic: [ZSCRIPT] Dynamically change player soundclass
Replies: 3
Views: 461

[ZSCRIPT] Dynamically change player soundclass

I don't know if this is possible yet but every time I do this it throws out an error: Code: TNT1 A 0 { Player.SoundClass = "billplayer"; } Error: Script error, "FNAF_Core.pk3:zscript.txt" line 48: Unknown identifier 'SoundClass' I also tried with PlayerPawn.SoundClass instead of Player.SoundClass ...
by TheGameratorT
Fri Nov 09, 2018 1:01 pm
Forum: Scripting
Topic: [ACS] Functions Help
Replies: 4
Views: 405

Re: [ACS] Functions Help

Is it possible to make it tinier?
Like this:

Code: Select all

WaitUntilTime(12, 0);
intead of:

Code: Select all

Until(ClockHours == 12 && ClockMinutes == 0) { delay(1); }
?
by TheGameratorT
Fri Nov 09, 2018 12:39 pm
Forum: Scripting
Topic: [ACS] Functions Help
Replies: 4
Views: 405

[ACS] Functions Help

I was trying to make a custom function in ACS but it only works with print. This is the code: Int ClockHours = 11; Int ClockMinutes = 50; function str WaitUntilTime (int a_hours, int a_minutes) { str a_string = StrParam(s:"Until(ClockHours == ", d:a_hours, s:" && ClockMinutes == ", d:a_minutes, s ...
by TheGameratorT
Sat Nov 03, 2018 9:01 am
Forum: Scripting
Topic: [MENUDEF] Unsafe Commands
Replies: 4
Views: 388

Re: [MENUDEF] Unsafe Commands

That's disappointing, at least it fixed a security issue.
What bad could it do though?
by TheGameratorT
Sat Nov 03, 2018 8:01 am
Forum: Mapping
Topic: Button to open and close PolyObject door.
Replies: 9
Views: 1524

Re: Button to open and close PolyObject door.

I have already changed to PolyWait(); it turns out I wasn't understanding it's use at the time, but 1 day after that I changed :)
by TheGameratorT
Sat Nov 03, 2018 8:00 am
Forum: Scripting
Topic: [MENUDEF] Unsafe Commands
Replies: 4
Views: 388

[MENUDEF] Unsafe Commands

So, in GZDoom 3.5 I had no problems with running commands from the menu. After updating to GZDoom 3.6 I started getting this error: "Cannot execute unsafe command exec." I needed that command for players to be able to reset to the mod default settings instead of gzdoom's default. Are there any ...
by TheGameratorT
Thu Aug 30, 2018 4:54 am
Forum: Scripting
Topic: [DECORATE] Pressing use on Actor activates them?
Replies: 5
Views: 996

Re: [DECORATE] Pressing use on Actor activates them?

I think there is a Use state on decorate
by TheGameratorT
Wed Aug 29, 2018 1:18 pm
Forum: Scripting
Topic: [ACS] Give fullbright vision to monster camera
Replies: 0
Views: 132

[ACS] Give fullbright vision to monster camera

So, I ran into a problem. I tried to make a monster that if you die, you can watch it but the map is very dark, my solution was to give the monster an infinite infrared but for my surprise, when I watch the monster camera the infrared doesn't affect anything. Is there any alternative to this? EDIT ...
by TheGameratorT
Wed Aug 29, 2018 1:13 pm
Forum: Mapping
Topic: Button to open and close PolyObject door.
Replies: 9
Views: 1524

Re: Button to open and close PolyObject door.

I actually don't have any problems with the delay and I think I will keep it because it's the only way to lock the button. (Also the door crushes)

Also thx for the rotating door.

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