Search found 28 matches
- Sun Feb 23, 2025 2:44 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 213506
Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein
I dunno if this is fixed in 4.0.1, but when I was playing the 4.0, I have noticed that the LKW heavy upgrade still had the outdated message of "Lasers will leave flame blobs where they hit" or something like that, I don't remember exactly how it is written, I just know it was still there.
- Thu Sep 12, 2024 12:32 pm
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1200
- Views: 447435
Re: [3.4!] FINAL DOOMER +
I myself am wondering what happened to the mod... It has been a good few years ever since last update and nothing ever since. Kinda sad that this and RogueLike Arsenal have been dropped...
- Thu Jul 01, 2021 2:42 pm
- Forum: Gameplay Mods
- Topic: HeXeReTiC Fantasy v3.2.1 (Update 23 Jul 2025)
- Replies: 166
- Views: 70504
Re: HeXeReTiC Fantasy v2.5 (Update 12 Jun 2021)
Here, made this for ya, mate. https://www.youtube.com/watch?v=92ewWSH_A5c&t 

- Fri Jul 10, 2020 4:17 am
- Forum: Gameplay Mods
- Topic: [3.4!] FINAL DOOMER +
- Replies: 1200
- Views: 447435
Re: [3.3!] FINAL DOOMER +
Will Sniper Rifle come in future Weaponsets? I dont know, it could make Rocket Launcher replacement... A sniper rifle with High Explosive rounds or something.
- Tue Jan 14, 2020 1:02 pm
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 619
- Views: 177795
Re: Aracnocide [11/01/20] 3 New Classes!
Yes. Yes, i will.GAA1992 wrote:Tc_667 wrote:
(AbsoluteN7 will KILL me for altering the arsenal so quickly...)

- Fri Jan 03, 2020 7:08 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 619
- Views: 177795
- Thu Jan 02, 2020 2:29 am
- Forum: Gameplay Mods
- Topic: ARACNOCIDE 2.9b (Updated 26/APR/25)
- Replies: 619
- Views: 177795
Re: Aracnocide [02/01/20] THREE NEW CLASSES!
Hello there, i saw recently that your mod got updated. Expect fully updated showcase soon. AbsoluteN7
- Wed Oct 30, 2019 7:08 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 213506
Re: [v2.1.3] Doom Incarnate: A Wolfenstein style mod
I hope the next big update will bring the heavy cryo weapon + the better alt fire for LaserGewehr and better heavy upgrade for LKW. 
Also the Super Shotgun still have that bugged reload animation if youll reload it by one shell.

Also the Super Shotgun still have that bugged reload animation if youll reload it by one shell.
- Wed Oct 30, 2019 5:55 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)
- Replies: 592
- Views: 146046
Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch
I dont have monster respawn set on, and i didnt enter any super secret rooms.
- Mon Oct 28, 2019 2:38 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)
- Replies: 592
- Views: 146046
Re: IronTusks - Diablo 3D V1.0.0: Complete Game + Patch
Is it intentional that a group of monsters from Heretic keeps spawning at certain point of the map? (Mummies, Ghosts, Gargoyles and Sabreclaws) It makes the game unplayable sometimes... especially in the first levels.
- Tue Oct 15, 2019 5:49 pm
- Forum: Gameplay Mods
- Topic: [WIP2] Thy Blood Konsumed: Vampiric Power Fantasy
- Replies: 34
- Views: 18490
Re: [WIP] Thy Blood Konsumed: Vampiric Power Fantasy
Ill might do montage from this on my YT channel. Looking great just from the screenshots. Cant wait to play this when i have free while.
- Sun Sep 22, 2019 5:28 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 213506
Re: [v2.1.2] Doom Incarnate: A Wolfenstein style mod
To be honest... there is still missing some purely Cryo-based weapon. Could you add something like that among those heavies? Like CryoKraftWerk or something? First firemode would be simple Balls of ice which would do small AoE damage and would also slow enemies by 25%. Second Firemode would be Cryo ...
- Wed Sep 11, 2019 3:59 pm
- Forum: Gameplay Mods
- Topic: Colourful Hell 1.04 now with zandro friendly version included
- Replies: 955
- Views: 413798
Re: [WIP]Colourful Hell 0.97ccc (+Beta 97D)
I hope youre joking...
Otherwise, why? Why the hell would you want that??? It would be like mixing fire with water.
Otherwise, why? Why the hell would you want that??? It would be like mixing fire with water.
- Sat Sep 07, 2019 10:05 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 213506
Re: [v2.1.2] Doom Incarnate: A Wolfenstein style mod
Since i hate slaughter maps, i would recommend something less crazy like Whispers of Satan on the second hardest difficulty, which gives incredible challenge. Trust me, im playing on that difficulty almost all the time when i have vanilla monsters only. 

- Mon Aug 26, 2019 1:19 pm
- Forum: Gameplay Mods
- Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
- Replies: 642
- Views: 213506
Re: [v2.1.1] Doom Incarnate: A Wolfenstein style mod
Oh my goodness... I just realized.. You actually added the laser shot for SMG from my suggestion... THANK YOU!