Search found 1137 matches

by eharper256
Sun Aug 23, 2026 1:17 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Cripes, must be running on quite a old rig for performance issues on the swings- it didn't inconvenience my old machine, and that was an 9 year old rig with an RX570 lol.
But I'm glad you've found the sweet spot that works for you.
The hammer is generally a bit finicky and is a bit held together ...
by eharper256
Thu Aug 20, 2026 12:45 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Yeah must have been quite a while, since the Locust Flechette's been there for a fair bit. I want to say 0.98.

Aria's Hammer is meant to be area-denial, rather than a melee weapon per-se, slam it in front of you to force monsters away, then backup to use the Meteors or Vortex. It's atrocious in ...
by eharper256
Wed Jul 29, 2026 10:44 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Would it be possible to make a universal hitscan wand mod for use with other mods? I think it's a brilliant concept that would benefit other gameplay mods!
It's a pretty simple concept; basically an item that fires a 1 damage pistol shot with a custom rainbow puff, then refunds itself the frame ...
by eharper256
Wed Jun 03, 2026 12:16 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

No worries, you can't offend me.

I'm happy for people to try their own tweaks to Walp even if I'm probably not going to use them myself. :D
by eharper256
Fri May 08, 2026 1:07 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

No worries. It is a little confusing, I agree. I needed my puns in the option menu so no place to explain it fully (lol).

As I mention, someone requested me to add that mode way back in the day, and explained it as such, so that's what it does. A bit like the request to remove the soot from flames ...
by eharper256
Thu May 07, 2026 4:39 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]



Hello there. I may have noticed a bug in my latest walpurgis play session. I set up the gameplay cvar to only drop a randomly chosen weapon and baddies stop dropping weapons all together. I don't remeber that being an issue in previous versions and it makes it impossible to get a weapon in some ...
by eharper256
Thu May 07, 2026 12:15 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Hello there. I may have noticed a bug in my latest walpurgis play session. I set up the gameplay cvar to only drop a randomly chosen weapon and baddies stop dropping weapons all together. I don't remeber that being an issue in previous versions and it makes it impossible to get a weapon in some ...
by eharper256
Thu Apr 30, 2026 3:55 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]


I got my hands full with work, so I didn't had much free time. I would like to discuss about the weapons balance etc., and I also wanted to wait to make extensive tests before releasing my "patches" but, alas, I don't think I have so much leisure time.

For now I'll just post the links for the ...
by eharper256
Wed Apr 22, 2026 12:33 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Interesting to hear, most people say Druid is easier (lol). Druid is generally meant to be Fragile Speedster as an archetype, where her fast move allows her to leverage the melee quite effectively.

I can see getting only transforms being quite tough in Heretic though, because yes that does very ...
by eharper256
Sun Apr 05, 2026 1:46 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]


I registered to the forum just to commend your work and says that this is very high quality and fun. Excellent job Indeed!
So far I played extensively with all the classes except the Druid, and besides very few annoying bugs (like the Crusader's SturmSpear Alt Fire Mutation that can get stuck in ...
by eharper256
Fri Mar 20, 2026 1:55 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]


Hey @eharper256 I’ve started making a custom wad using your walpurgis, first let me say kudos and excellent work! Your artwork is amazing and you really put together an amazing pack, very fun and great balance! The story I’m trying to tell through this game is something that requires me to lock in ...
by eharper256
Sat Feb 28, 2026 5:53 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

PresBarackbar wrote: Sat Feb 28, 2026 1:15 pmWow, I just want to say, as someone who has been following Walp since its early days, its REALLY COOL to see you with a new project! That looks really cool, I will definitely keep an eye on it!
Glad you think so. :)
by eharper256
Thu Feb 26, 2026 1:12 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

I suppose I should probably get around to announcing the fact that I've not been entirely idle since Walp's full 1.0 release, and have actually started a whole new project. Yep! So here I present: Damocles Legacy (tentative title):
FpMV44NiyoY

Some of you that have been around a while here might ...
by eharper256
Sat Feb 14, 2026 1:20 pm
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 0.98A (For Doom/Heretic/Hexen) [0.98A Hotfix!]


Yeah I personally thought a lot about that particular problem, since I really want to have option for fantasy races and male/female sprites in my own mod. In the end, I decided that every weapon will just be held by a heavy leather gloved hand transitioning into gambeson. This way it would kind of ...
by eharper256
Fri Jan 16, 2026 2:54 am
Forum: Gameplay Mods
Topic: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]
Replies: 1501
Views: 352383

Re: Walpurgis 1.0A (For Doom/Heretic/Hexen) [FULL 1.0 Release]

Yep, and I expect most people are playing Doom wads; the main reason I built in Doom support was because Hexen only mods die. It gets overwhelmingly more levels to play, and I sure don't want to repeat the same levels over and over. I even let you put Hexen Monsters on Doom levels with Dimensional ...

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