That was the problem! Thank you so much!
Search found 19 matches
- Thu Dec 01, 2022 1:48 pm
- Forum: Scripting
- Topic: Projectile not reflecting when it hits a player with a reflection powerup
- Replies: 3
- Views: 484
- Wed Nov 30, 2022 10:26 pm
- Forum: Scripting
- Topic: Projectile not reflecting when it hits a player with a reflection powerup
- Replies: 3
- Views: 484
Projectile not reflecting when it hits a player with a reflection powerup
Hi. I am coding a custom projectile in ZScript. However, when the projectile hits a player with a reflection powerup, it does not reflect as expected. Instead, it simply disappears as if it hit the player normally. The only way I was able to make this work as intended was to inherit from an existing ...
- Wed Mar 02, 2022 10:48 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]
- Replies: 69
- Views: 24687
Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]
This looks great! I absolutely love everything about the Butcher.
- Wed Aug 18, 2021 11:12 pm
- Forum: Gameplay Mods
- Topic: Mememod | A beginners Practice mod
- Replies: 3
- Views: 2463
Re: Mememod | A beginners Practice mod
I haven't played for that long. But here are some points I've noticed: * You cannot select the regular shotgun again after deselecting it. * Getting hit by the flame imp is incredibly punishing. It can instantly kill you when at near full health. * The uzi's sprite on the ground looks really over ...
- Sat Jul 31, 2021 1:57 pm
- Forum: Scripting
- Topic: [DECORATE] Problem with dummy inventory
- Replies: 3
- Views: 227
Re: [DECORATE] Problem with dummy inventory
First issue is that you don't specify MaxAmount of the CoinGiver item, meaning it's maximum amount is 1. The second issue is checking for 0 in A_JumpIfInventory is treated as max amount, causing an infinite loop. Try changing it to either what Logan posted or this: TNT1 A 0 A_JumpIfInventory ...
- Sat Jul 31, 2021 12:08 am
- Forum: Scripting
- Topic: [DECORATE] Problem with dummy inventory
- Replies: 3
- Views: 227
[DECORATE] Problem with dummy inventory
Hello. I've run into a problem with using dummy inventory items and A_TakeInventory to simulate variables in DECORATE. My code is as follows: Actor CoinGiver : Inventory { } Actor SmallCoins { States { Spawn: TNT1 A 0 TNT1 A 0 A_GiveInventory("CoinGiver",random(1,3)) Coins: TNT1 A 0 TNT1 A 1 A ...
- Wed Nov 25, 2020 2:32 pm
- Forum: Mapping
- Topic: Help with teleporting when hitting floor
- Replies: 2
- Views: 622
Re: Help with teleporting when hitting floor
Thank you!
- Tue Nov 24, 2020 10:34 pm
- Forum: Mapping
- Topic: Help with teleporting when hitting floor
- Replies: 2
- Views: 622
Help with teleporting when hitting floor
Hi. Sorry if this is a duplicate, I looked around and couldn't find anything. I am trying to make a pit with a damaging floor that instantly teleports the player when they land on the floor. However, I can't seem to find a way to do that. The closest thing I could do was make the player teleport ...
- Sun Nov 01, 2020 3:00 am
- Forum: Resources
- Topic: [18+] Valerya Sexy Russian Girl-Mod in progress
- Replies: 14
- Views: 4879
Re: Valerya Sexy Russian Girl-Mod in progress
While this is... unorthodox. I do have to compliment you for drawing more than the head. I haven't seen many other mods do that if they have a hud face at all.
- Sun Apr 26, 2020 10:18 pm
- Forum: Levels
- Topic: Haunted Office - My first complete Doom 2 map
- Replies: 7
- Views: 1429
Re: Haunted Office - My first complete Doom 2 map
Alright, I've uploaded an updated version with a working door and a few more secrets.
- Fri Apr 24, 2020 10:51 pm
- Forum: Levels
- Topic: Haunted Office - My first complete Doom 2 map
- Replies: 7
- Views: 1429
Re: Haunted Office - My first complete Doom 2 map
What kinda textures your using? just wondering if you like to add in real wold office like textures? a few textures examples you might like? https://realm667.com/index.php/en/texture-stock-mainmenu-152-97360/other-sources-styles-mainmenu-155-26369/1033-counterstrike-textures https://realm667.com ...
- Fri Apr 24, 2020 1:27 pm
- Forum: Levels
- Topic: Haunted Office - My first complete Doom 2 map
- Replies: 7
- Views: 1429
Haunted Office - My first complete Doom 2 map
Hi. I've wanted to get into Doom mapping for a while. But I kept petering out of enthusiasm after starting a map. But eventually, I managed to finish one. It's set in an office building that's been taken over by the forces of hell and you have to kill the demons. Creative, I know. :P If you have any ...
- Tue Apr 14, 2020 2:27 pm
- Forum: Scripting
- Topic: Can ammo pickups change depending on what's around?
- Replies: 0
- Views: 116
Can ammo pickups change depending on what's around?
Hi. I'm making a randomizer mod and was wondering if it was possible to make it so that ammo pickups could change if a specific weapon was near it. For example, if a rocket pickup is near a weapon that doesn't have rockets as ammo, it'll change to that weapon's ammo. Is this possible? If so, how?
- Thu Apr 09, 2020 1:54 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1045
- Views: 412616
Re: Ultimate Doom Builder
Well that's certainly embarrassing for me. It should work now.Kappes Buur wrote:Downloading does not work so goodBaysha wrote: Ok. This is the wad I was using. ...
Spoiler:
- Wed Apr 08, 2020 10:18 pm
- Forum: Creation, Conversion, and Editing
- Topic: Ultimate Doom Builder
- Replies: 1045
- Views: 412616
Re: Ultimate Doom Builder
... I don't know why it only worked for this monster. Nobody but yourself know what you have done with your pwad, or how you set up your editor. And since you do not know why whatever went wrong with the monsters, it would be advisable for you to upload your pwad for perusal. Ok. This is the wad I ...