Search found 19 matches

by Baysha
Thu Dec 01, 2022 1:48 pm
Forum: Scripting
Topic: Projectile not reflecting when it hits a player with a reflection powerup
Replies: 3
Views: 484

Re: Projectile not reflecting when it hits a player with a reflection powerup

Mikk- wrote: Thu Dec 01, 2022 12:31 pm I don't think FastProjectiles can be reflected due to their quirks. They also can't bounce or be subject to gravity.
That was the problem! Thank you so much!
by Baysha
Wed Nov 30, 2022 10:26 pm
Forum: Scripting
Topic: Projectile not reflecting when it hits a player with a reflection powerup
Replies: 3
Views: 484

Projectile not reflecting when it hits a player with a reflection powerup

Hi. I am coding a custom projectile in ZScript. However, when the projectile hits a player with a reflection powerup, it does not reflect as expected. Instead, it simply disappears as if it hit the player normally. The only way I was able to make this work as intended was to inherit from an existing ...
by Baysha
Wed Mar 02, 2022 10:48 pm
Forum: TCs, Full Games, and Other Projects
Topic: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]
Replies: 69
Views: 24687

Re: OKS - 1900s Sci-fi FPS TC/game [temp name/Mega WIP™]

This looks great! I absolutely love everything about the Butcher.
by Baysha
Wed Aug 18, 2021 11:12 pm
Forum: Gameplay Mods
Topic: Mememod | A beginners Practice mod
Replies: 3
Views: 2463

Re: Mememod | A beginners Practice mod

I haven't played for that long. But here are some points I've noticed: * You cannot select the regular shotgun again after deselecting it. * Getting hit by the flame imp is incredibly punishing. It can instantly kill you when at near full health. * The uzi's sprite on the ground looks really over ...
by Baysha
Sat Jul 31, 2021 1:57 pm
Forum: Scripting
Topic: [DECORATE] Problem with dummy inventory
Replies: 3
Views: 227

Re: [DECORATE] Problem with dummy inventory

First issue is that you don't specify MaxAmount of the CoinGiver item, meaning it's maximum amount is 1. The second issue is checking for 0 in A_JumpIfInventory is treated as max amount, causing an infinite loop. Try changing it to either what Logan posted or this: TNT1 A 0 A_JumpIfInventory ...
by Baysha
Sat Jul 31, 2021 12:08 am
Forum: Scripting
Topic: [DECORATE] Problem with dummy inventory
Replies: 3
Views: 227

[DECORATE] Problem with dummy inventory

Hello. I've run into a problem with using dummy inventory items and A_TakeInventory to simulate variables in DECORATE. My code is as follows: Actor CoinGiver : Inventory { } Actor SmallCoins { States { Spawn: TNT1 A 0 TNT1 A 0 A_GiveInventory("CoinGiver",random(1,3)) Coins: TNT1 A 0 TNT1 A 1 A ...
by Baysha
Wed Nov 25, 2020 2:32 pm
Forum: Mapping
Topic: Help with teleporting when hitting floor
Replies: 2
Views: 622

Re: Help with teleporting when hitting floor

Thank you!
by Baysha
Tue Nov 24, 2020 10:34 pm
Forum: Mapping
Topic: Help with teleporting when hitting floor
Replies: 2
Views: 622

Help with teleporting when hitting floor

Hi. Sorry if this is a duplicate, I looked around and couldn't find anything. I am trying to make a pit with a damaging floor that instantly teleports the player when they land on the floor. However, I can't seem to find a way to do that. The closest thing I could do was make the player teleport ...
by Baysha
Sun Nov 01, 2020 3:00 am
Forum: Resources
Topic: [18+] Valerya Sexy Russian Girl-Mod in progress
Replies: 14
Views: 4879

Re: Valerya Sexy Russian Girl-Mod in progress

While this is... unorthodox. I do have to compliment you for drawing more than the head. I haven't seen many other mods do that if they have a hud face at all.
by Baysha
Sun Apr 26, 2020 10:18 pm
Forum: Levels
Topic: Haunted Office - My first complete Doom 2 map
Replies: 7
Views: 1429

Re: Haunted Office - My first complete Doom 2 map

Alright, I've uploaded an updated version with a working door and a few more secrets.
by Baysha
Fri Apr 24, 2020 10:51 pm
Forum: Levels
Topic: Haunted Office - My first complete Doom 2 map
Replies: 7
Views: 1429

Re: Haunted Office - My first complete Doom 2 map

What kinda textures your using? just wondering if you like to add in real wold office like textures? a few textures examples you might like? https://realm667.com/index.php/en/texture-stock-mainmenu-152-97360/other-sources-styles-mainmenu-155-26369/1033-counterstrike-textures https://realm667.com ...
by Baysha
Fri Apr 24, 2020 1:27 pm
Forum: Levels
Topic: Haunted Office - My first complete Doom 2 map
Replies: 7
Views: 1429

Haunted Office - My first complete Doom 2 map

Hi. I've wanted to get into Doom mapping for a while. But I kept petering out of enthusiasm after starting a map. But eventually, I managed to finish one. It's set in an office building that's been taken over by the forces of hell and you have to kill the demons. Creative, I know. :P If you have any ...
by Baysha
Tue Apr 14, 2020 2:27 pm
Forum: Scripting
Topic: Can ammo pickups change depending on what's around?
Replies: 0
Views: 116

Can ammo pickups change depending on what's around?

Hi. I'm making a randomizer mod and was wondering if it was possible to make it so that ammo pickups could change if a specific weapon was near it. For example, if a rocket pickup is near a weapon that doesn't have rockets as ammo, it'll change to that weapon's ammo. Is this possible? If so, how?
by Baysha
Thu Apr 09, 2020 1:54 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1045
Views: 412616

Re: Ultimate Doom Builder

Kappes Buur wrote:
Baysha wrote: Ok. This is the wad I was using. ...
Downloading does not work so good
Spoiler:
Well that's certainly embarrassing for me. It should work now.
by Baysha
Wed Apr 08, 2020 10:18 pm
Forum: Creation, Conversion, and Editing
Topic: Ultimate Doom Builder
Replies: 1045
Views: 412616

Re: Ultimate Doom Builder

... I don't know why it only worked for this monster. Nobody but yourself know what you have done with your pwad, or how you set up your editor. And since you do not know why whatever went wrong with the monsters, it would be advisable for you to upload your pwad for perusal. Ok. This is the wad I ...

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