Search found 378 matches

by fakemai
Tue Oct 21, 2025 12:21 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

Before it inevitably comes up, there is a known issue after 4.14.2 where some mods have very jittery-looking weapon bobbing, including Guncaster. It doesn't occur if you disable "seasickness simulator" but that also makes weapons lazily bob around like Doom. It is a workaround though if necessary. i ...
by fakemai
Tue Oct 21, 2025 6:32 am
Forum: Off-Topic
Topic: Whats happening ?
Replies: 38
Views: 727

Re: Whats happening ?

Technically there's a UZDoom as well but that didn't really happen, it's just in a random Doomworld thread that turned up when looking into this. Anyway I'm expecting it'll all naturally work its way into a single project again, UZDoom already picks out changes from GZDoom and the reverse can happen ...
by fakemai
Sat Oct 04, 2025 5:57 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

FYI there's now an actual option to disable the mana pick-ups, under loot settings, so that shouldn't be necessary anymore. Plenty of much more fun changes as well, Skullfire's much improved as is Chillgrasp.
by fakemai
Thu Oct 02, 2025 11:37 am
Forum: Gameplay Mods
Topic: DoomRL Arsenal - [1.1.5] [MP-B7.3]
Replies: 7027
Views: 1718063

Re: DoomRL Arsenal - [1.1.5] [MP-B7.3]

Could someone post a working load order of all the recommended addons? I haven't used it for a while but it was probably just after DoomRL Arsenal in the load order. Also unless it's changed, you had to sell items to the shop in order to unlock them and loading a save game would revert the shop ...
by fakemai
Thu Oct 02, 2025 8:00 am
Forum: Gameplay Mods
Topic: Spaghetti Weapons [v1.5131632]
Replies: 87
Views: 38248

Re: Spaghetti Weapons [v1.5131632]

That's a consequence of the type checking having to be stricter but it's a simple fix. AddItem needs to take class<Inventory> not class<Actor>, and the temporary assignment needs to change similarly. Try PMing the author, with a bit of luck it'll get through via E-mail. EDIT: Never mind their ...
by fakemai
Thu Sep 11, 2025 4:32 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

The gameplay tips thing was fixed but you'll have to download master for now, go up to the main Gitlab page and click the blue Code dropdown button, download as ZIP, I don't think you'll have to rename it to PK3. As for the mana drops, maybe actually the above won't be necessary in future but also ...
by fakemai
Mon Sep 08, 2025 10:14 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

Gameplay options, unlock all shop items. I don't recommend this because all of those items will drop randomly throughout the game, and the shop will allow upgrading the ones that have them once you find one. The default selection does feel a bit sparse though, especially the artifacts.
by fakemai
Sat Aug 23, 2025 6:26 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

So the most recent commit makes a change to the universal monster stuff. The upshot is it should be much harder now to softlock from monster death triggers failing but it does need to be tested against different monster mods. For now Riftweaver and Corpseblast will still destroy enemies prematurely ...
by fakemai
Sat Aug 16, 2025 3:49 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

Drat. For now don't use SVE or at least don't break the slave-controling computer on MAP14, it won't work correctly. Up to you if you want to raise SVE generally up on Gitlab, I'll probably look into it in a week-ish though too since it was on my radar. EDIT: SVE MAP14 is now modified correctly at ...
by fakemai
Fri Aug 15, 2025 11:09 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

I don't actually have SVE to test with but Guncaster doesn't look to have any SVE-related support, while GZDoom supposedly only deals with a subset. It's probably possible at least. Actually can you do something? Load just sve.wad, no mods at all, open the console and do "mapchecksum map14". Is it ...
by fakemai
Sat Aug 09, 2025 12:51 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

Take the parentheses away from the A_NoBlocking(); lines so it's just A_NoBlocking; instead. If you can't do that, for now just fetch the previous commit. I'm curious too why that makes a difference, no parens vs. empty. EDIT: Also sometimes dialogue gives items in Strife, for instances where it has ...
by fakemai
Mon Aug 04, 2025 3:50 am
Forum: Technical Issues
Topic: CTD when playing Guncaster 4.0
Replies: 4
Views: 316

Re: CTD when playing Guncaster 4.0

As merlin86 points out you are not "just" loading those, so test it with just Guncaster and Colourful Hell and not all that other crap you're pulling in. I'm also using a couple of well-known map mods, but I can't reproduce your issue with either of those, saving and loading whenever I kill stuff ...
by fakemai
Sat Aug 02, 2025 4:02 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

I'm definitely trying out some kind of monster mod after this initial Doom 2 rampage, probably Colourful Hell, and then the other IWADs, but there's a lot to check out. Immediately noticeable is that you can see your legs like in Vindicated, and also the Pulverizer, which, I am very much a fan of ...
by fakemai
Fri Aug 01, 2025 3:14 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

All in the changelog and also some justification, including for the autocannon. Yes it is the same version that introduced Prophet but that only exists with the addon loaded and you do actually have to be directing the destruction so it's a lot more fun to whip out once in a while on a slaughtermap ...
by fakemai
Wed Jul 30, 2025 8:23 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3058
Views: 899345

Re: The Guncaster - 3.888b

You're not misremembering but it was one of a few things that were disabled in 3.777. They still seem to be in the mod as dead code though if you want to have a go reactivating it, no guarantees that it still functions correctly. Anyway Ironblast is much more entertaining to have helping out.

Go to advanced search