Search found 370 matches

by fakemai
Sat Aug 16, 2025 3:49 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3040
Views: 890819

Re: The Guncaster - 3.888b

Drat. For now don't use SVE or at least don't break the slave-controling computer on MAP14, it won't work correctly. Up to you if you want to raise SVE generally up on Gitlab, I'll probably look into it in a week-ish though too since it was on my radar. EDIT: SVE MAP14 is now modified correctly at ...
by fakemai
Fri Aug 15, 2025 11:09 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3040
Views: 890819

Re: The Guncaster - 3.888b

I don't actually have SVE to test with but Guncaster doesn't look to have any SVE-related support, while GZDoom supposedly only deals with a subset. It's probably possible at least. Actually can you do something? Load just sve.wad, no mods at all, open the console and do "mapchecksum map14". Is it ...
by fakemai
Sat Aug 09, 2025 12:51 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3040
Views: 890819

Re: The Guncaster - 3.888b

Take the parentheses away from the A_NoBlocking(); lines so it's just A_NoBlocking; instead. If you can't do that, for now just fetch the previous commit. I'm curious too why that makes a difference, no parens vs. empty. EDIT: Also sometimes dialogue gives items in Strife, for instances where it has ...
by fakemai
Mon Aug 04, 2025 3:50 am
Forum: Technical Issues
Topic: CTD when playing Guncaster 4.0
Replies: 4
Views: 168

Re: CTD when playing Guncaster 4.0

As merlin86 points out you are not "just" loading those, so test it with just Guncaster and Colourful Hell and not all that other crap you're pulling in. I'm also using a couple of well-known map mods, but I can't reproduce your issue with either of those, saving and loading whenever I kill stuff ...
by fakemai
Sat Aug 02, 2025 4:02 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3040
Views: 890819

Re: The Guncaster - 3.888b

I'm definitely trying out some kind of monster mod after this initial Doom 2 rampage, probably Colourful Hell, and then the other IWADs, but there's a lot to check out. Immediately noticeable is that you can see your legs like in Vindicated, and also the Pulverizer, which, I am very much a fan of ...
by fakemai
Fri Aug 01, 2025 3:14 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3040
Views: 890819

Re: The Guncaster - 3.888b

All in the changelog and also some justification, including for the autocannon. Yes it is the same version that introduced Prophet but that only exists with the addon loaded and you do actually have to be directing the destruction so it's a lot more fun to whip out once in a while on a slaughtermap ...
by fakemai
Wed Jul 30, 2025 8:23 am
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3040
Views: 890819

Re: The Guncaster - 3.888b

You're not misremembering but it was one of a few things that were disabled in 3.777. They still seem to be in the mod as dead code though if you want to have a go reactivating it, no guarantees that it still functions correctly. Anyway Ironblast is much more entertaining to have helping out.
by fakemai
Sat Jul 19, 2025 10:31 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3040
Views: 890819

Re: The Guncaster - 3.888b

It's a diff, but I screwed it up anyway, so you'd have to do the edits manually, you can open it in a text editor. Does anyone have a means to contact PB or anyone else involved with the mod? I'd rather not upload an unofficial one but honestly this has gone on for long enough. EDIT: Looks like it ...
by fakemai
Mon Apr 28, 2025 2:50 am
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 211
Views: 131314

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

This is an addon to DoomRL Arsenal so you can't load it by itself. This is the general order, use a loader like DoomRunner. LegenDoom Lite (optional) DoomRL Arsenal DoomRL Arsenal Brightmaps (optional) DoomRL Monsters DoomRL Monsters Brightmaps (optional) DRLAX Even with that though the mod needs to ...
by fakemai
Fri Mar 28, 2025 6:30 am
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 211
Views: 131314

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

Code: Select all

drlax/zscript/DRLAX/familiars/FamiliarBase.zscript line 763
fams.Push(AllActorClasses[i]);
Change to:
fams.Push((class <DRLAX_FamiliarBase>)(AllActorClasses[i]));
by fakemai
Sun Mar 09, 2025 11:47 pm
Forum: Gameplay Mods
Topic: The Guncaster - 3.888b
Replies: 3040
Views: 890819

Re: The Guncaster - 3.888b

I explained it further back, here's the diff I put together for my own use if you're interested, I have not tested GZDoom 4.14.1 but it should also work there, including with the addon and weapon shop. Also PillowBlaster is likely to put a new version out so it might be fixed then. EDIT: I may have ...
by fakemai
Sun Mar 02, 2025 4:43 am
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 213422

Re: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein

You got on that pretty quickly, goodness, and thanks for opening up the slot 8 dismantling for Rayne, she's proving quite fun. Can still confirm that enemies get broken from grabbing, it was taking damage from another enemy at the time and ended up intangible so it had to be ignored, though I think ...
by fakemai
Thu Feb 27, 2025 9:17 pm
Forum: Gameplay Mods
Topic: [v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
Replies: 642
Views: 213422

Re: [v4.0.1] Doom Incarnate: A Tribute to Wolfenstein

Somehow I got an inventory object that had no icon, using it gave one of the rune effects, it may have been the wrath rune after getting a second one. Very minor bug of having grenades selected when you have none, using hatchets will display one in your hand, applies to Rayne too. On "death at the ...
by fakemai
Thu Jan 23, 2025 4:28 am
Forum: Gameplay Mods
Topic: DoomRLA EXTENDED [1.1d] - Two new classes! More stuff!
Replies: 211
Views: 131314

Re: DoomRLA EXTENDED [1.1c] - Two new classes! More stuff!

This mod also needs 4.14.0 fixing but it's just one error and should be easy. Thanks for fixing Corruption Cards.
by fakemai
Thu Jan 23, 2025 12:55 am
Forum: Gameplay Mods
Topic: Re: DOOMablo: a looter-shooter DOOM (0.4.1a - Heal Me)
Replies: 190
Views: 43099

Re: DOOMablo: a looter-shooter DOOM (v0.1.6a - I have no idea how to call this release)

First, so far I haven't noticed any monster mod related spawning issues so thanks for looking into that. Now on the weapon stat display, it's more awkward if they're buried in a menu, it's annoying in LegenDoom as well though that also has a simpler mod system and displays icons next to each weapon ...

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